* Serrated Arrows - Fixed that it came onto battlefield with 4 instead of correctly 3 arrowhead counters.

This commit is contained in:
LevelX2 2015-11-14 02:31:47 +01:00
parent aa9290276d
commit 11d671d255

View file

@ -59,7 +59,7 @@ public class SerratedArrows extends CardImpl {
this.expansionSetCode = "HML";
// Serrated Arrows enters the battlefield with three arrowhead counters on it.
Effect effect = new AddCountersSourceEffect(CounterType.ARROWHEAD.createInstance(4));
Effect effect = new AddCountersSourceEffect(CounterType.ARROWHEAD.createInstance(3));
effect.setText("with three arrowhead counters on it");
this.addAbility(new EntersBattlefieldAbility(effect));
// At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
@ -67,7 +67,7 @@ public class SerratedArrows extends CardImpl {
"if there are no arrowhead counters on {this}, sacrifice it");
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.YOU, false, false));
// {tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new AddCountersTargetEffect(CounterType.M1M1.createInstance()),
new TapSourceCost());
ability.addCost(new RemoveCountersSourceCost(CounterType.ARROWHEAD.createInstance()));