[ALL] Add Sheltered Valley

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Luna Skyrise 2015-05-25 13:29:54 -03:00
parent db62a9deb0
commit 1524e22ed4

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package mage.sets.alliances;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.common.SacrificeAllCost;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.EnterBattlefieldPayCostOrPutGraveyardEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.NamePredicate;
/**
*
* @author anonymous
*/
public class ShelteredValley extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent();
private static final FilterPermanent filterShelteredValley = new FilterPermanent("permanent named Sheltered Valley");
static {
filterShelteredValley.add(new NamePredicate("Sheltered Valley"));
}
public ShelteredValley(UUID ownerId) {
super(ownerId, 187, "Sheltered Valley", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "ALL";
// If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
Effect effect = new EnterBattlefieldPayCostOrPutGraveyardEffect(new SacrificeAllCost(filterShelteredValley));
effect.setText("If {this} would enter the battlefield, instead sacrifice each other permanent named {this} you control, then put {this} onto the battlefield.");
Ability ability = new SimpleStaticAbility(Zone.ALL, effect);
this.addAbility(ability);
// At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
Condition controls = new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.FEWER_THAN, 4);
effect = new ConditionalOneShotEffect(new GainLifeEffect(1), controls);
effect.setText("if you control three or fewer lands, you gain 1 life");
ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.YOU, false);
this.addAbility(ability);
// {tap}: Add {1} to your mana pool.
this.addAbility(new ColorlessManaAbility());
}
public ShelteredValley(final ShelteredValley card) {
super(card);
}
@Override
public ShelteredValley copy() {
return new ShelteredValley(this);
}
}