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[BRC] Implemented Wreck Hunter
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Mage.Sets/src/mage/cards/w/WreckHunter.java
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Mage.Sets/src/mage/cards/w/WreckHunter.java
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package mage.cards.w;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterNonlandCard;
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import mage.filter.predicate.card.PutIntoGraveFromBattlefieldThisTurnPredicate;
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import mage.game.Game;
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import mage.game.permanent.token.PowerstoneToken;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.watchers.common.CardsPutIntoGraveyardWatcher;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class WreckHunter extends CardImpl {
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public WreckHunter(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{B}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ARTIFICER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn.
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Ability ability = new EntersBattlefieldTriggeredAbility(new WreckHunterEffect());
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability, new CardsPutIntoGraveyardWatcher());
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}
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private WreckHunter(final WreckHunter card) {
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super(card);
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}
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@Override
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public WreckHunter copy() {
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return new WreckHunter(this);
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}
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}
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class WreckHunterEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterNonlandCard();
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static {
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filter.add(PutIntoGraveFromBattlefieldThisTurnPredicate.instance);
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}
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WreckHunterEffect() {
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super(Outcome.Benefit);
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staticText = "choose target player. You create a tapped Powerstone token for each nonland card " +
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"in that player's graveyard that was put there from the battlefield this turn";
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}
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private WreckHunterEffect(final WreckHunterEffect effect) {
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super(effect);
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}
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@Override
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public WreckHunterEffect copy() {
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return new WreckHunterEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (player == null) {
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return false;
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}
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int count = player.getGraveyard().count(filter, game);
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return count > 0 && new PowerstoneToken().putOntoBattlefield(
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count, game, source, source.getControllerId(), true, false
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);
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}
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}
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@ -174,5 +174,6 @@ public final class TheBrothersWarCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Whirler Rogue", 101, Rarity.UNCOMMON, mage.cards.w.WhirlerRogue.class));
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cards.add(new SetCardInfo("Wire Surgeons", 10, Rarity.RARE, mage.cards.w.WireSurgeons.class));
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cards.add(new SetCardInfo("Workshop Elders", 102, Rarity.RARE, mage.cards.w.WorkshopElders.class));
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cards.add(new SetCardInfo("Wreck Hunter", 11, Rarity.RARE, mage.cards.w.WreckHunter.class));
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}
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}
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