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[40K] updated spoiler and reprints
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commit
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3 changed files with 110 additions and 11 deletions
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@ -39,7 +39,7 @@ public final class InquisitorGreyfax extends CardImpl {
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// Vigilance
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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this.addAbility(VigilanceAbility.getInstance());
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// Unquestioned Wisdom -- Other creatures you control get +1/+0 and have vigilance.
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// Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.
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Ability ability = new SimpleStaticAbility(new BoostControlledEffect(
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Ability ability = new SimpleStaticAbility(new BoostControlledEffect(
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1, 0, Duration.WhileOnBattlefield, true
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1, 0, Duration.WhileOnBattlefield, true
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));
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));
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@ -47,7 +47,7 @@ public final class InquisitorGreyfax extends CardImpl {
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VigilanceAbility.getInstance(), Duration.WhileOnBattlefield,
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VigilanceAbility.getInstance(), Duration.WhileOnBattlefield,
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StaticFilters.FILTER_CONTROLLED_CREATURE, true
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StaticFilters.FILTER_CONTROLLED_CREATURE, true
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).setText("and have vigilance"));
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).setText("and have vigilance"));
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this.addAbility(ability.withFlavorWord("Unquestioned Wisdom"));
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this.addAbility(ability.withFlavorWord("Unquestionable Wisdom"));
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// Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.
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// Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.
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ability = new SimpleActivatedAbility(new TapTargetEffect(), new GenericManaCost(1));
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ability = new SimpleActivatedAbility(new TapTargetEffect(), new GenericManaCost(1));
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@ -24,23 +24,40 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Abundance", 210, Rarity.RARE, mage.cards.a.Abundance.class));
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cards.add(new SetCardInfo("Abundance", 210, Rarity.RARE, mage.cards.a.Abundance.class));
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cards.add(new SetCardInfo("Aetherize", 191, Rarity.UNCOMMON, mage.cards.a.Aetherize.class));
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cards.add(new SetCardInfo("Aetherize", 191, Rarity.UNCOMMON, mage.cards.a.Aetherize.class));
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cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Assault Suit", 230, Rarity.UNCOMMON, mage.cards.a.AssaultSuit.class));
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cards.add(new SetCardInfo("Atalan Jackal", 105, Rarity.RARE, mage.cards.a.AtalanJackal.class));
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cards.add(new SetCardInfo("Atalan Jackal", 105, Rarity.RARE, mage.cards.a.AtalanJackal.class));
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cards.add(new SetCardInfo("Barren Moor", 266, Rarity.UNCOMMON, mage.cards.b.BarrenMoor.class));
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cards.add(new SetCardInfo("Be'lakor, the Dark Master", 6, Rarity.MYTHIC, mage.cards.b.BelakorTheDarkMaster.class));
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cards.add(new SetCardInfo("Be'lakor, the Dark Master", 6, Rarity.MYTHIC, mage.cards.b.BelakorTheDarkMaster.class));
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cards.add(new SetCardInfo("Bile Blight", 195, Rarity.UNCOMMON, mage.cards.b.BileBlight.class));
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cards.add(new SetCardInfo("Bituminous Blast", 221, Rarity.UNCOMMON, mage.cards.b.BituminousBlast.class));
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cards.add(new SetCardInfo("Blasphemous Act", 204, Rarity.RARE, mage.cards.b.BlasphemousAct.class));
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cards.add(new SetCardInfo("Blood for the Blood God!", 108, Rarity.RARE, mage.cards.b.BloodForTheBloodGod.class));
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cards.add(new SetCardInfo("Blood for the Blood God!", 108, Rarity.RARE, mage.cards.b.BloodForTheBloodGod.class));
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cards.add(new SetCardInfo("Brainstorm", 192, Rarity.COMMON, mage.cards.b.Brainstorm.class));
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cards.add(new SetCardInfo("Bred for the Hunt", 222, Rarity.UNCOMMON, mage.cards.b.BredForTheHunt.class));
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cards.add(new SetCardInfo("Bred for the Hunt", 222, Rarity.UNCOMMON, mage.cards.b.BredForTheHunt.class));
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cards.add(new SetCardInfo("Broodlord", 89, Rarity.RARE, mage.cards.b.Broodlord.class));
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cards.add(new SetCardInfo("Broodlord", 89, Rarity.RARE, mage.cards.b.Broodlord.class));
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cards.add(new SetCardInfo("Cave of Temptation", 267, Rarity.COMMON, mage.cards.c.CaveOfTemptation.class));
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cards.add(new SetCardInfo("Cave of Temptation", 267, Rarity.COMMON, mage.cards.c.CaveOfTemptation.class));
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cards.add(new SetCardInfo("Chaos Warp", 205, Rarity.RARE, mage.cards.c.ChaosWarp.class));
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cards.add(new SetCardInfo("Choked Estuary", 268, Rarity.RARE, mage.cards.c.ChokedEstuary.class));
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cards.add(new SetCardInfo("Chromatic Lantern", 232, Rarity.RARE, mage.cards.c.ChromaticLantern.class));
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cards.add(new SetCardInfo("Cinder Glade", 269, Rarity.RARE, mage.cards.c.CinderGlade.class));
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cards.add(new SetCardInfo("Cinder Glade", 269, Rarity.RARE, mage.cards.c.CinderGlade.class));
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cards.add(new SetCardInfo("Command Tower", 270, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Command Tower", 270, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Commander's Sphere", 235, Rarity.COMMON, mage.cards.c.CommandersSphere.class));
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cards.add(new SetCardInfo("Crumbling Necropolis", 273, Rarity.UNCOMMON, mage.cards.c.CrumblingNecropolis.class));
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cards.add(new SetCardInfo("Cultivate", 211, Rarity.COMMON, mage.cards.c.Cultivate.class));
