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Fixed Champion of Lambholt - gave ability only to itself. +1 test passed.
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2 changed files with 9 additions and 5 deletions
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@ -89,7 +89,7 @@ class ChampionOfLambholtEffect extends RestrictionEffect<ChampionOfLambholtEffec
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@Override
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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public boolean applies(Permanent permanent, Ability source, Game game) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null && permanent.equals(sourcePermanent)) {
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if (sourcePermanent != null) {
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -98,7 +98,11 @@ class ChampionOfLambholtEffect extends RestrictionEffect<ChampionOfLambholtEffec
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@Override
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@Override
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
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if (attacker != null && blocker != null) {
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if (attacker != null && blocker != null) {
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return blocker.getPower().getValue() > attacker.getPower().getValue();
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null) {
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return attacker.getControllerId().equals(sourcePermanent.getControllerId())
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&& blocker.getPower().getValue() > attacker.getPower().getValue();
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -187,13 +187,13 @@ public class AttackBlockRestrictionsTest extends CardTestPlayerBase {
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// non flying vs. flying
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// non flying vs. flying
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attack(2, playerB, "Elite Vanguard");
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attack(2, playerB, "Elite Vanguard");
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block(2, playerA, "Angelic Wall", "Elite Vanguard");
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block(2, playerA, "Angelic Wall", "Elite Vanguard"); // can't block
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// non flying vs. non flying
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// non flying vs. non flying
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attack(2, playerB, "Arbor Elf");
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attack(2, playerB, "Arbor Elf");
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block(2, playerA, "Llanowar Elves", "Arbor Elf");
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block(2, playerA, "Llanowar Elves", "Arbor Elf"); // can block
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// flying vs. flying
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// flying vs. flying
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attack(2, playerB, "Assault Griffin");
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attack(2, playerB, "Assault Griffin");
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block(2, playerA, "Air Elemental", "Assault Griffin");
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block(2, playerA, "Air Elemental", "Assault Griffin"); // can block
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setStopAt(2, Constants.PhaseStep.END_TURN);
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setStopAt(2, Constants.PhaseStep.END_TURN);
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execute();
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execute();
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