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https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
Fixed memory leak
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parent
951e335997
commit
13776a0629
5 changed files with 91 additions and 63 deletions
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@ -97,6 +97,9 @@ public class TablesPanel extends javax.swing.JPanel {
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initComponents();
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// disable replays
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chkShowCompleted.setVisible(false);
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tableTables.createDefaultColumnsFromModel();
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chatPanel.useExtendedView(ChatPanel.VIEW_MODE.NONE);
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chatPanel.setBorder(null);
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@ -52,7 +52,6 @@ import mage.server.challenge.ChallengeManager;
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import mage.server.draft.DraftManager;
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import mage.server.game.*;
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import mage.server.services.LogKeys;
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import mage.server.services.LogService;
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import mage.server.services.impl.LogServiceImpl;
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import mage.server.tournament.TournamentFactory;
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import mage.server.tournament.TournamentManager;
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@ -432,9 +431,12 @@ public class TableController {
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cancelTimeout();
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startGame(choosingPlayerId);
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}
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// else {
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// GamesRoomManager.getInstance().removeTable(table.getId());
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// }
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else {
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GamesRoomManager.getInstance().removeTable(table.getId());
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match.getGames().clear();
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match = null;
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table = null;
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}
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} catch (GameException ex) {
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logger.fatal(null, ex);
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}
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@ -72,7 +72,7 @@ public class LoadTest {
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/**
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* Determines how many times test will be executed in a row.
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*/
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private static final int EXECUTION_COUNT_PLAY_GAME = 1;
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private static final int EXECUTION_COUNT_PLAY_GAME = 100;
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/**
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* Tests connecting with two players, creating game and starting it.
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@ -128,63 +128,83 @@ public class LoadTest {
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}
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}
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/**
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* Tests 10 simple games played one after another.
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*/
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@Test
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@Ignore
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public void testSimpleGame() throws Exception {
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final DeckCardLists deckList = createDeck();
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for (int i = 0; i < EXECUTION_COUNT_PLAY_GAME; i++) {
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final int j = i;
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Thread t = new Thread(new Runnable() {
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@Override
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public void run() {
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try {
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testSimpleGame0(deckList, j);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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});
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t.start();
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t.join();
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}
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}
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/**
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* Tests simple game till the end (game over).
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* Players do nothing but skip phases and discard cards at the end.
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*
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* This results in a game that lasts until there is no cards in library.
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*/
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@Test
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@Ignore
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public void testSimpleGame() throws Exception {
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DeckCardLists deckList = createDeck();
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private boolean testSimpleGame0(DeckCardLists deckList, int i) throws InterruptedException {
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Connection connection = createConnection(TEST_USER_NAME + i);
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for (int i = 0; i < EXECUTION_COUNT_PLAY_GAME; i++) {
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Connection connection = createConnection(TEST_USER_NAME + i);
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SimpleMageClient mageClient = new SimpleMageClient();
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Session session = new SessionImpl(mageClient);
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SimpleMageClient mageClient = new SimpleMageClient();
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Session session = new SessionImpl(mageClient);
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session.connect(connection);
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session.connect(connection);
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mageClient.setSession(session);
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UUID roomId = session.getMainRoomId();
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mageClient.setSession(session);
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UUID roomId = session.getMainRoomId();
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GameTypeView gameTypeView = session.getGameTypes().get(0);
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log.info("Game type view: " + gameTypeView.getName());
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MatchOptions options = createGameOptions(gameTypeView, session);
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GameTypeView gameTypeView = session.getGameTypes().get(0);
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log.info("Game type view: " + gameTypeView.getName());
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MatchOptions options = createGameOptions(gameTypeView, session);
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TableView table = session.createTable(roomId, options);
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TableView table = session.createTable(roomId, options);
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if (!session.joinTable(roomId, table.getTableId(), TEST_USER_NAME + i, "Human", 1, deckList)) {
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log.error("Error while joining table");
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Assert.assertTrue("Error while joining table", false);
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return;
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}
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/*** Connect with a second player ***/
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Connection connection2 = createConnection(TEST_USER_NAME_2 + i);
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SimpleMageClient mageClient2 = new SimpleMageClient();
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Session session2 = new SessionImpl(mageClient2);
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session2.connect(connection2);
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mageClient2.setSession(session2);
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UUID roomId2 = session2.getMainRoomId();
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// connect to the table with the same deck
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if (!session2.joinTable(roomId2, table.getTableId(), TEST_USER_NAME_2 + i, "Human", 1, deckList)) {
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log.error("Error while joining table");