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cards.add(new SetCardInfo("Cultivate", 211, Rarity.COMMON, mage.cards.c.Cultivate.class));
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cards.add(new SetCardInfo("Dark Ritual", 196, Rarity.COMMON, mage.cards.d.DarkRitual.class));
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cards.add(new SetCardInfo("Death's Presence", 212, Rarity.RARE, mage.cards.d.DeathsPresence.class));
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cards.add(new SetCardInfo("Death's Presence", 212, Rarity.RARE, mage.cards.d.DeathsPresence.class));
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cards.add(new SetCardInfo("Deathleaper, Terror Weapon", 115, Rarity.RARE, mage.cards.d.DeathleaperTerrorWeapon.class));
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cards.add(new SetCardInfo("Deathleaper, Terror Weapon", 115, Rarity.RARE, mage.cards.d.DeathleaperTerrorWeapon.class));
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cards.add(new SetCardInfo("Decree of Pain", 198, Rarity.RARE, mage.cards.d.DecreeOfPain.class));
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cards.add(new SetCardInfo("Deny Reality", 223, Rarity.COMMON, mage.cards.d.DenyReality.class));
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cards.add(new SetCardInfo("Dismal Backwater", 276, Rarity.COMMON, mage.cards.d.DismalBackwater.class));
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cards.add(new SetCardInfo("Evolving Wilds", 277, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
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cards.add(new SetCardInfo("Exocrine", 76, Rarity.RARE, mage.cards.e.Exocrine.class));
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cards.add(new SetCardInfo("Exocrine", 76, Rarity.RARE, mage.cards.e.Exocrine.class));
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cards.add(new SetCardInfo("Exotic Orchard", 278, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
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cards.add(new SetCardInfo("Exotic Orchard", 278, Rarity.RARE, mage.cards.e.ExoticOrchard.class));
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cards.add(new SetCardInfo("Explore", 213, Rarity.COMMON, mage.cards.e.Explore.class));
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cards.add(new SetCardInfo("Explore", 213, Rarity.COMMON, mage.cards.e.Explore.class));
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cards.add(new SetCardInfo("Fabricate", 181, Rarity.RARE, mage.cards.f.Fabricate.class));
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cards.add(new SetCardInfo("Fabricate", 181, Rarity.RARE, mage.cards.f.Fabricate.class));
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cards.add(new SetCardInfo("Farseek", 214, Rarity.COMMON, mage.cards.f.Farseek.class));
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cards.add(new SetCardInfo("Farseek", 214, Rarity.COMMON, mage.cards.f.Farseek.class));
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cards.add(new SetCardInfo("Forest", 317, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forest", 317, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forgotten Cave", 280, Rarity.COMMON, mage.cards.f.ForgottenCave.class));
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cards.add(new SetCardInfo("Frontier Bivouac", 281, Rarity.UNCOMMON, mage.cards.f.FrontierBivouac.class));
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cards.add(new SetCardInfo("Frontier Bivouac", 281, Rarity.UNCOMMON, mage.cards.f.FrontierBivouac.class));
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cards.add(new SetCardInfo("Game Trail", 282, Rarity.RARE, mage.cards.g.GameTrail.class));
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cards.add(new SetCardInfo("Game Trail", 282, Rarity.RARE, mage.cards.g.GameTrail.class));
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cards.add(new SetCardInfo("Hardened Scales", 215, Rarity.RARE, mage.cards.h.HardenedScales.class));
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cards.add(new SetCardInfo("Hardened Scales", 215, Rarity.RARE, mage.cards.h.HardenedScales.class));
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@ -52,26 +69,38 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Imotekh the Stormlord", 5, Rarity.MYTHIC, mage.cards.i.ImotekhTheStormlord.class));
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cards.add(new SetCardInfo("Imotekh the Stormlord", 5, Rarity.MYTHIC, mage.cards.i.ImotekhTheStormlord.class));
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cards.add(new SetCardInfo("Inquisitor Greyfax", 3, Rarity.MYTHIC, mage.cards.i.InquisitorGreyfax.class));
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cards.add(new SetCardInfo("Inquisitor Greyfax", 3, Rarity.MYTHIC, mage.cards.i.InquisitorGreyfax.class));
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cards.add(new SetCardInfo("Inspiring Call", 217, Rarity.UNCOMMON, mage.cards.i.InspiringCall.class));
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cards.add(new SetCardInfo("Inspiring Call", 217, Rarity.UNCOMMON, mage.cards.i.InspiringCall.class));
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cards.add(new SetCardInfo("Island", 309, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 308, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Kill! Maim! Burn!", 128, Rarity.RARE, mage.cards.k.KillMaimBurn.class));
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cards.add(new SetCardInfo("Kill! Maim! Burn!", 128, Rarity.RARE, mage.cards.k.KillMaimBurn.class));
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cards.add(new SetCardInfo("Let the Galaxy Burn", 81, Rarity.RARE, mage.cards.l.LetTheGalaxyBurn.class));
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cards.add(new SetCardInfo("Let the Galaxy Burn", 81, Rarity.RARE, mage.cards.l.LetTheGalaxyBurn.class));
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cards.add(new SetCardInfo("Molten Slagheap", 284, Rarity.UNCOMMON, mage.cards.m.MoltenSlagheap.class));
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cards.add(new SetCardInfo("Mountain", 315, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 315, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("New Horizons", 218, Rarity.COMMON, mage.cards.n.NewHorizons.class));
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cards.add(new SetCardInfo("New Horizons", 218, Rarity.COMMON, mage.cards.n.NewHorizons.class));
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cards.add(new SetCardInfo("Noise Marine", 82, Rarity.UNCOMMON, mage.cards.n.NoiseMarine.class));
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cards.add(new SetCardInfo("Noise Marine", 82, Rarity.UNCOMMON, mage.cards.n.NoiseMarine.class));
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cards.add(new SetCardInfo("Old One Eye", 96, Rarity.RARE, mage.cards.o.OldOneEye.class));
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cards.add(new SetCardInfo("Old One Eye", 96, Rarity.RARE, mage.cards.o.OldOneEye.class));
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cards.add(new SetCardInfo("Opal Palace", 286, Rarity.COMMON, mage.cards.o.OpalPalace.class));
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cards.add(new SetCardInfo("Opal Palace", 286, Rarity.COMMON, mage.cards.o.OpalPalace.class));
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cards.add(new SetCardInfo("Overgrowth", 219, Rarity.COMMON, mage.cards.o.Overgrowth.class));
