[MID] updated spoiler and reprints

This commit is contained in:
Evan Kranzler 2021-09-08 21:37:00 -04:00
parent 3b909a4cae
commit 129f305eb2
2 changed files with 43 additions and 22 deletions

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@ -12,7 +12,7 @@ import java.util.List;
*/
public final class InnistradMidnightHunt extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
public static InnistradMidnightHunt getInstance() {
@ -35,6 +35,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Arrogant Outlaw", 84, Rarity.COMMON, mage.cards.a.ArrogantOutlaw.class));
cards.add(new SetCardInfo("Augur of Autumn", 168, Rarity.RARE, mage.cards.a.AugurOfAutumn.class));
cards.add(new SetCardInfo("Bird Admirer", 169, Rarity.COMMON, mage.cards.b.BirdAdmirer.class));
cards.add(new SetCardInfo("Bladebrand", 87, Rarity.COMMON, mage.cards.b.Bladebrand.class));
cards.add(new SetCardInfo("Bladestitched Skaab", 212, Rarity.UNCOMMON, mage.cards.b.BladestitchedSkaab.class));
cards.add(new SetCardInfo("Briarbridge Tracker", 172, Rarity.RARE, mage.cards.b.BriarbridgeTracker.class));
cards.add(new SetCardInfo("Brimstone Vandal", 130, Rarity.COMMON, mage.cards.b.BrimstoneVandal.class));
@ -53,7 +54,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Curse of Silence", 326, Rarity.RARE, mage.cards.c.CurseOfSilence.class));
cards.add(new SetCardInfo("Curse of Surveillance", 46, Rarity.RARE, mage.cards.c.CurseOfSurveillance.class));
cards.add(new SetCardInfo("Dawnhart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnhartRejuvenator.class));
cards.add(new SetCardInfo("Dawnhart Wardens", 308, Rarity.UNCOMMON, mage.cards.d.DawnhartWardens.class));
cards.add(new SetCardInfo("Dawnhart Wardens", 216, Rarity.UNCOMMON, mage.cards.d.DawnhartWardens.class));
cards.add(new SetCardInfo("Defend the Celestus", 182, Rarity.UNCOMMON, mage.cards.d.DefendTheCelestus.class));
cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
cards.add(new SetCardInfo("Delver of Secrets", 47, Rarity.UNCOMMON, mage.cards.d.DelverOfSecrets.class));
@ -67,6 +68,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Falkenrath Perforator", 136, Rarity.COMMON, mage.cards.f.FalkenrathPerforator.class));
cards.add(new SetCardInfo("Famished Foragers", 138, Rarity.COMMON, mage.cards.f.FamishedForagers.class));
cards.add(new SetCardInfo("Festival Crasher", 140, Rarity.COMMON, mage.cards.f.FestivalCrasher.class));
cards.add(new SetCardInfo("Field of Ruin", 262, Rarity.UNCOMMON, mage.cards.f.FieldOfRuin.class));
cards.add(new SetCardInfo("Flame Channeler", 141, Rarity.UNCOMMON, mage.cards.f.FlameChanneler.class));
cards.add(new SetCardInfo("Fleshtaker", 222, Rarity.UNCOMMON, mage.cards.f.Fleshtaker.class));
cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
@ -102,7 +104,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Play with Fire", 154, Rarity.UNCOMMON, mage.cards.p.PlayWithFire.class));
cards.add(new SetCardInfo("Poppet Factory", 71, Rarity.MYTHIC, mage.cards.p.PoppetFactory.class));
cards.add(new SetCardInfo("Poppet Stitcher", 71, Rarity.MYTHIC, mage.cards.p.PoppetStitcher.class));
cards.add(new SetCardInfo("Reckless Stormseeker", 294, Rarity.RARE, mage.cards.r.RecklessStormseeker.class));
cards.add(new SetCardInfo("Reckless Stormseeker", 157, Rarity.RARE, mage.cards.r.RecklessStormseeker.class));
cards.add(new SetCardInfo("Rite of Harmony", 236, Rarity.RARE, mage.cards.r.RiteOfHarmony.class));
cards.add(new SetCardInfo("Ritual Guardian", 30, Rarity.COMMON, mage.cards.r.RitualGuardian.class));
cards.add(new SetCardInfo("Ritual of Hope", 31, Rarity.UNCOMMON, mage.cards.r.RitualOfHope.class));
@ -115,10 +117,10 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Sigarda, Champion of Light", 240, Rarity.MYTHIC, mage.cards.s.SigardaChampionOfLight.class));
cards.add(new SetCardInfo("Snarling Wolf", 199, Rarity.COMMON, mage.cards.s.SnarlingWolf.class));
cards.add(new SetCardInfo("Spectral Adversary", 77, Rarity.MYTHIC, mage.cards.s.SpectralAdversary.class));
cards.add(new SetCardInfo("Spellrune Howler", 295, Rarity.UNCOMMON, mage.cards.s.SpellruneHowler.class));
cards.add(new SetCardInfo("Spellrune Painter", 295, Rarity.UNCOMMON, mage.cards.s.SpellrunePainter.class));
cards.add(new SetCardInfo("Spellrune Howler", 160, Rarity.UNCOMMON, mage.cards.s.SpellruneHowler.class));
cards.add(new SetCardInfo("Spellrune Painter", 160, Rarity.UNCOMMON, mage.cards.s.SpellrunePainter.class));
cards.add(new SetCardInfo("Startle", 78, Rarity.COMMON, mage.cards.s.Startle.class));
cards.add(new SetCardInfo("Storm-Charged Slasher", 294, Rarity.RARE, mage.cards.s.StormChargedSlasher.class));
cards.add(new SetCardInfo("Storm-Charged Slasher", 157, Rarity.RARE, mage.cards.s.StormChargedSlasher.class));
cards.add(new SetCardInfo("Stormrider Spirit", 79, Rarity.COMMON, mage.cards.s.StormriderSpirit.class));
cards.add(new SetCardInfo("Stuffed Bear", 259, Rarity.COMMON, mage.cards.s.StuffedBear.class));
cards.add(new SetCardInfo("Sungold Barrage", 36, Rarity.COMMON, mage.cards.s.SungoldBarrage.class));

