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[VOW] Implemented Screaming Swarm
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3 changed files with 123 additions and 3 deletions
111
Mage.Sets/src/mage/cards/s/ScreamingSwarm.java
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111
Mage.Sets/src/mage/cards/s/ScreamingSwarm.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.MillCardsTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ScreamingSwarm extends CardImpl {
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public ScreamingSwarm(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{U}");
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this.subtype.add(SubType.BIRD);
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this.subtype.add(SubType.HORROR);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever you attack with one or more creatures, target player mills that many cards.
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Ability ability = new AttacksWithCreaturesTriggeredAbility(
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new MillCardsTargetEffect(ScreamingSwarmValue.instance)
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.setText("target player mills that many cards"),
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0
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).setTriggerPhrase("Whenever you attack with one or more creatures, ");
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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// {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
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this.addAbility(new SimpleActivatedAbility(Zone.GRAVEYARD, new ScreamingSwarmEffect(), new ManaCostsImpl<>("{2}{U}")));
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}
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private ScreamingSwarm(final ScreamingSwarm card) {
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super(card);
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}
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@Override
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public ScreamingSwarm copy() {
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return new ScreamingSwarm(this);
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}
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}
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enum ScreamingSwarmValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return (Integer) effect.getValue("attackers");
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}
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@Override
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public ScreamingSwarmValue copy() {
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return this;
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}
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@Override
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public String getMessage() {
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return "";
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}
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}
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class ScreamingSwarmEffect extends OneShotEffect {
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ScreamingSwarmEffect() {
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super(Outcome.Benefit);
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staticText = "put {this} from your graveyard into your library second from the top";
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}
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private ScreamingSwarmEffect(final ScreamingSwarmEffect effect) {
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super(effect);
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}
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@Override
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public ScreamingSwarmEffect copy() {
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return new ScreamingSwarmEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
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return player != null
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&& sourceObject instanceof Card
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&& player.putCardOnTopXOfLibrary(
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(Card) sourceObject, game, source, 2, true
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);
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}
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}
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@ -246,6 +246,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Savage Packmate", 234, Rarity.UNCOMMON, mage.cards.s.SavagePackmate.class));
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cards.add(new SetCardInfo("Sawblade Slinger", 217, Rarity.UNCOMMON, mage.cards.s.SawbladeSlinger.class));
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cards.add(new SetCardInfo("Scattered Thoughts", 74, Rarity.COMMON, mage.cards.s.ScatteredThoughts.class));
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cards.add(new SetCardInfo("Screaming Swarm", 75, Rarity.UNCOMMON, mage.cards.s.ScreamingSwarm.class));
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cards.add(new SetCardInfo("Selhoff Entomber", 76, Rarity.COMMON, mage.cards.s.SelhoffEntomber.class));
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cards.add(new SetCardInfo("Serpentine Ambush", 77, Rarity.COMMON, mage.cards.s.SerpentineAmbush.class));
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cards.add(new SetCardInfo("Shattered Sanctum", 264, Rarity.RARE, mage.cards.s.ShatteredSanctum.class));
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@ -49,14 +49,22 @@ public class AttacksWithCreaturesTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return isControlledBy(game.getCombat().getAttackingPlayerId())
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&& game
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if (!isControlledBy(game.getCombat().getAttackingPlayerId())) {
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return false;
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}
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int attackers = game
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.getCombat()
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.getAttackers()
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.stream()
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.map(game::getPermanent)
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.filter(permanent -> filter.match(permanent, sourceId, controllerId, game))
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.mapToInt(x -> 1).sum() >= minAttackers;
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.mapToInt(x -> 1)
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.sum();
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if (attackers < minAttackers) {
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return false;
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}
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getEffects().setValue("attackers", attackers);
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return true;
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}
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@Override
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