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cards.add(new SetCardInfo("Overgrowth", 219, Rarity.COMMON, mage.cards.o.Overgrowth.class));
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cards.add(new SetCardInfo("Past in Flames", 206, Rarity.MYTHIC, mage.cards.p.PastInFlames.class));
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cards.add(new SetCardInfo("Path of Ancestry", 287, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
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cards.add(new SetCardInfo("Path of Ancestry", 287, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
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cards.add(new SetCardInfo("Purestrain Genestealer", 97, Rarity.UNCOMMON, mage.cards.p.PurestrainGenestealer.class));
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cards.add(new SetCardInfo("Purestrain Genestealer", 97, Rarity.UNCOMMON, mage.cards.p.PurestrainGenestealer.class));
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cards.add(new SetCardInfo("Rampant Growth", 220, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rampant Growth", 220, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Reverberate", 207, Rarity.RARE, mage.cards.r.Reverberate.class));
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cards.add(new SetCardInfo("Rugged Highlands", 292, Rarity.COMMON, mage.cards.r.RuggedHighlands.class));
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cards.add(new SetCardInfo("Rugged Highlands", 292, Rarity.COMMON, mage.cards.r.RuggedHighlands.class));
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cards.add(new SetCardInfo("Screamer-Killer", 84, Rarity.RARE, mage.cards.s.ScreamerKiller.class));
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cards.add(new SetCardInfo("Screamer-Killer", 84, Rarity.RARE, mage.cards.s.ScreamerKiller.class));
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cards.add(new SetCardInfo("Sol Ring", 249, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Sol Ring", 249, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Starstorm", 208, Rarity.RARE, mage.cards.s.Starstorm.class));
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cards.add(new SetCardInfo("Starstorm", 208, Rarity.RARE, mage.cards.s.Starstorm.class));
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cards.add(new SetCardInfo("Sunken Hollow", 295, Rarity.RARE, mage.cards.s.SunkenHollow.class));
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cards.add(new SetCardInfo("Swamp", 311, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Swiftwater Cliffs", 296, Rarity.COMMON, mage.cards.s.SwiftwaterCliffs.class));
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cards.add(new SetCardInfo("Szarekh, the Silent King", 1, Rarity.MYTHIC, mage.cards.s.SzarekhTheSilentKing.class));
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cards.add(new SetCardInfo("Szarekh, the Silent King", 1, Rarity.MYTHIC, mage.cards.s.SzarekhTheSilentKing.class));
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cards.add(new SetCardInfo("Talisman of Creativity", 253, Rarity.UNCOMMON, mage.cards.t.TalismanOfCreativity.class));
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cards.add(new SetCardInfo("Talisman of Dominance", 255, Rarity.UNCOMMON, mage.cards.t.TalismanOfDominance.class));
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cards.add(new SetCardInfo("Talisman of Hierarchy", 256, Rarity.UNCOMMON, mage.cards.t.TalismanOfHierarchy.class));
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cards.add(new SetCardInfo("Talisman of Indulgence", 257, Rarity.UNCOMMON, mage.cards.t.TalismanOfIndulgence.class));
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cards.add(new SetCardInfo("Temple of Abandon", 297, Rarity.RARE, mage.cards.t.TempleOfAbandon.class));
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cards.add(new SetCardInfo("Temple of Abandon", 297, Rarity.RARE, mage.cards.t.TempleOfAbandon.class));
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cards.add(new SetCardInfo("Temple of Epiphany", 298, Rarity.RARE, mage.cards.t.TempleOfEpiphany.class));
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cards.add(new SetCardInfo("Temple of Epiphany", 298, Rarity.RARE, mage.cards.t.TempleOfEpiphany.class));
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cards.add(new SetCardInfo("Temple of Mystery", 299, Rarity.RARE, mage.cards.t.TempleOfMystery.class));
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cards.add(new SetCardInfo("Temple of Mystery", 299, Rarity.RARE, mage.cards.t.TempleOfMystery.class));
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cards.add(new SetCardInfo("Temple of the False God", 300, Rarity.UNCOMMON, mage.cards.t.TempleOfTheFalseGod.class));
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cards.add(new SetCardInfo("Terramorphic Expanse", 301, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
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cards.add(new SetCardInfo("The Swarmlord", 4, Rarity.MYTHIC, mage.cards.t.TheSwarmlord.class));
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cards.add(new SetCardInfo("The Swarmlord", 4, Rarity.MYTHIC, mage.cards.t.TheSwarmlord.class));
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cards.add(new SetCardInfo("Thornwood Falls", 302, Rarity.COMMON, mage.cards.t.ThornwoodFalls.class));
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cards.add(new SetCardInfo("Thornwood Falls", 302, Rarity.COMMON, mage.cards.t.ThornwoodFalls.class));
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cards.add(new SetCardInfo("Trygon Prime", 143, Rarity.UNCOMMON, mage.cards.t.TrygonPrime.class));
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cards.add(new SetCardInfo("Trygon Prime", 143, Rarity.UNCOMMON, mage.cards.t.TrygonPrime.class));
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cards.add(new SetCardInfo("Tyrant Guard", 103, Rarity.RARE, mage.cards.t.TyrantGuard.class));
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cards.add(new SetCardInfo("Tyrant Guard", 103, Rarity.RARE, mage.cards.t.TyrantGuard.class));
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cards.add(new SetCardInfo("Unclaimed Territory", 304, Rarity.UNCOMMON, mage.cards.u.UnclaimedTerritory.class));
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cards.add(new SetCardInfo("Unclaimed Territory", 304, Rarity.UNCOMMON, mage.cards.u.UnclaimedTerritory.class));
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cards.add(new SetCardInfo("Venomthrope", 147, Rarity.UNCOMMON, mage.cards.v.Venomthrope.class));
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cards.add(new SetCardInfo("Venomthrope", 147, Rarity.UNCOMMON, mage.cards.v.Venomthrope.class));
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cards.add(new SetCardInfo("Warstorm Surge", 209, Rarity.RARE, mage.cards.w.WarstormSurge.class));
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cards.add(new SetCardInfo("Wayfarer's Bauble", 261, Rarity.COMMON, mage.cards.w.WayfarersBauble.class));
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cards.add(new SetCardInfo("Winged Hive Tyrant", 148, Rarity.RARE, mage.cards.w.WingedHiveTyrant.class));
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cards.add(new SetCardInfo("Winged Hive Tyrant", 148, Rarity.RARE, mage.cards.w.WingedHiveTyrant.class));
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cards.add(new SetCardInfo("Worn Powerstone", 263, Rarity.UNCOMMON, mage.cards.w.WornPowerstone.class));
