From 134809ea5ad9e8077fbdbc7e8dee8bbc9000b360 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 7 Jul 2015 00:29:56 +0200 Subject: [PATCH] * Dark Dabbling - Fixed the missing card draw effect. --- Mage.Sets/src/mage/sets/magicorigins/DarkDabbling.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Mage.Sets/src/mage/sets/magicorigins/DarkDabbling.java b/Mage.Sets/src/mage/sets/magicorigins/DarkDabbling.java index f8b734832f..43b0d5783e 100644 --- a/Mage.Sets/src/mage/sets/magicorigins/DarkDabbling.java +++ b/Mage.Sets/src/mage/sets/magicorigins/DarkDabbling.java @@ -31,6 +31,7 @@ import java.util.UUID; import mage.abilities.Ability; import mage.abilities.condition.common.SpellMasteryCondition; import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.RegenerateTargetEffect; import mage.cards.CardImpl; import mage.constants.CardType; @@ -53,6 +54,7 @@ public class DarkDabbling extends CardImpl { // Regenerate target creature. Draw a card. this.getSpellAbility().addEffect(new RegenerateTargetEffect()); + this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1)); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); // Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. this.getSpellAbility().addEffect(new DarkDabblingEffect());