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Merge pull request #2189 from JOAC69/master
No spells cast last turn transform fix to not transform turn 1 #2188
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commit
0ffeb2d5b6
3 changed files with 38 additions and 14 deletions
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@ -27,6 +27,7 @@
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*/
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*/
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package org.mage.test.cards.abilities.keywords;
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -321,4 +322,20 @@ public class TransformTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Avacyn, the Purifier", 0);
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assertPermanentCount(playerA, "Avacyn, the Purifier", 0);
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assertPermanentCount(playerA, "Archangel Avacyn", 1);
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assertPermanentCount(playerA, "Archangel Avacyn", 1);
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}
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}
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/**
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* Cards that transform if no spells cast last turn should not transform if the cards were added on turn 1.
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* This would happen with tests and cheat testing.
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*/
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@Test
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public void testNoSpellsCastLastTurnTransformDoesNotTriggerTurn1() {
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// At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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addCard(Zone.BATTLEFIELD, playerA, "Hinterland Logger");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Hinterland Logger", 1);
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}
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}
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}
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@ -21,21 +21,21 @@ public class SurviveTheNightTest extends CardTestPlayerBase {
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// Investigate
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// Investigate
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addCard(Zone.HAND, playerA, "Survive the Night");
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addCard(Zone.HAND, playerA, "Survive the Night");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable"); // 2/1
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addCard(Zone.BATTLEFIELD, playerA, "Hinterland Logger"); // 2/1
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant"); // 3/3
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addCard(Zone.BATTLEFIELD, playerB, "Bloodbriar"); // 2/3
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attack(1, playerA, "Bronze Sable");
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attack(1, playerA, "Hinterland Logger");
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block(1, playerB, "Hill Giant", "Bronze Sable");
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block(1, playerB, "Bloodbriar", "Hinterland Logger");
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castSpell(1, PhaseStep.DECLARE_BLOCKERS, playerA, "Survive the Night", "Bronze Sable");
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castSpell(1, PhaseStep.DECLARE_BLOCKERS, playerA, "Survive the Night", "Hinterland Logger");
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setStopAt(1, PhaseStep.END_COMBAT);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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execute();
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assertGraveyardCount(playerA, "Survive the Night", 1);
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assertGraveyardCount(playerA, "Survive the Night", 1);
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assertGraveyardCount(playerB, "Hill Giant", 1);
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assertGraveyardCount(playerB, "Bloodbriar", 1);
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assertPermanentCount(playerA, "Clue", 1);
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assertPermanentCount(playerA, "Clue", 1);
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assertPermanentCount(playerA, "Bronze Sable", 1);
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assertPermanentCount(playerA, "Hinterland Logger", 1);
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assertPowerToughness(playerA, "Bronze Sable", 3, 1);
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assertPowerToughness(playerA, "Hinterland Logger", 3, 1);
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assertAbility(playerA, "Bronze Sable", IndestructibleAbility.getInstance(), true);
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assertAbility(playerA, "Hinterland Logger", IndestructibleAbility.getInstance(), true);
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}
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}
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}
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}
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@ -45,6 +45,12 @@ public class NoSpellsWereCastLastTurnCondition implements Condition {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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// Do not check at start of game.
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// Needed for tests to keep add to battlefield cards setting off condition when not intended.
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if (game.getTurnNum() < 2) {
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return false;
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}
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CastSpellLastTurnWatcher watcher = (CastSpellLastTurnWatcher) game.getState().getWatchers().get(CastSpellLastTurnWatcher.class.getName());
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CastSpellLastTurnWatcher watcher = (CastSpellLastTurnWatcher) game.getState().getWatchers().get(CastSpellLastTurnWatcher.class.getName());
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// if any player cast spell, return false
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// if any player cast spell, return false
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for (Integer count : watcher.getAmountOfSpellsCastOnPrevTurn().values()) {
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for (Integer count : watcher.getAmountOfSpellsCastOnPrevTurn().values()) {
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@ -52,7 +58,8 @@ public class NoSpellsWereCastLastTurnCondition implements Condition {
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return false;
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return false;
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}
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}
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}
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}
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// no one cast spell this turn
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// no one cast spell last turn
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return true;
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return true;
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}
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}
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}
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}
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