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cards.add(new SetCardInfo("Zoanthrope", 149, Rarity.RARE, mage.cards.z.Zoanthrope.class));
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cards.add(new SetCardInfo("Zoanthrope", 149, Rarity.RARE, mage.cards.z.Zoanthrope.class));
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}
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}
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}
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}
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@ -45223,23 +45223,45 @@ Vivid Meadow|New Capenna Commander|446|U||Land|||Vivid Meadow enters the battlef
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Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.|
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Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.|
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Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of the Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of the Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestioned Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.|
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Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.|
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The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.|
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The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.|
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Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target creature you control gets +2/+2 and gains menace until end of turn.|
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Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target creature you control gets +2/+2 and gains menace until end of turn.|
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Be'lakor, the Dark Master|Warhammer 40,000|6|M|{3}{U}{B}{R}|Legendary Creature - Demon Noble|6|5|Flying$Prince of Chaos -- When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.$Lord of Torment -- Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.|
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Be'lakor, the Dark Master|Warhammer 40,000|6|M|{3}{U}{B}{R}|Legendary Creature - Demon Noble|6|5|Flying$Prince of Chaos -- When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.$Lord of Torment -- Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.|
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Magus Lucea Kane|Warhammer 40,000|7|M|{1}{G}{U}{R}|Legendary Creature - Human Tyranid Wizard|1|1|Spiritual Leader -- At the beginning if combat on your turn, put a +1/+1 counter on target creature.$Psychic Stimulants -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.|
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Magus Lucea Kane|Warhammer 40,000|7|M|{1}{G}{U}{R}|Legendary Creature - Human Tyranid Wizard|1|1|Spiritual Leader -- At the beginning of combat on your turn, put a +1/+1 counter on target creature.$Psychic Stimulus -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.|
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Marneus Calgar|Warhammer 40,000|8|M|{2}{W}{U}{B}|Legendary Creature - Astartes Warrior|3|5|Double strike$Master Tactician -- Whenever one or more tokens enter the battlefield under your control, draw a card.$Chapter Master -- {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.|
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Marneus Calgar|Warhammer 40,000|8|M|{2}{W}{U}{B}|Legendary Creature - Astartes Warrior|3|5|Double strike$Master Tactician -- Whenever one or more tokens enter the battlefield under your control, draw a card.$Chapter Master -- {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.|
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Genestealer Locus|Warhammer 40,000|21|U|{3}{U}|Creature - Tyranid Human|3|3|Neurotraumal Rod -- Whenever a creature attacks you, it gets -1/-0 until end of turn.$Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.|
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Genestealer Locus|Warhammer 40,000|21|U|{3}{U}|Creature - Tyranid Human|3|3|Neurotraumal Rod -- Whenever a creature attacks you, it gets -1/-0 until end of turn.$Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.|
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Genestealer Patriarch|Warhammer 40,000|22|R|{4}{U}|Creature - Tyranid|4|4|Genestealer's Kiss -- Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.$Children of the Cult -- Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.|
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Genestealer Patriarch|Warhammer 40,000|22|R|{4}{U}|Creature - Tyranid|4|4|Genestealer's Kiss -- Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.$Children of the Cult -- Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.|
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Heralds of Tzeentch|Warhammer 40,000|23|U|{4}{U}|Creature - Demon|3|3|Flying$Cascade|
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Lord of Change|Warhammer 40,000|24|R|{6}{U}|Creature - Demon|6|6|Flying, ward {3}$Architect of Deception -- When Lord of Change enters the battlefield, draw three cards.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Blight Grenade|Warhammer 40,000|31|R|{4}{B}|Sorcery|||Destroy target creature.$All creatures get -3/-3 until end of turn.|
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Great Unclean One|Warhammer 40,000|35|R|{4}{B}|Creature - Demon|4|5|Reverberating Summons -- At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.|
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Mandate of Abaddon|Warhammer 40,000|40|R|{3}{B}|Sorcery|||Chose target creature you control. Destroy all creatures with power less than that creature's power.|
|
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Mortarion, Daemon Primarch|Warhammer 40,000|41|R|{5}{B}|Legendary Creature - Demon Primarch|5|6|Flying$Primarch of the Death Guard -- At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.|
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Nurgle's Conscription|Warhammer 40,000|44|R|{4}{B}|Instant|||Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.|
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Nurgle's Rot|Warhammer 40,000|45|U|{B}|Enchantment - Aura|||Enchant creature an opponent controls$When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.|
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Plague Drone|Warhammer 40,000|47|R|{3}{B}|Creature - Demon|3|3|Flying$Rot Fly -- If an opponent would game life, that player loses that much life instead.|
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Poxwalkers|Warhammer 40,000|49|R|{2}{B}|Creature - Zombie|3|1|Deathtouch$Curse of the Walking Pox -- Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.|
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Sloppity Bilepiper|Warhammer 40,000|59|R|{3}{B}|Creature - Demon|3|3|Jolly Gutpipes -- {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade.|
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Tallyman of Nurgle|Warhammer 40,000|60|R|{2}{B}|Creature - Astartes Warrior|2|3|Lifelink$The Seven-fold Chant -- At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.|
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Venomcrawler|Warhammer 40,000|68|R|{3}{B}|Artifact Creature - Demon|2|2|Lifelink$Devourer of Souls -- Whenever another creature dies, put a +1/+1 counter on Venomcrawler.|
