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* Fixed AddManaOfAnyColorEffect to send TAPPED_FOR_MANA event correctly (fixed that City of Brass did not work with Heartbeat of Spring).
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2 changed files with 3 additions and 2 deletions
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@ -359,7 +359,7 @@ public abstract class AbilityImpl implements Ability {
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} else if (effect instanceof DynamicManaEffect) {
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mana = ((DynamicManaEffect)effect).getMana(game, this);
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}
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if (mana != null) { // if mana == null the event has to be fires in the mana effect
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if (mana != null) { // if mana == null the event has to be fired in the mana effect
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game.fireEvent(new ManaEvent(GameEvent.EventType.TAPPED_FOR_MANA, sourceId, sourceId, controllerId, mana));
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}
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break;
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@ -73,7 +73,7 @@ public class AddManaOfAnyColorEffect extends BasicManaEffect {
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if (controller.choose(outcome, choice, game)) {
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if (choice.getColor() == null) {
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return false; // it happenes, don't know how
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return false; // it happens, don't know how
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}
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Mana createdMana = null;
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if (choice.getColor().isBlack()) {
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@ -89,6 +89,7 @@ public class AddManaOfAnyColorEffect extends BasicManaEffect {
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}
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if (createdMana != null) {
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controller.getManaPool().addMana(createdMana, game, source);
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checkToFirePossibleEvents(createdMana, game, source);
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}
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return true;
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}
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