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* Heroic ability - Fixed a bug, that some spells with multiple targets did not trigger heroic (Hunt the Hunter, Time to Feed).
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@ -36,6 +36,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.game.stack.Spell;
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import mage.target.Target;
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/**
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/**
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* Heroic
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* Heroic
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@ -77,6 +78,11 @@ public class HeroicAbility extends TriggeredAbilityImpl<HeroicAbility> {
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private boolean checkSpell(Spell spell, Game game) {
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private boolean checkSpell(Spell spell, Game game) {
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if (spell != null) {
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if (spell != null) {
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SpellAbility sa = spell.getSpellAbility();
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SpellAbility sa = spell.getSpellAbility();
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for (Target target : sa.getTargets()) {
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if (!target.isNotTarget() && target.getTargets().contains(this.getSourceId())) {
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return true;
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}
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}
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for (Effect effect : sa.getEffects()) {
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for (Effect effect : sa.getEffects()) {
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for (UUID targetId : effect.getTargetPointer().getTargets(game, sa)) {
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for (UUID targetId : effect.getTargetPointer().getTargets(game, sa)) {
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if (targetId.equals(this.getSourceId())) {
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if (targetId.equals(this.getSourceId())) {
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