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Acolyte Hybrid|Warhammer 40,000|70|U|{2}{R}|Creature - Tyranid Human|2|2|Heavy Rock Cutter -- Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.|
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Acolyte Hybrid|Warhammer 40,000|70|U|{2}{R}|Creature - Tyranid Human|2|2|Heavy Rock Cutter -- Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.|
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Exocrine|Warhammer 40,000|76|R|{X}{2}{R}|Creature - Tyranid|2|2|Ravenous$Bio-plasmic Barrage -- When Exocrine enters the battlefield, it deals X damage to each plater and each other creature.|
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Aspiring Champion|Warhammer 40,000|71|R|{3}{R}|Creature - Astartes Warrior|3|3|Menace$Ruinous Ascension -- When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.|
|
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Bloodcrusher of Khorne|Warhammer 40,000|72|U|{3}{R}|Creature - Demon Knight|3|3|Trample$Devastating Charge -- Other creatures you control have trample.|
|
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Bloodthirster|Warhammer 40,000|73|R|{5}{R}|Creature - Demon|6|6|Flying, trample$Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.$Bloodthirster can't attack a player it has already attacked this turn.|
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Chaos Terminator Lord|Warhammer 40,000|74|U|{3}{R}|Creature - Astartes Warrior|3|3|Lord of Chaos -- At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.|
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Dark Apostle|Warhammer 40,000|75|R|{3}{R}|Creature - Astartes Warlock|3|3|Gift of Chaos -- {3}, {T}: The next noncreature spell you cast this turn has cascade.|
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Exocrine|Warhammer 40,000|76|R|{X}{2}{R}|Creature - Tyranid|2|2|Ravenous$Bio-plasmic Barrage -- When Exocrine enters the battlefield, it deals X damage to each player and each other creature.|
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Herald of Slaanesh|Warhammer 40,000|77|U|{2}{R}|Creature - Demon|2|2|Locus of Slaanesh -- Demon spells you cast cost {2} less to cast.$Other demons you control have haste.|
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Keeper of Secrets|Warhammer 40,000|78|R|{5}{R}|Creature - Demon|6|4|First strike, haste$Symphony of Pain -- Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.|
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Keeper of Secrets|Warhammer 40,000|78|R|{5}{R}|Creature - Demon|6|4|First strike, haste$Symphony of Pain -- Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.|
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Let the Galaxy Burn|Warhammer 40,000|81|R|{X}{5}{R}|Sorcery|||Cascade$Let the Galaxy Burn deals X damage plus 2 damage to each creature that didn't enter the battlefield this turn.|
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Kharn the Betrayer|Warhammer 40,000|79|R|{3}{R}|Legendary Creature - Astartes Berserker|5|1|Berzerker -- Kharn the Betrayer attacks or blocks each combat if able.$Sigil of Corruption -- When you lose control of Kharn the Betrayer, draw two cards.$The Betrayer -- If damage would be dealt to Kharn the Betrayer, prevent that damage and an opponent of your choice gains control of it.|
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Knight Rampager|Warhammer 40,000|80|R|{4}{R}|Artifact Creature - Knight|6|5|Trample$Frenzied Rampage -- At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.$When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.|
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Let the Galaxy Burn|Warhammer 40,000|81|R|{X}{5}{R}|Sorcery|||Cascade$Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.|
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Noise Marine|Warhammer 40,000|82|U|{4}{R}|Creature - Astartes Warrior|3|2|Cascade$Sonic Blaster -- When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.|
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Noise Marine|Warhammer 40,000|82|U|{4}{R}|Creature - Astartes Warrior|3|2|Cascade$Sonic Blaster -- When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.|
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The Red Terror|Warhammer 40,000|83|R|{3}{R}|Legendary Creature - Tyranid|4|3|Advanced Species -- Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.|
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The Red Terror|Warhammer 40,000|83|R|{3}{R}|Legendary Creature - Tyranid|4|3|Advanced Species -- Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.|
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Screamer-Killer|Warhammer 40,000|84|R|{4}{R}|Creature - Tyranid|5|5|Trample$Bio-Plasmic Scream -- Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.|
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Screamer-Killer|Warhammer 40,000|84|R|{4}{R}|Creature - Tyranid|5|5|Trample$Bio-Plasmic Scream -- Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.|
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Aberrant|Warhammer 40,000|86|U|{X}{1}{G}|Creature - Tyranid Mutant|0|0|Ravenous$Trample$Heavy Power Hammer -- Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player control.|
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Seeker of Slaanesh|Warhammer 40,000|85|U|{3}{R}|Creature - Demon|3|3|Haste$Allure of Slaanesh -- Each opponent must attack with at least one creature each combat if able.|
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Aberrant|Warhammer 40,000|86|U|{X}{1}{G}|Creature - Tyranid Mutant|0|0|Ravenous$Trample$Heavy Power Hammer -- Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.|
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Biophagus|Warhammer 40,000|87|R|{1}{G}|Creature - Human Tyranid Wizard|1|3|Genomic Enhancement -- {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.|
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Biophagus|Warhammer 40,000|87|R|{1}{G}|Creature - Human Tyranid Wizard|1|3|Genomic Enhancement -- {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.|
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||||||
Bone Sabres|Warhammer 40,000|88|R|{2}{G}|Artifact - Equipment|||Whenever equipped creature attacks, put four +1/+1 counters on it.$Equip {3}|
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Bone Sabres|Warhammer 40,000|88|R|{2}{G}|Artifact - Equipment|||Whenever equipped creature attacks, put four +1/+1 counters on it.$Equip {3}|
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Broodlord|Warhammer 40,000|89|R|{X}{3}{G}|Creature - Tyranid|3|3|Ravenous$Brood Telepathy -- When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.|
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Broodlord|Warhammer 40,000|89|R|{X}{3}{G}|Creature - Tyranid|3|3|Ravenous$Brood Telepathy -- When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.|
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|
@ -45253,31 +45275,53 @@ Old One Eye|Warhammer 40,000|96|R|{5}{G}|Legendary Creature - Tyranid|6|6|Trampl
|
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Purestrain Genestealer|Warhammer 40,000|97|U|{2}{G}|Creature - Tyranid|1|1|Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.$Vanguard Species -- Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Purestrain Genestealer|Warhammer 40,000|97|U|{2}{G}|Creature - Tyranid|1|1|Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.$Vanguard Species -- Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
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Sporocyst|Warhammer 40,000|98|R|{X}{X}{G}|Creature - Tyranid|0|0|Ravenous$Defender$Spore Chimney -- When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.|
