diff --git a/Mage.Sets/src/mage/sets/prophecy/CalmingVerse.java b/Mage.Sets/src/mage/sets/prophecy/CalmingVerse.java new file mode 100644 index 0000000000..292127cd06 --- /dev/null +++ b/Mage.Sets/src/mage/sets/prophecy/CalmingVerse.java @@ -0,0 +1,124 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.prophecy; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.effects.OneShotEffect; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.TargetController; +import mage.filter.FilterPermanent; +import mage.filter.common.FilterControlledEnchantmentPermanent; +import mage.filter.common.FilterEnchantmentPermanent; +import mage.filter.predicate.Predicates; +import mage.filter.predicate.mageobject.CardTypePredicate; +import mage.filter.predicate.permanent.ControllerPredicate; +import mage.filter.predicate.permanent.TappedPredicate; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.players.Player; + +/** + * + * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) + */ +public class CalmingVerse extends CardImpl { + + public CalmingVerse(UUID ownerId) { + super(ownerId, 110, "Calming Verse", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{G}"); + this.expansionSetCode = "PCY"; + + // Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. + this.getSpellAbility().addEffect(new CalmingVerseEffect()); + + } + + public CalmingVerse(final CalmingVerse card) { + super(card); + } + + @Override + public CalmingVerse copy() { + return new CalmingVerse(this); + } +} + +class CalmingVerseEffect extends OneShotEffect { + + private static final FilterPermanent untappedLandFilter = new FilterPermanent("If you control an untapped land"); + static { + untappedLandFilter.add(new CardTypePredicate(CardType.LAND)); + untappedLandFilter.add(Predicates.not(new TappedPredicate())); + } + + private static final FilterEnchantmentPermanent opponentEnchantmentsFilter = new FilterEnchantmentPermanent("enchantments you don't control"); + static { + opponentEnchantmentsFilter.add(new ControllerPredicate(TargetController.OPPONENT)); + } + + private static final FilterControlledEnchantmentPermanent controlledEnchantmentsFilter = new FilterControlledEnchantmentPermanent("enchantments you control"); + + + public CalmingVerseEffect() { + super(Outcome.Detriment); + this.staticText = "Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control"; + } + + public CalmingVerseEffect(final CalmingVerseEffect effect) { + super(effect); + } + + @Override + public CalmingVerseEffect copy() { + return new CalmingVerseEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + // Destroy all other enchantments + for (Permanent permanent : game.getBattlefield().getActivePermanents(opponentEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) { + permanent.destroy(source.getSourceId(), game, false); + } + + // Then if you control an untapped land, destroy all own enchantments + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { + + if (game.getState().getBattlefield().countAll(untappedLandFilter, controller.getId(), game) > 0) { + for (Permanent permanent : game.getBattlefield().getActivePermanents(controlledEnchantmentsFilter, source.getControllerId(), source.getSourceId(), game)) { + permanent.destroy(source.getSourceId(), game, false); + } + } + + } + return true; + } +}