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* Foul Renewal - Fixed that the value was added instead of subtracted to taget's power/toughness.
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@ -94,7 +94,7 @@ class FoulRenewalEffect extends OneShotEffect {
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if (controller != null) {
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Card card = game.getCard(targetPointer.getFirst(game, source));
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if (card != null) {
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int xValue = card.getToughness().getValue();
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int xValue = card.getToughness().getValue() * -1;
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controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD);
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if (xValue != 0) {
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ContinuousEffect effect = new BoostTargetEffect(xValue,xValue, Duration.EndOfTurn);
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