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Sporocyst|Warhammer 40,000|98|R|{X}{X}{G}|Creature - Tyranid|0|0|Ravenous$Defender$Spore Chimney -- When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.|
|
||||||
Termagant Swarm|Warhammer 40,000|99|R|{X}{G}|Creature - Tyranid|0|0|Ravenous$Death Frenzy -- When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.|
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Termagant Swarm|Warhammer 40,000|99|R|{X}{G}|Creature - Tyranid|0|0|Ravenous$Death Frenzy -- When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.|
|
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Tervigon|Warhammer 40,000|100|R|{X}{1}{G}|Creature - Tyranid|0|0|Ravenous$Trample$Spawn Termagant -- Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.|
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Tervigon|Warhammer 40,000|100|R|{X}{1}{G}|Creature - Tyranid|0|0|Ravenous$Trample$Spawn Termagants -- Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.|
|
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Toxicrene|Warhammer 40,000|101|R|{3}{G}|Creature - Tyranid|2|4|Reach, deathtouch$Hypertoxic Miasma -- All lands have "{T}: Add one mana of any color" and lose all other abilities.|
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Toxicrene|Warhammer 40,000|101|R|{3}{G}|Creature - Tyranid|2|4|Reach, deathtouch$Hypertoxic Miasma -- All lands have "{T}: Add one mana of any color" and lose all other abilities.|
|
||||||
Tyranid Invasion|Warhammer 40,000|102|U|{3}{G}|Sorcery|||Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.|
|
Tyranid Invasion|Warhammer 40,000|102|U|{3}{G}|Sorcery|||Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.|
|
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Tyrant Guard|Warhammer 40,000|103|R|{X}{2}{G}|Creature - Tyranid|3|3|Ravenous$Shieldwall -- Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.|
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Tyrant Guard|Warhammer 40,000|103|R|{X}{2}{G}|Creature - Tyranid|3|3|Ravenous$Shieldwall -- Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.|
|
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Atalan Jackal|Warhammer 40,000|105|R|{1}{R}{G}|Creature - Human Tyranid Scout|2|2|Trample, haste$Skilled Outrider -- Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
Atalan Jackal|Warhammer 40,000|105|R|{1}{R}{G}|Creature - Human Tyranid Scout|2|2|Trample, haste$Skilled Outrider -- Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||||
Blood for the Blood God!|Warhammer 40,000|108|R|{8}{B}{B}{R}|Instant|||This spell costs {1} less to cast for each creature that died this turn.$Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!|
|
Blood for the Blood God!|Warhammer 40,000|108|R|{8}{B}{B}{R}|Instant|||This spell costs {1} less to cast for each creature that died this turn.$Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!|
|
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|
Chaos Defiler|Warhammer 40,000|110|R|{3}{B}{R}|Artifact Creature - Demon Construct|5|4|Trample$Battle Cannon -- When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that players controls. Destroy one of them chosen at random.|
|
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|
Chaos Mutation|Warhammer 40,000|111|R|{3}{U}{R}|Instant|||Exile any number of target creatures controlled by different players. For each creature exiled this wya, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.|
|
||||||
Deathleaper, Terror Weapon|Warhammer 40,000|115|R|{2}{R}{G}|Legendary Creature - Tyranid|3|3|Flash$Haste$Flesh Hooks -- Creatures you control that entered the battlefield this turn have double strike.|
|
Deathleaper, Terror Weapon|Warhammer 40,000|115|R|{2}{R}{G}|Legendary Creature - Tyranid|3|3|Flash$Haste$Flesh Hooks -- Creatures you control that entered the battlefield this turn have double strike.|
|
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|
Drach'Nyen|Warhammer 40,000|117|R|{4}{B}{R}|Legendary Artifact - Equipment|||Echo of the First Murder -- When Drach'Nyen enters the battlefield, exile up to one target creature.$Daemon Sword -- Equipped creature has menace and gets +X/+0, where X is the exiled card's power.$Equip {2}|
|
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|
Exalted Flamer of Tzeentch|Warhammer 40,000|119|R|{2}{U}{R}|Creature - Demon|2|4|Sorcerous Inspiration -- At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Fire of Tzeentch -- Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.|
|
||||||
The First Tyrannic War|Warhammer 40,000|121|R|{2}{G}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.$II, III -- Double the number of each kind of counter on target creature you control.|
|
The First Tyrannic War|Warhammer 40,000|121|R|{2}{G}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.$II, III -- Double the number of each kind of counter on target creature you control.|
|
||||||
Gargoyle Flock|Warhammer 40,000|123|R|{2}{G}{U}|Creature - Tyranid Gargoyle|2|2|Flying$Skyswarm -- At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.|
|
Gargoyle Flock|Warhammer 40,000|123|R|{2}{G}{U}|Creature - Tyranid Gargoyle|2|2|Flying$Skyswarm -- At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.|
|
||||||
Ghyrson Starn, Kelermorph|Warhammer 40,000|124|R|{1}{U}{R}|Legendary Creature - Tyranid Human|3|2|Ward {2}$Three Autostubs -- Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.|
|
Ghyrson Starn, Kelermorph|Warhammer 40,000|124|R|{1}{U}{R}|Legendary Creature - Tyranid Human|3|2|Ward {2}$Three Autostubs -- Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.|
|
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|
Helbrute|Warhammer 40,000|125|R|{3}{B}{R}|Artifact Creature - Astartes Dreadnought|5|4|Haste$Sacrophagus -- You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.|
|
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|
The Horus Heresy|Warhammer 40,000|126|R|{3}{U}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.$II -- Draw a card for each creature you control but don't own.$III -- Starting with you, each player choses a creature. Destroy each creature chosen this way.|
|
||||||
Kill! Maim! Burn!|Warhammer 40,000|128|R|{3}{B}{R}|Instant|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Kill! Maim! Burn! deals 3 damage to target player.|
|
Kill! Maim! Burn!|Warhammer 40,000|128|R|{3}{B}{R}|Instant|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Kill! Maim! Burn! deals 3 damage to target player.|
|
||||||
|
The Lost and the Damned|Warhammer 40,000|129|U|{1}{U}{R}|Enchantment|||Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token.|
|
||||||
|
Lucius the Eternal|Warhammer 40,000|130|R|{3}{B}{R}|Legendary Creature - Astartes Warrior|5|3|Haste$Armor of Shrieking Souls -- When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.|
|
||||||
|
Magnus the Red|Warhammer 40,000|131|R|{3}{U}{R}|Legendary Creature - Demon Primarch|4|5|Flying$Unearthly Power -- Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.$Blade of Magmus -- Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.|
|
||||||
Malanthrope|Warhammer 40,000|132|R|{1}{G}{U}|Creature - Tyranid|2|2|Flying$Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope fro each creature card exiled this way.|
|
Malanthrope|Warhammer 40,000|132|R|{1}{G}{U}|Creature - Tyranid|2|2|Flying$Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope fro each creature card exiled this way.|
|
||||||