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Assert.assertTrue("Error while joining table", false);
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return;
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}
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/*** Start game ***/
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session.startGame(roomId, table.getTableId());
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while (!mageClient.isGameOver()) {
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Thread.sleep(1000);
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}
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if (!session.joinTable(roomId, table.getTableId(), TEST_USER_NAME + i, "Human", 1, deckList)) {
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log.error("Error while joining table");
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Assert.assertTrue("Error while joining table", false);
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return true;
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}
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/*** Connect with a second player ***/
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Connection connection2 = createConnection(TEST_USER_NAME_2 + i);
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SimpleMageClient mageClient2 = new SimpleMageClient();
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Session session2 = new SessionImpl(mageClient2);
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session2.connect(connection2);
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mageClient2.setSession(session2);
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UUID roomId2 = session2.getMainRoomId();
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// connect to the table with the same deck
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if (!session2.joinTable(roomId2, table.getTableId(), TEST_USER_NAME_2 + i, "Human", 1, deckList)) {
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log.error("Error while joining table");
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Assert.assertTrue("Error while joining table", false);
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return true;
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}
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/*** Start game ***/
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session.startGame(roomId, table.getTableId());
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while (!mageClient.isGameOver()) {
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Thread.sleep(1000);
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}
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return false;
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}
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/**
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@ -386,7 +386,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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scorePlayer = state.getPlayers().values().iterator().next();
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init(choosingPlayerId, options);
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play(startingPlayerId);
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saveState();
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//saveState();
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}
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@Override
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@ -448,7 +448,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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player.beginTurn(this);
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}
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fireInformEvent("game has started");
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saveState();
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//saveState();
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//20091005 - 103.1
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if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
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@ -476,7 +476,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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return;
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}
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saveState();
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//saveState();
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//20091005 - 103.3
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for (UUID playerId: state.getPlayerList(startingPlayerId)) {
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@ -496,7 +496,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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mulligan(player.getId());
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}
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fireInformEvent(player.getName() + " keeps hand");
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saveState();
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//saveState();
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}
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for (UUID playerId : state.getPlayerList(startingPlayerId)) {
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@ -627,8 +627,8 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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Player player;
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while (!isPaused() && !isGameOver()) {
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try {
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if (bookmark == 0)
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bookmark = bookmarkState();
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//if (bookmark == 0)
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//bookmark = bookmarkState();
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player = getPlayer(state.getPlayerList().get());
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state.setPriorityPlayerId(player.getId());
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while (!player.isPassed() && !player.hasLost() && !player.hasLeft() && !isPaused() && !isGameOver()) {
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@ -654,7 +654,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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state.getRevealed().reset();
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break;
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} else {
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removeBookmark(bookmark);
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//removeBookmark(bookmark);
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return;
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}
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}
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@ -662,13 +662,13 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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catch (Exception ex) {
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logger.fatal("Game exception ", ex);
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this.fireErrorEvent("Game exception occurred: ", ex);
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restoreState(bookmark);
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//restoreState(bookmark);
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bookmark = 0;
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continue;
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}
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state.getPlayerList().getNext();
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}
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removeBookmark(bookmark);
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//removeBookmark(bookmark);
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bookmark = 0;
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}
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} catch (Exception ex) {
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@ -28,15 +28,16 @@
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package mage.game.turn;
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import mage.Constants.PhaseStep;
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import mage.Constants.TurnPhase;
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import mage.game.Game;
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import mage.players.Player;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.PhaseStep;
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import mage.Constants.TurnPhase;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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@ -121,7 +122,9 @@ public class Turn implements Serializable {
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if (phase.play(game, activePlayerId)) {
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//20091005 - 500.4/703.4n
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game.emptyManaPools();
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game.saveState();
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//game.saveState();
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//20091005 - 500.8
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playExtraPhases(game, phase.getType());
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}
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