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[TSP] fixed Clockwork Hydra ability implementation (fixes #7948)
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1 changed files with 20 additions and 51 deletions
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@ -1,50 +1,54 @@
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package mage.cards.c;
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
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import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetAnyTarget;
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import mage.target.common.TargetAnyTarget;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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/**
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public final class ClockworkHydra extends CardImpl {
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public final class ClockworkHydra extends CardImpl {
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public ClockworkHydra(UUID ownerId, CardSetInfo setInfo) {
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public ClockworkHydra(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}");
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
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this.subtype.add(SubType.HYDRA);
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this.subtype.add(SubType.HYDRA);
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this.power = new MageInt(0);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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this.toughness = new MageInt(0);
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// Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
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// Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)), "with four +1/+1 counters on it"));
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this.addAbility(new EntersBattlefieldAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)),
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"with four +1/+1 counters on it"
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));
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// Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
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// Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
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this.addAbility(new AttacksOrBlocksTriggeredAbility(new ClockworkHydraEffect(), false));
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Ability ability = new AttacksOrBlocksTriggeredAbility(new DoIfCostPaid(
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new DamageTargetEffect(1),
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new RemoveCountersSourceCost(CounterType.P1P1.createInstance()),
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null, false
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).setText("remove a +1/+1 counter from it. If you do, {this} deals 1 damage to any target"), false);
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ability.addTarget(new TargetAnyTarget());
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this.addAbility(ability);
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// {tap}: Put a +1/+1 counter on Clockwork Hydra.
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// {tap}: Put a +1/+1 counter on Clockwork Hydra.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), new TapSourceCost()));
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this.addAbility(new SimpleActivatedAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), new TapSourceCost()
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));
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}
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}
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private ClockworkHydra(final ClockworkHydra card) {
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private ClockworkHydra(final ClockworkHydra card) {
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@ -55,39 +59,4 @@ public final class ClockworkHydra extends CardImpl {
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public ClockworkHydra copy() {
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public ClockworkHydra copy() {
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return new ClockworkHydra(this);
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return new ClockworkHydra(this);
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}
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}
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}
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class ClockworkHydraEffect extends OneShotEffect {
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public ClockworkHydraEffect() {
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super(Outcome.Damage);
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this.staticText = "remove a +1/+1 counter from it. If you do, {this} deals 1 damage to any target";
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}
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public ClockworkHydraEffect(final ClockworkHydraEffect effect) {
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super(effect);
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}
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@Override
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public ClockworkHydraEffect copy() {
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return new ClockworkHydraEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && permanent != null && permanent.getCounters(game).getCount(CounterType.P1P1) > 0) {
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permanent.removeCounters(CounterType.P1P1.createInstance(), source, game);
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Target target = new TargetAnyTarget();
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if (controller.chooseTarget(outcome, target, source, game)) {
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Effect effect = new DamageTargetEffect(1);
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effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
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return effect.apply(game, source);
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}
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return true;
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}
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return false;
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}
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}
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}
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