mirror of
https://github.com/correl/mage.git
synced 2024-11-15 03:00:16 +00:00
* Fixed test.
This commit is contained in:
parent
741d6b8ea4
commit
0f3fc99943
1 changed files with 8 additions and 5 deletions
|
@ -25,7 +25,8 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerB, "Plains");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Harm's Way", "Lightning Bolt^targetPlayer=PlayerA");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Harm's Way", playerA);
|
||||
setChoice(playerB, "Lightning Bolt");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
@ -48,8 +49,9 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
|
||||
|
||||
attack(2, playerB, "Craw Wurm");
|
||||
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Harm's Way", "Craw Wurm^targetPlayer=PlayerB");
|
||||
|
||||
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Harm's Way", playerB);
|
||||
setChoice(playerA, "Craw Wurm");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
|
@ -76,8 +78,9 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
|
|||
// When Magma Phoenix dies, it deals 3 damage to each creature and each player.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Magma Phoenix");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", "Magma Phoenix^targetPlayer=PlayerB"/**,
|
||||
"When Magma Phoenix dies, Magma Phoenix deals 3 damage to each creature and each player"**/);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", playerB);
|
||||
setChoice(playerA, "Magma Phoenix");
|
||||
/** When Magma Phoenix dies, Magma Phoenix deals 3 damage to each creature and each player **/
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Magma Phoenix");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
|
|
Loading…
Reference in a new issue