Mawloc|Warhammer 40,000|133|R|{X}{R}{G}|Creature - Tyranid|2|2|Ravenous$Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.|
|
Mawloc|Warhammer 40,000|133|R|{X}{R}{G}|Creature - Tyranid|2|2|Ravenous$Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.|
|
||||||
Ravener|Warhammer 40,000|138|R|{X}{G}{U}|Creature - Tyranid|0|0|Flash$Ravenous$Whenever Ravener enters the battlefield, target creature attacks target opponent this turn if able.|
|
Mutalith Vortex Beast|Warhammer 40,000|134|R|{4}{U}{R}|Creature - Mutant Beast|6|6|Trample$Warp Vortex -- When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.|
|
||||||
|
Pink Horror|Warhammer 40,000|136|R|{3}{U}{R}|Creature - Demon Horror|4|4|Coruscating Flames -- Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.$Split -- When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."|
|
||||||
|
Ravener|Warhammer 40,000|138|R|{X}{G}{U}|Creature - Tyranid|0|0|Flash$Ravenous$When Ravener enters the battlefield, target creature attacks target opponent this turn if able.|
|
||||||
|
The Ruinous Powers|Warhammer 40,000|139|R|{2}{B}{R}|Enchantment|||At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.|
|
||||||
Shadow in the Warp|Warhammer 40,000|140|R|{1}{R}{G}|Enchantment|||The first creature spell you cast each turn costs {2} less to cast.$Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.|
|
Shadow in the Warp|Warhammer 40,000|140|R|{1}{R}{G}|Enchantment|||The first creature spell you cast each turn costs {2} less to cast.$Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.|
|
||||||
Trygon Prime|Warhammer 40,000|143|U|{2}{G}{U}|Creature - Tyranid|4|4|Subterranean Assault -- Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.|
|
Trygon Prime|Warhammer 40,000|143|U|{2}{G}{U}|Creature - Tyranid|4|4|Subterranean Assault -- Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.|
|
||||||
Tyranid Harridan|Warhammer 40,000|144|R|{4}{G}{U}|Creature - Tyranid|4|4|Flying, ward {4}$Shrieking Gargoyles -- Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.|
|
Tyranid Harridan|Warhammer 40,000|144|R|{4}{G}{U}|Creature - Tyranid|4|4|Flying, ward {4}$Shrieking Gargoyles -- Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.|
|
||||||
Tyranid Prime|Warhammer 40,000|145|R|{1}{G}{U}|Creature - Tyranid|0|4|Evolve$Synapse Creature -- Other creatures you control have evolve.|
|
Tyranid Prime|Warhammer 40,000|145|R|{1}{G}{U}|Creature - Tyranid|0|4|Evolve$Synapse Creature -- Other creatures you control have evolve.|
|
||||||
|
Tzaangor Shaman|Warhammer 40,000|146|R|{2}{U}{R}|Creature - Mutant Shaman|3|3|Flying$Sorcerous Elixir -- Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.|
|
||||||
Venomthrope|Warhammer 40,000|147|U|{1}{G}{U}|Creature - Tyranid|2|2|Flying, deathtouch, hexproof|
|
Venomthrope|Warhammer 40,000|147|U|{1}{G}{U}|Creature - Tyranid|2|2|Flying, deathtouch, hexproof|
|
||||||
Winged Hive Tyrant|Warhammer 40,000|148|R|{3}{U}{R}|Creature - Tyranid|4|4|Flying, haste$The Will of the Hive Mind -- Other creatures you control with counters on them have flying and haste.|
|
Winged Hive Tyrant|Warhammer 40,000|148|R|{3}{U}{R}|Creature - Tyranid|4|4|Flying, haste$The Will of the Hive Mind -- Other creatures you control with counters on them have flying and haste.|
|
||||||
Zoanthrope|Warhammer 40,000|149|R|{X}{U}{R}|Creature - Tyranid|0|0|Ravenous$Flying, ward {2}$Warp Blast -- When Zoanthrope enters the battlefield, it deals X damage to any target.|
|
Zoanthrope|Warhammer 40,000|149|R|{X}{U}{R}|Creature - Tyranid|0|0|Ravenous$Flying, ward {2}$Warp Blast -- When Zoanthrope enters the battlefield, it deals X damage to any target.|
|
||||||
Goliath Truck|Warhammer 40,000|158|U|{4}|Artifact - Vehicle|4|4|Stowage -- Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.$Crew 2|
|
Goliath Truck|Warhammer 40,000|158|U|{4}|Artifact - Vehicle|4|4|Stowage -- Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.$Crew 2|
|
||||||
Fabricate|Warhammer 40,000|181|R|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, put it into your hand, then shuffle.|
|
Fabricate|Warhammer 40,000|181|R|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, put it into your hand, then shuffle.|
|
||||||
Aetherize|Warhammer 40,000|191|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.|
|
Aetherize|Warhammer 40,000|191|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.|
|
||||||
|
Brainstorm|Warhammer 40,000|192|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.|
|
||||||
|
Bile Blight|Warhammer 40,000|195|U|{B}{B}|Instant|||Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.|
|
||||||
|
Dark Ritual|Warhammer 40,000|196|C|{B}|Instant|||Add {B}{B}{B}.|
|
||||||
|
Decree of Pain|Warhammer 40,000|198|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B}$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.|
|
||||||
|
Blasphemous Act|Warhammer 40,000|204|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
|
||||||
|
Chaos Warp|Warhammer 40,000|205|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.|
|
||||||
|
Past in Flames|Warhammer 40,000|206|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R}|
|
||||||
|
Reverberate|Warhammer 40,000|207|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.|
|
||||||
Starstorm|Warhammer 40,000|208|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3}|
|
Starstorm|Warhammer 40,000|208|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3}|
|
||||||
|
Warstorm Surge|Warhammer 40,000|209|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.|
|
||||||
Abundance|Warhammer 40,000|210|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.|
|
Abundance|Warhammer 40,000|210|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.|
|
||||||
Cultivate|Warhammer 40,000|211|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
Cultivate|Warhammer 40,000|211|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
|
||||||
Death's Presence|Warhammer 40,000|212|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.|
|
Death's Presence|Warhammer 40,000|212|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.|
|
||||||
|
@ -45289,27 +45333,50 @@ Inspiring Call|Warhammer 40,000|217|U|{2}{G}|Instant|||Draw a card for each crea
|
||||||
New Horizons|Warhammer 40,000|218|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{T}: Add two mana of any one color."|
|
New Horizons|Warhammer 40,000|218|C|{2}{G}|Enchantment - Aura|||Enchant land$When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.$Enchanted land has "{T}: Add two mana of any one color."|
|
||||||
Overgrowth|Warhammer 40,000|219|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.|
|
Overgrowth|Warhammer 40,000|219|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.|
|
||||||
Rampant Growth|Warhammer 40,000|220|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
Rampant Growth|Warhammer 40,000|220|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
||||||
|
Bituminous Blast|Warhammer 40,000|221|U|{3}{B}{R}|Instant|||Cascade$Bituminous Blast deals 4 damage to target creature.|
|
||||||
Bred for the Hunt|Warhammer 40,000|222|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.|
|
Bred for the Hunt|Warhammer 40,000|222|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.|
|
||||||
|
Deny Reality|Warhammer 40,000|223|C|{3}{U}{B}|Sorcery|||Cascade$Return target permanent to its owner's hand.|
|
||||||
Hull Breach|Warhammer 40,000|224|U|{R}{G}|Sorcery|||Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Destroy target artifact and target enchantment.|
|
Hull Breach|Warhammer 40,000|224|U|{R}{G}|Sorcery|||Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Destroy target artifact and target enchantment.|
