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Fix Soulhunter Rakshasa (#7925)
* Fix Soulhunter Rakshasa * Remove Soulhunter Rakshasa imports
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1 changed files with 47 additions and 4 deletions
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@ -4,12 +4,20 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.CantBlockAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.condition.common.CastFromEverywhereSourceCondition;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import mage.watchers.common.CastFromHandWatcher;
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import java.util.UUID;
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@ -28,10 +36,13 @@ public final class SoulhunterRakshasa extends CardImpl {
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// Soulhunter Rakshasa can’t block.
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this.addAbility(new CantBlockAbility());
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// When Soulhunter Rakshasa enters the battlefield, it deals 5 damage to target opponent.
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Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(5, "it"), false);
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// When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Ability ability = new ConditionalInterveningIfTriggeredAbility(
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new EntersBattlefieldTriggeredAbility(new SoulhunterRakshasaEffect()),
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CastFromEverywhereSourceCondition.instance,
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"When {this} enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.");
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability);
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this.addAbility(ability, new CastFromHandWatcher());
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}
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private SoulhunterRakshasa(final SoulhunterRakshasa card) {
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@ -43,3 +54,35 @@ public final class SoulhunterRakshasa extends CardImpl {
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return new SoulhunterRakshasa(this);
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}
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}
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class SoulhunterRakshasaEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SWAMP);
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public SoulhunterRakshasaEffect() {
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super(Outcome.Damage);
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this.staticText = "{this} deals 1 damage to target opponent for each Swamp you control.";
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}
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public SoulhunterRakshasaEffect(final SoulhunterRakshasaEffect effect) {
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super(effect);
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}
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@Override
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public SoulhunterRakshasaEffect copy() {
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return new SoulhunterRakshasaEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
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if (amount > 0) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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player.damage(amount, source.getSourceId(), source, game);
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return true;
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}
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}
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return false;
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}
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}
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