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* Added test for Propaganda.
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2 changed files with 110 additions and 42 deletions
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@ -12,14 +12,15 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class OptionalSacrificeTests extends CardTestPlayerBase {
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
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* sacrifice it unless you return an artifact you control to its owner's
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* hand.
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*
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* Test returning controlled artifact.
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*/
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@Test
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public void testGlintHawkChooseArtifact() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
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@ -36,16 +37,17 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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assertHandCount(playerA, "Relic of Progenitus", 1);
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assertPermanentCount(playerA, "Relic of Progenitus", 0);
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}
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
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* sacrifice it unless you return an artifact you control to its owner's
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* hand.
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*
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* Test opting not to choose an artifact controlled to sacrifice Glint Hawk.
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*/
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@Test
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public void testGlintHawkDoNotChooseArtifactControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
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@ -61,16 +63,17 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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assertHandCount(playerA, "Relic of Progenitus", 0);
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assertPermanentCount(playerA, "Relic of Progenitus", 1);
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}
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/**
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* Glint Hawk - Flying 2/2 - {W}
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* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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*
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* Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
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* sacrifice it unless you return an artifact you control to its owner's
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* hand.
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*
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* Test no artifacts to target - so Glint Hawk is sacrificed.
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*/
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@Test
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public void testGlintHawkNoArtifactControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Glint Hawk");
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@ -82,17 +85,18 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Glint Hawk", 0);
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assertGraveyardCount(playerA, "Glint Hawk", 1);
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}
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
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* battlefield, sacrifice it unless you return an enchantment to its owner's
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* hand.
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*
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* Test returning own enchantment so not sacrificed.
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*/
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@Test
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public void testDrakeFamiliarOwnEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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addCard(Zone.BATTLEFIELD, playerA, "Moat");
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@ -104,23 +108,25 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertHandCount(playerA, "Moat", 1);
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assertPermanentCount(playerA, "Moat", 0);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
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* battlefield, sacrifice it unless you return an enchantment to its owner's
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* hand.
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*
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* Test returning opponent's enchantment so not sacrificed.
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*/
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@Test
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public void testDrakeFamiliarOpposingEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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// Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.
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addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
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@ -130,21 +136,22 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertPermanentCount(playerA, "Drake Familiar", 1);
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assertGraveyardCount(playerA, "Drake Familiar", 0);
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assertHandCount(playerB, "Propaganda", 1);
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assertPermanentCount(playerB, "Propaganda", 0);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
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* battlefield, sacrifice it unless you return an enchantment to its owner's
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* hand.
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*
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* Test when no enchantments are on battlefield, Drake is sacrificed.
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*/
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@Test
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public void testDrakeFamiliarNoEnchantmentControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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@ -154,19 +161,20 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertGraveyardCount(playerA, "Drake Familiar", 1);
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}
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/**
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* Drake Familiar - Flying 2/1 - {1}{U}
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* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
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*
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* Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
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* battlefield, sacrifice it unless you return an enchantment to its owner's
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* hand.
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*
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* Test when no enchantments are on battlefield, Drake is sacrificed.
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*/
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@Test
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public void testDrakeFamiliarDoNotChooseEnchantment() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Drake Familiar");
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addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
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@ -177,9 +185,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertPermanentCount(playerA, "Drake Familiar", 0);
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assertGraveyardCount(playerA, "Drake Familiar", 1);
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assertHandCount(playerB, "Propaganda", 0);
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assertPermanentCount(playerB, "Propaganda", 1);
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}
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}
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}
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}
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@ -0,0 +1,60 @@
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PropagandaTest extends CardTestPlayerBase {
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@Test
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public void test_Propaganda1() {
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setStrictChooseMode(true);
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// Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.
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addCard(Zone.BATTLEFIELD, playerA, "Propaganda");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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attack(2, playerB, "Silvercoat Lion");
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setChoice(playerB, "Yes");// Pay {2} to attack?
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 18);
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assertTappedCount("Silvercoat Lion", true, 1);
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assertTappedCount("Plains", true, 2);
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}
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@Test
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public void test_Propaganda2() {
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setStrictChooseMode(true);
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// Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.
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addCard(Zone.BATTLEFIELD, playerA, "Propaganda", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
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attack(2, playerB, "Silvercoat Lion");
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setChoice(playerB, "Propaganda"); // Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.");
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setChoice(playerB, "Yes");// Pay {2} to attack?
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setChoice(playerB, "Yes");// Pay {2} to attack?
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 18);
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assertTappedCount("Silvercoat Lion", true, 1);
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assertTappedCount("Plains", true, 4);
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}
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}
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