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Implemented Wei Assassins
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Mage.Sets/src/mage/cards/w/WeiAssassins.java
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Mage.Sets/src/mage/cards/w/WeiAssassins.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.w;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetOpponent;
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/**
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*
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* @author TheElk801
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*/
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public class WeiAssassins extends CardImpl {
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public WeiAssassins(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.subtype.add(SubType.ASSASSIN);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.
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Ability ability = new EntersBattlefieldTriggeredAbility(new WeiAssassinsEffect(), false);
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability);
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}
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public WeiAssassins(final WeiAssassins card) {
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super(card);
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}
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@Override
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public WeiAssassins copy() {
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return new WeiAssassins(this);
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}
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}
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class WeiAssassinsEffect extends OneShotEffect {
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WeiAssassinsEffect() {
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super(Outcome.Benefit);
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this.staticText = "target opponent chooses a creature he or she controls. Destroy it.";
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}
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WeiAssassinsEffect(final WeiAssassinsEffect effect) {
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super(effect);
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}
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@Override
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public WeiAssassinsEffect copy() {
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return new WeiAssassinsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player == null) {
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return false;
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}
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
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filter.add(new ControllerIdPredicate(player.getId()));
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Target target = new TargetPermanent(1, 1, filter, true);
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if (target.canChoose(source.getSourceId(), player.getId(), game)) {
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while (!target.isChosen() && target.canChoose(player.getId(), game) && player.canRespond()) {
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player.chooseTarget(Outcome.DestroyPermanent, target, source, game);
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}
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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permanent.destroy(source.getSourceId(), game, false);
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}
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}
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return true;
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}
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}
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@ -183,6 +183,7 @@ public class PortalThreeKingdoms extends ExpansionSet {
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cards.add(new SetCardInfo("Volunteer Militia", 30, Rarity.COMMON, mage.cards.v.VolunteerMilitia.class));
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cards.add(new SetCardInfo("Warrior's Oath", 124, Rarity.RARE, mage.cards.w.WarriorsOath.class));
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cards.add(new SetCardInfo("Wei Ambush Force", 85, Rarity.COMMON, mage.cards.w.WeiAmbushForce.class));
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cards.add(new SetCardInfo("Wei Assassins", 86, Rarity.UNCOMMON, mage.cards.w.WeiAssassins.class));
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cards.add(new SetCardInfo("Wei Elite Companions", 87, Rarity.UNCOMMON, mage.cards.w.WeiEliteCompanions.class));
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cards.add(new SetCardInfo("Wei Infantry", 88, Rarity.COMMON, mage.cards.w.WeiInfantry.class));
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cards.add(new SetCardInfo("Wei Night Raiders", 89, Rarity.UNCOMMON, mage.cards.w.WeiNightRaiders.class));
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