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* Commander - Fixed that the starting player in commander two player duel did not skip the draw step.
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@ -106,10 +106,10 @@ public abstract class GameCommanderImpl extends GameImpl {
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}
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this.getState().addAbility(ability, null);
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super.init(choosingPlayerId, gameOptions);
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if (startingPlayerSkipsDraw) {
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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}
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super.init(choosingPlayerId, gameOptions);
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}
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