* Added test for Propaganda.

This commit is contained in:
LevelX2 2020-08-23 11:36:01 +02:00
parent b14c9c341b
commit 149635a9f1
2 changed files with 110 additions and 42 deletions

View file

@ -12,14 +12,15 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class OptionalSacrificeTests extends CardTestPlayerBase { public class OptionalSacrificeTests extends CardTestPlayerBase {
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* * hand.
*
* Test returning controlled artifact. * Test returning controlled artifact.
*/ */
@Test @Test
public void testGlintHawkChooseArtifact() { public void testGlintHawkChooseArtifact() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk"); addCard(Zone.HAND, playerA, "Glint Hawk");
addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus"); addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
@ -36,16 +37,17 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
assertHandCount(playerA, "Relic of Progenitus", 1); assertHandCount(playerA, "Relic of Progenitus", 1);
assertPermanentCount(playerA, "Relic of Progenitus", 0); assertPermanentCount(playerA, "Relic of Progenitus", 0);
} }
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* * hand.
*
* Test opting not to choose an artifact controlled to sacrifice Glint Hawk. * Test opting not to choose an artifact controlled to sacrifice Glint Hawk.
*/ */
@Test @Test
public void testGlintHawkDoNotChooseArtifactControlled() { public void testGlintHawkDoNotChooseArtifactControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk"); addCard(Zone.HAND, playerA, "Glint Hawk");
addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus"); addCard(Zone.BATTLEFIELD, playerA, "Relic of Progenitus");
@ -61,16 +63,17 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
assertHandCount(playerA, "Relic of Progenitus", 0); assertHandCount(playerA, "Relic of Progenitus", 0);
assertPermanentCount(playerA, "Relic of Progenitus", 1); assertPermanentCount(playerA, "Relic of Progenitus", 1);
} }
/** /**
* Glint Hawk - Flying 2/2 - {W} * Glint Hawk - Flying 2/2 - {W} When Glint Hawk enters the battlefield,
* When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. * sacrifice it unless you return an artifact you control to its owner's
* * hand.
*
* Test no artifacts to target - so Glint Hawk is sacrificed. * Test no artifacts to target - so Glint Hawk is sacrificed.
*/ */
@Test @Test
public void testGlintHawkNoArtifactControlled() { public void testGlintHawkNoArtifactControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Glint Hawk"); addCard(Zone.HAND, playerA, "Glint Hawk");
@ -82,17 +85,18 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
assertPermanentCount(playerA, "Glint Hawk", 0); assertPermanentCount(playerA, "Glint Hawk", 0);
assertGraveyardCount(playerA, "Glint Hawk", 1); assertGraveyardCount(playerA, "Glint Hawk", 1);
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* * hand.
*
* Test returning own enchantment so not sacrificed. * Test returning own enchantment so not sacrificed.
*/ */
@Test @Test
public void testDrakeFamiliarOwnEnchantment() { public void testDrakeFamiliarOwnEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar"); addCard(Zone.HAND, playerA, "Drake Familiar");
addCard(Zone.BATTLEFIELD, playerA, "Moat"); addCard(Zone.BATTLEFIELD, playerA, "Moat");
@ -104,23 +108,25 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Drake Familiar", 1); assertPermanentCount(playerA, "Drake Familiar", 1);
assertGraveyardCount(playerA, "Drake Familiar", 0); assertGraveyardCount(playerA, "Drake Familiar", 0);
assertHandCount(playerA, "Moat", 1); assertHandCount(playerA, "Moat", 1);
assertPermanentCount(playerA, "Moat", 0); assertPermanentCount(playerA, "Moat", 0);
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* * hand.
*
* Test returning opponent's enchantment so not sacrificed. * Test returning opponent's enchantment so not sacrificed.
*/ */
@Test @Test
public void testDrakeFamiliarOpposingEnchantment() { public void testDrakeFamiliarOpposingEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar"); addCard(Zone.HAND, playerA, "Drake Familiar");
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerB, "Propaganda"); addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Drake Familiar");
@ -130,21 +136,22 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Drake Familiar", 1); assertPermanentCount(playerA, "Drake Familiar", 1);
assertGraveyardCount(playerA, "Drake Familiar", 0); assertGraveyardCount(playerA, "Drake Familiar", 0);
assertHandCount(playerB, "Propaganda", 1); assertHandCount(playerB, "Propaganda", 1);
assertPermanentCount(playerB, "Propaganda", 0); assertPermanentCount(playerB, "Propaganda", 0);
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* * hand.
*
* Test when no enchantments are on battlefield, Drake is sacrificed. * Test when no enchantments are on battlefield, Drake is sacrificed.
*/ */
@Test @Test
public void testDrakeFamiliarNoEnchantmentControlled() { public void testDrakeFamiliarNoEnchantmentControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar"); addCard(Zone.HAND, playerA, "Drake Familiar");
@ -154,19 +161,20 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Drake Familiar", 0); assertPermanentCount(playerA, "Drake Familiar", 0);
assertGraveyardCount(playerA, "Drake Familiar", 1); assertGraveyardCount(playerA, "Drake Familiar", 1);
} }
/** /**
* Drake Familiar - Flying 2/1 - {1}{U} * Drake Familiar - Flying 2/1 - {1}{U} When Drake Familiar enters the
* When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. * battlefield, sacrifice it unless you return an enchantment to its owner's
* * hand.
*
* Test when no enchantments are on battlefield, Drake is sacrificed. * Test when no enchantments are on battlefield, Drake is sacrificed.
*/ */
@Test @Test
public void testDrakeFamiliarDoNotChooseEnchantment() { public void testDrakeFamiliarDoNotChooseEnchantment() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, "Drake Familiar"); addCard(Zone.HAND, playerA, "Drake Familiar");
addCard(Zone.BATTLEFIELD, playerB, "Propaganda"); addCard(Zone.BATTLEFIELD, playerB, "Propaganda");
@ -177,9 +185,9 @@ public class OptionalSacrificeTests extends CardTestPlayerBase {
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Drake Familiar", 0); assertPermanentCount(playerA, "Drake Familiar", 0);
assertGraveyardCount(playerA, "Drake Familiar", 1); assertGraveyardCount(playerA, "Drake Familiar", 1);
assertHandCount(playerB, "Propaganda", 0); assertHandCount(playerB, "Propaganda", 0);
assertPermanentCount(playerB, "Propaganda", 1); assertPermanentCount(playerB, "Propaganda", 1);
} }
} }

View file

@ -0,0 +1,60 @@
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PropagandaTest extends CardTestPlayerBase {
@Test
public void test_Propaganda1() {
setStrictChooseMode(true);
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerA, "Propaganda");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
attack(2, playerB, "Silvercoat Lion");
setChoice(playerB, "Yes");// Pay {2} to attack?
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertTappedCount("Silvercoat Lion", true, 1);
assertTappedCount("Plains", true, 2);
}
@Test
public void test_Propaganda2() {
setStrictChooseMode(true);
// Creatures cant attack you unless their controller pays {2} for each creature they control thats attacking you.
addCard(Zone.BATTLEFIELD, playerA, "Propaganda", 2);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
attack(2, playerB, "Silvercoat Lion");
setChoice(playerB, "Propaganda"); // Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.");
setChoice(playerB, "Yes");// Pay {2} to attack?
setChoice(playerB, "Yes");// Pay {2} to attack?
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertTappedCount("Silvercoat Lion", true, 1);
assertTappedCount("Plains", true, 4);
}
}