[TSP] fixed Clockwork Hydra ability implementation (fixes #7948)

This commit is contained in:
Evan Kranzler 2021-06-29 18:22:22 -04:00
parent 24cfed8a0a
commit 0fbe8fa4a5

View file

@ -1,50 +1,54 @@
package mage.cards.c;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetAnyTarget;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class ClockworkHydra extends CardImpl {
public ClockworkHydra(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}");
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
this.subtype.add(SubType.HYDRA);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)), "with four +1/+1 counters on it"));
this.addAbility(new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)),
"with four +1/+1 counters on it"
));
// Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
this.addAbility(new AttacksOrBlocksTriggeredAbility(new ClockworkHydraEffect(), false));
Ability ability = new AttacksOrBlocksTriggeredAbility(new DoIfCostPaid(
new DamageTargetEffect(1),
new RemoveCountersSourceCost(CounterType.P1P1.createInstance()),
null, false
).setText("remove a +1/+1 counter from it. If you do, {this} deals 1 damage to any target"), false);
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
// {tap}: Put a +1/+1 counter on Clockwork Hydra.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), new TapSourceCost()));
this.addAbility(new SimpleActivatedAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), new TapSourceCost()
));
}
private ClockworkHydra(final ClockworkHydra card) {
@ -55,39 +59,4 @@ public final class ClockworkHydra extends CardImpl {
public ClockworkHydra copy() {
return new ClockworkHydra(this);
}
}
class ClockworkHydraEffect extends OneShotEffect {
public ClockworkHydraEffect() {
super(Outcome.Damage);
this.staticText = "remove a +1/+1 counter from it. If you do, {this} deals 1 damage to any target";
}
public ClockworkHydraEffect(final ClockworkHydraEffect effect) {
super(effect);
}
@Override
public ClockworkHydraEffect copy() {
return new ClockworkHydraEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && permanent != null && permanent.getCounters(game).getCount(CounterType.P1P1) > 0) {
permanent.removeCounters(CounterType.P1P1.createInstance(), source, game);
Target target = new TargetAnyTarget();
if (controller.chooseTarget(outcome, target, source, game)) {
Effect effect = new DamageTargetEffect(1);
effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
return effect.apply(game, source);
}
return true;
}
return false;
}
}