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@ -42173,6 +42173,8 @@ Dragonspeaker Shaman|Forgotten Realms Commander|330|U|{1}{R}{R}|Creature - Human
Lightning Greaves|Forgotten Realms Commander|331|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
Beloved Beggar|Innistrad: Midnight Hunt|3|U|{1}{W}|Creature - Human Peasant|0|4|Disturb {4}{W}{W}|
Generous Soul|Innistrad: Midnight Hunt|3|U||Creature - Spirit|4|4|Flying, vigilance$If Generous Soul would be put into a graveyard from anywhere, exile it instead.|
Bereaved Survivor|Innistrad: Midnight Hunt|4|C|{2}{W}|Creature - Human Pesant|2|1|When another creature you control dies, transform Bereaved Survivor.|
Dauntless Avenger|Innistrad: Midnight Hunt|4|C||Creature - Human Soldier|3|2|Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.|
Brutal Cathar|Innistrad: Midnight Hunt|7|R|{2}{W}|Creature - Human Soldier Werewolf|2|2|When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.$Daybound|
Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strike$Ward—Pay 3 life.$Nightbound|
Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
@ -42185,14 +42187,17 @@ Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You
Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
Intrepid Adversary|Innistrad: Midnight Hunt|25|M|{1}{W}|Creature - Human Scout|3|1|Lifelink$When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay that cost once or more, put that many courage counters on Intrepid Adversary.$Creatures you control get +1/+1 for each courage counter on Intrepid Adversary.|
Intrepid Adversary|Innistrad: Midnight Hunt|25|M|{1}{W}|Creature - Human Scout|3|1|Lifelink$When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.$Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.|
Loyal Gryff|Innistrad: Midnight Hunt|26|U|{2}{W}|Creature - Hippogriff|2|2|Flash$Flying$When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.|
Odric's Outrider|Innistrad: Midnight Hunt|29|U|{3}{W}|Creature - Human Knight|2|4|Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.|
Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.|
Ritual of Hope|Innistrad: Midnight Hunt|31|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.|
Sigardian Savior|Innistrad: Midnight Hunt|34|M|{3}{W}{W}|Creature - Angel|3|3|Flying$When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.|
Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn. Activate only if you control three or more creatures with different powers.|
Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.|
Traben Exorcism|Innistrad: Midnight Hunt|39|C|{1}{W}|Instant|||Exile target Spirit, creature with disturb, or enchantment.|
Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
Vanquish the Horde|Innistrad: Midnight Hunt|41|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.|
Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}|
Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.|
Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.|
@ -42204,9 +42209,10 @@ Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As
Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
Organ Hoarder|Innistrad: Midnight Hunt|66|C|{3}{U}|Creature - Zombie|3|2|When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.|
Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}|
Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other Spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}|
@ -42218,29 +42224,34 @@ Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue
Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound|
Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.|
Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.|
Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.$Daybound|
Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound|
Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Daybound|
Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound|
Bladebrand|Innistrad: Midnight Hunt|87|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.|
Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.|
Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.$Daybound|
Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.$Daybound|
Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound|
Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.|
Eaten Alive|Innistrad: Midnight Hunt|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Exile target creature or planeswalker.|
Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.|
Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.|
Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound|
Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card.$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound|
Heirloom Mirror|Innistrad: Midnight Hunt|105|U|{1}{B}|Artifact|||{1}, {T}, Pay 1 life, Discard a card: Draw a card, then mill a card. Put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, transform it. Activate only as a sorcery.|
Heirloom Mirror|Innistrad: Midnight Hunt|105|U|{1}{B}|Artifact|||{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, remove them and transform it. Activate only as a sorcery.|