|
||||||
Arcane Signet|Warhammer 40,000|227|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
|
Arcane Signet|Warhammer 40,000|227|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
|
||||||
|
Assault Suit|Warhammer 40,000|230|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.$At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.$Equip {3}|
|
||||||
|
Chromatic Lantern|Warhammer 40,000|232|R|{3}|Artifact|||Lands you control have "{T}: Add one mana of any color."${T}: Add one mana of any color.|
|
||||||
|
Commander's Sphere|Warhammer 40,000|235|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.|
|
||||||
Herald's Horn|Warhammer 40,000|241|U|{3}|Artifact|||As Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.|
|
Herald's Horn|Warhammer 40,000|241|U|{3}|Artifact|||As Herald's Horn enters the battlefield, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.|
|
||||||
Icon of Ancestry|Warhammer 40,000|242|R|{3}|Artifact|||As Icon of Ancestry enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
|
Icon of Ancestry|Warhammer 40,000|242|R|{3}|Artifact|||As Icon of Ancestry enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +1/+1.${3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
|
||||||
Sol Ring|Warhammer 40,000|249|U|{1}|Artifact|||{T}: Add {C}{C}.|
|
Sol Ring|Warhammer 40,000|249|U|{1}|Artifact|||{T}: Add {C}{C}.|
|
||||||
|
Talisman of Creativity|Warhammer 40,000|253|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.|
|
||||||
|
Talisman of Dominance|Warhammer 40,000|255|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.|
|
||||||
|
Talisman of Hierarchy|Warhammer 40,000|256|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.|
|
||||||
|
Talisman of Indulgence|Warhammer 40,000|257|U|{2}|Artifact|||{T}: Add {C}.${T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.|
|
||||||
|
Wayfarer's Bauble|Warhammer 40,000|261|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
|
||||||
|
Worn Powerstone|Warhammer 40,000|263|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.|
|
||||||
|
Barren Moor|Warhammer 40,000|266|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}|
|
||||||
Cave of Temptation|Warhammer 40,000|267|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.|
|
Cave of Temptation|Warhammer 40,000|267|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.|
|
||||||
|
Choked Estuary|Warhammer 40,000|268|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.|
|
||||||
Cinder Glade|Warhammer 40,000|269|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.|
|
Cinder Glade|Warhammer 40,000|269|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Cinder Glade enters the battlefield tapped unless you control two or more basic lands.|
|
||||||
Command Tower|Warhammer 40,000|270|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
|
Command Tower|Warhammer 40,000|270|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
|
||||||
|
Crumbling Necropolis|Warhammer 40,000|273|U||Land|||Crumbling Necropolis enters the battlefield tapped.${T}: Add {U}, {B}, or {R}.|
|
||||||
|
Dismal Backwater|Warhammer 40,000|276|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${T}: Add {U} or {B}.|
|
||||||
|
Evolving Wilds|Warhammer 40,000|277|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||||
Exotic Orchard|Warhammer 40,000|278|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
|
Exotic Orchard|Warhammer 40,000|278|R||Land|||{T}: Add one mana of any color that a land an opponent controls could produce.|
|
||||||
|
Forgotten Cave|Warhammer 40,000|280|C||Land|||Forgotten Cave enters the battlefield tapped.${T}: Add {R}.$Cycling {R}|
|
||||||
Frontier Bivouac|Warhammer 40,000|281|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.|
|
Frontier Bivouac|Warhammer 40,000|281|U||Land|||Frontier Bivouac enters the battlefield tapped.${T}: Add {G}, {U}, or {R}.|
|
||||||
Game Trail|Warhammer 40,000|282|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.|
|
Game Trail|Warhammer 40,000|282|R||Land|||As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.${T}: Add {R} or {G}.|
|
||||||
|
Molten Slagheap|Warhammer 40,000|284|U||Land|||{T}: Add {C}.${1}, {T}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.|
|
||||||
Opal Palace|Warhammer 40,000|286|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.|
|
Opal Palace|Warhammer 40,000|286|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.|
|
||||||
Path of Ancestry|Warhammer 40,000|287|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
|
Path of Ancestry|Warhammer 40,000|287|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
|
||||||
Rugged Highlands|Warhammer 40,000|292|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.|
|
Rugged Highlands|Warhammer 40,000|292|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${T}: Add {R} or {G}.|
|
||||||
|
Sunken Hollow|Warhammer 40,000|295|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.|
|
||||||
|
Swiftwater Cliffs|Warhammer 40,000|296|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${T}: Add {U} or {R}.|
|
||||||
Temple of Abandon|Warhammer 40,000|297|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.|
|
Temple of Abandon|Warhammer 40,000|297|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1.${T}: Add {R} or {G}.|
|
||||||
Temple of Epiphany|Warhammer 40,000|298|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.|
|
Temple of Epiphany|Warhammer 40,000|298|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1.${T}: Add {U} or {R}.|
|
||||||
Temple of Mystery|Warhammer 40,000|299|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.|
|
Temple of Mystery|Warhammer 40,000|299|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1.${T}: Add {G} or {U}.|
|
||||||
|
Temple of the False God|Warhammer 40,000|300|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
|
||||||
|
Terramorphic Expanse|Warhammer 40,000|301|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
|
||||||
Thornwood Falls|Warhammer 40,000|302|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.|
|
Thornwood Falls|Warhammer 40,000|302|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${T}: Add {G} or {U}.|
|
||||||
Unclaimed Territory|Warhammer 40,000|304|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
|
Unclaimed Territory|Warhammer 40,000|304|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
|
||||||
Island|Warhammer 40,000|309|C||Basic Land - Island|||({T}: Add {U}.)|
|
Island|Warhammer 40,000|308|C||Basic Land - Island|||({T}: Add {U}.)|
|
||||||
|
Swamp|Warhammer 40,000|311|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
||||||
Mountain|Warhammer 40,000|315|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Mountain|Warhammer 40,000|315|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Warhammer 40,000|317|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Warhammer 40,000|317|C||Basic Land - Forest|||({T}: Add {G}.)|
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Karn, Living Legacy|Dominaria United|1|M|{4}|Legendary Planeswalker - Karn|4|+1: Create a tapped Powerstone token.$-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.$-7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."|
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Karn, Living Legacy|Dominaria United|1|M|{4}|Legendary Planeswalker - Karn|4|+1: Create a tapped Powerstone token.$-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.$-7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."|
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Reference in a new issue