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* Serrated Arrows - Fixed that it came onto battlefield with 4 instead of correctly 3 arrowhead counters.
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1 changed files with 2 additions and 2 deletions
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@ -59,7 +59,7 @@ public class SerratedArrows extends CardImpl {
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this.expansionSetCode = "HML";
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// Serrated Arrows enters the battlefield with three arrowhead counters on it.
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Effect effect = new AddCountersSourceEffect(CounterType.ARROWHEAD.createInstance(4));
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Effect effect = new AddCountersSourceEffect(CounterType.ARROWHEAD.createInstance(3));
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effect.setText("with three arrowhead counters on it");
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this.addAbility(new EntersBattlefieldAbility(effect));
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// At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
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@ -67,7 +67,7 @@ public class SerratedArrows extends CardImpl {
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"if there are no arrowhead counters on {this}, sacrifice it");
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.YOU, false, false));
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// {tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new AddCountersTargetEffect(CounterType.M1M1.createInstance()),
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new TapSourceCost());
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ability.addCost(new RemoveCountersSourceCost(CounterType.ARROWHEAD.createInstance()));
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