Inherited Fiend|Innistrad: Midnight Hunt|105|U||Creature - Demon|4|4|Flying${2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.|
Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.|
Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.|
Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.|
Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.|
Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, sacrifice a Vampire: Draw two cards. Activate this ability only if an opponent lost life this turn.|
Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.|
Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.|
Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.|
Flame Channeler|Innistrad: Midnight Hunt|141|U|{1}{R}|Creature - Human Wizard|2|2|When a spell you control deals damage, transform Flame Channeler.|
@ -42251,6 +42262,11 @@ Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the
Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.|
Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
Seize the Storm|Innistrad: Midnight Hunt|158|U|{4}{R}|Sorcery|||Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."$Flashback {6}{R}|
Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.|
@ -42270,6 +42286,8 @@ Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|
Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.|
Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.|
Hound Tamer|Innistrad: Midnight Hunt|187|U|{2}{G}|Creature - Human Werewolf|3|3|Trample${3}{G}: Put a +1/+1 counter on target creature.$Daybound|
Untamed Pup|Innistrad: Midnight Hunt|187|U||Creature - Werewolf|4|4|Trample$Other Wolves and Werewolves you control have trample.${3}{G}: Put a +1/+1 counter on target creature.$Nightbound|
Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
@ -42286,6 +42304,7 @@ Bladestitched Skaab|Innistrad: Midnight Hunt|212|U|{U}{B}|Creature - Zombie Sold
Can't Stay Away|Innistrad: Midnight Hunt|213|R|{W}{B}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."$Flashback {3}{W}{B}|
Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional cost to cast this spell, sacrifice any number of creatures.$Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.$Flashback {3}{U}{B}|
Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
@ -42300,22 +42319,28 @@ Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewol
Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.|
Rem Karolus, Stalwart Slayer|Innistrad: Midnight Hunt|235|R|{1}{R}{W}|Legendary Creature - Human Knight|2|3|Flying, haste$If a spell would deal damage to you or another permanent you control, prevent that damage.$If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1.|
Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Solgurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Solgurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
Siphon Insight|Innistrad: Midnight Hunt|241|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
Slogurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
Teferi, Who Slows the Sunset|Innistrad: Midnight Hunt|245|M|{2}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.$2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."|
Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day or night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.|
Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."|
Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.|
Stuffed Bear|Innistrad: Midnight Hunt|259|C|{2}|Artifact|||{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.|
Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
Field of Ruin|Innistrad: Midnight Hunt|262|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.|
Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.|
Creeping Inn|Innistrad: Midnight Hunt|264|M||Artifact Creature - Horror Construct|3|7|Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.${4}: Creeping Inn phases out.|
@ -42327,14 +42352,8 @@ Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)|
Reckless Stormseeker|Innistrad: Midnight Hunt|294|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
Storm-Charged Slasher|Innistrad: Midnight Hunt|294|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
Spellrune Painter|Innistrad: Midnight Hunt|295|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
Spellrune Howler|Innistrad: Midnight Hunt|295|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
Dawnhart Wardens|Innistrad: Midnight Hunt|308|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
Sigarda's Splendor|Innistrad: Midnight Hunt|330|R|{2}{W}{W}|Enchantment|||As Sigarda's Splendor enters the battlefield, note your life total.$At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.$Whenever you cast a white spell, you gain 1 life.|
Siphon Insight|Innistrad: Midnight Hunt|375|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.|
Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|
Benalish Partisan|Jumpstart: Historic Horizons|3|R|{1}{W}|Creature - Human Soldier|1|2|Lifelink$Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.$Cycling {1}{W}|