* Added test for Propaganda.

This commit is contained in:
LevelX2 2020-08-23 11:36:01 +02:00
parent b14c9c341b
commit 149635a9f1
2 changed files with 110 additions and 42 deletions

View file

@ -12,8 +12,9 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class OptionalSacrificeTests extends CardTestPlayerBase { public class OptionalSacrificeTests extends CardTestPlayerBase {
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* hand.
* *
* Test returning controlled artifact. * Test returning controlled artifact.
*/ */
@ -38,8 +39,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* hand.
* *
* Test opting not to choose an artifact controlled to sacrifice Glint Hawk. * Test opting not to choose an artifact controlled to sacrifice Glint Hawk.
*/ */
@ -63,8 +65,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* hand.
* *
* Test no artifacts to target - so Glint Hawk is sacrificed. * Test no artifacts to target - so Glint Hawk is sacrificed.
*/ */
@ -85,8 +88,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* hand.
* *
* Test returning own enchantment so not sacrificed. * Test returning own enchantment so not sacrificed.
*/ */
@ -111,8 +115,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* hand.
* *
* Test returning opponent's enchantment so not sacrificed. * Test returning opponent's enchantment so not sacrificed.
*/ */
@ -121,6 +126,7 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar"); addCard(Zone.HAND, playerA, "Drake Familiar");
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerB, "Propaganda"); addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
@ -137,8 +143,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* hand.
* *
* Test when no enchantments are on battlefield, Drake is sacrificed. * Test when no enchantments are on battlefield, Drake is sacrificed.
*/ */
@ -159,8 +166,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* hand.
* *
* Test when no enchantments are on battlefield, Drake is sacrificed. * Test when no enchantments are on battlefield, Drake is sacrificed.
*/ */

View file

@ -0,0 +1,60 @@
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PropagandaTest extends CardTestPlayerBase {
@Test
public void test_Propaganda1() {
setStrictChooseMode(true);
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerA, "Propaganda");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
attack(2, playerB, "Silvercoat Lion");
setChoice(playerB, "Yes");// Pay {2} to attack?
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertTappedCount("Silvercoat Lion", true, 1);
assertTappedCount("Plains", true, 2);
}
@Test
public void test_Propaganda2() {
setStrictChooseMode(true);
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerA, "Propaganda", 2);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
attack(2, playerB, "Silvercoat Lion");
setChoice(playerB, "Propaganda"); // Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.");
setChoice(playerB, "Yes");// Pay {2} to attack?
setChoice(playerB, "Yes");// Pay {2} to attack?
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertTappedCount("Silvercoat Lion", true, 1);
assertTappedCount("Plains", true, 4);
}
}