Implemented Tribal Golem

This commit is contained in:
Evan Kranzler 2017-10-20 10:57:41 -04:00
parent b30335e344
commit 147bc413a7
2 changed files with 127 additions and 0 deletions

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@ -0,0 +1,126 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.cards.t;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author TheElk801
*/
public class TribalGolem extends CardImpl {
private static final FilterControlledPermanent filter1 = new FilterControlledPermanent("a Beast");
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("a Goblin");
private static final FilterControlledPermanent filter3 = new FilterControlledPermanent("a Soldier");
private static final FilterControlledPermanent filter4 = new FilterControlledPermanent("a Wizard");
private static final FilterControlledPermanent filter5 = new FilterControlledPermanent("a Zombie");
static {
filter1.add(new SubtypePredicate(SubType.BEAST));
filter2.add(new SubtypePredicate(SubType.GOBLIN));
filter3.add(new SubtypePredicate(SubType.SOLDIER));
filter4.add(new SubtypePredicate(SubType.WIZARD));
filter5.add(new SubtypePredicate(SubType.ZOMBIE));
}
public TribalGolem(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{6}");
this.subtype.add(SubType.GOLEM);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
Effect effect1 = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(TrampleAbility.getInstance()),
new PermanentsOnTheBattlefieldCondition(filter1),
"{this} has trample as long as you control a Beast,"
);
Effect effect2 = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(HasteAbility.getInstance()),
new PermanentsOnTheBattlefieldCondition(filter2),
"haste as long as you control a Goblin,"
);
Effect effect3 = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()),
new PermanentsOnTheBattlefieldCondition(filter3),
"first strike as long as you control a Soldier,"
);
Effect effect4 = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(FlyingAbility.getInstance()),
new PermanentsOnTheBattlefieldCondition(filter4),
"flying as long as you control a Wizard,"
);
Effect effect5 = new ConditionalContinuousEffect(
new GainAbilitySourceEffect(new SimpleActivatedAbility(
Zone.BATTLEFIELD,
new RegenerateSourceEffect(),
new ManaCostsImpl("{B}")
)),
new PermanentsOnTheBattlefieldCondition(filter5),
"and \"{B}: Regenerate {this}\" as long as you control a Zombie"
);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect1);
ability.addEffect(effect2);
ability.addEffect(effect3);
ability.addEffect(effect4);
ability.addEffect(effect5);
this.addAbility(ability);
}
public TribalGolem(final TribalGolem card) {
super(card);
}
@Override
public TribalGolem copy() {
return new TribalGolem(this);
}
}

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@ -311,6 +311,7 @@ public class Onslaught extends ExpansionSet {
cards.add(new SetCardInfo("Trade Secrets", 118, Rarity.RARE, mage.cards.t.TradeSecrets.class));
cards.add(new SetCardInfo("Tranquil Thicket", 326, Rarity.COMMON, mage.cards.t.TranquilThicket.class));
cards.add(new SetCardInfo("Treespring Lorian", 293, Rarity.COMMON, mage.cards.t.TreespringLorian.class));
cards.add(new SetCardInfo("Tribal Golem", 311, Rarity.RARE, mage.cards.t.TribalGolem.class));
cards.add(new SetCardInfo("Tribal Unity", 294, Rarity.UNCOMMON, mage.cards.t.TribalUnity.class));
cards.add(new SetCardInfo("Trickery Charm", 119, Rarity.COMMON, mage.cards.t.TrickeryCharm.class));
cards.add(new SetCardInfo("True Believer", 57, Rarity.RARE, mage.cards.t.TrueBeliever.class));