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Implemented Tribal Golem
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Mage.Sets/src/mage/cards/t/TribalGolem.java
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Mage.Sets/src/mage/cards/t/TribalGolem.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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/**
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*
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* @author TheElk801
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*/
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public class TribalGolem extends CardImpl {
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private static final FilterControlledPermanent filter1 = new FilterControlledPermanent("a Beast");
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private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("a Goblin");
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private static final FilterControlledPermanent filter3 = new FilterControlledPermanent("a Soldier");
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private static final FilterControlledPermanent filter4 = new FilterControlledPermanent("a Wizard");
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private static final FilterControlledPermanent filter5 = new FilterControlledPermanent("a Zombie");
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static {
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filter1.add(new SubtypePredicate(SubType.BEAST));
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filter2.add(new SubtypePredicate(SubType.GOBLIN));
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filter3.add(new SubtypePredicate(SubType.SOLDIER));
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filter4.add(new SubtypePredicate(SubType.WIZARD));
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filter5.add(new SubtypePredicate(SubType.ZOMBIE));
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}
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public TribalGolem(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{6}");
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this.subtype.add(SubType.GOLEM);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
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Effect effect1 = new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(TrampleAbility.getInstance()),
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new PermanentsOnTheBattlefieldCondition(filter1),
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"{this} has trample as long as you control a Beast,"
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);
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Effect effect2 = new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(HasteAbility.getInstance()),
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new PermanentsOnTheBattlefieldCondition(filter2),
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"haste as long as you control a Goblin,"
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);
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Effect effect3 = new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()),
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new PermanentsOnTheBattlefieldCondition(filter3),
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"first strike as long as you control a Soldier,"
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);
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Effect effect4 = new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(FlyingAbility.getInstance()),
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new PermanentsOnTheBattlefieldCondition(filter4),
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"flying as long as you control a Wizard,"
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);
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Effect effect5 = new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new RegenerateSourceEffect(),
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new ManaCostsImpl("{B}")
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)),
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new PermanentsOnTheBattlefieldCondition(filter5),
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"and \"{B}: Regenerate {this}\" as long as you control a Zombie"
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);
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect1);
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ability.addEffect(effect2);
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ability.addEffect(effect3);
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ability.addEffect(effect4);
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ability.addEffect(effect5);
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this.addAbility(ability);
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}
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public TribalGolem(final TribalGolem card) {
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super(card);
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}
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@Override
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public TribalGolem copy() {
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return new TribalGolem(this);
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}
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}
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@ -311,6 +311,7 @@ public class Onslaught extends ExpansionSet {
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cards.add(new SetCardInfo("Trade Secrets", 118, Rarity.RARE, mage.cards.t.TradeSecrets.class));
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cards.add(new SetCardInfo("Trade Secrets", 118, Rarity.RARE, mage.cards.t.TradeSecrets.class));
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cards.add(new SetCardInfo("Tranquil Thicket", 326, Rarity.COMMON, mage.cards.t.TranquilThicket.class));
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cards.add(new SetCardInfo("Tranquil Thicket", 326, Rarity.COMMON, mage.cards.t.TranquilThicket.class));
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cards.add(new SetCardInfo("Treespring Lorian", 293, Rarity.COMMON, mage.cards.t.TreespringLorian.class));
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cards.add(new SetCardInfo("Treespring Lorian", 293, Rarity.COMMON, mage.cards.t.TreespringLorian.class));
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cards.add(new SetCardInfo("Tribal Golem", 311, Rarity.RARE, mage.cards.t.TribalGolem.class));
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cards.add(new SetCardInfo("Tribal Unity", 294, Rarity.UNCOMMON, mage.cards.t.TribalUnity.class));
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cards.add(new SetCardInfo("Tribal Unity", 294, Rarity.UNCOMMON, mage.cards.t.TribalUnity.class));
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cards.add(new SetCardInfo("Trickery Charm", 119, Rarity.COMMON, mage.cards.t.TrickeryCharm.class));
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cards.add(new SetCardInfo("Trickery Charm", 119, Rarity.COMMON, mage.cards.t.TrickeryCharm.class));
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cards.add(new SetCardInfo("True Believer", 57, Rarity.RARE, mage.cards.t.TrueBeliever.class));
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cards.add(new SetCardInfo("True Believer", 57, Rarity.RARE, mage.cards.t.TrueBeliever.class));
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