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[DTK] Added Exploid abilities.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author LevelX2
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*/
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public class ExploidedCreatureTriggeredAbility extends TriggeredAbilityImpl {
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public ExploidedCreatureTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.ALL, effect, optional);
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}
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public ExploidedCreatureTriggeredAbility(final ExploidedCreatureTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public ExploidedCreatureTriggeredAbility copy() {
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return new ExploidedCreatureTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.EXPLOIDED_CREATURE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getSourceId().equals(getSourceId());
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}
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@Override
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public String getRule() {
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return "When {this} exploits a creature, " + super.getRule();
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}
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}
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114
Mage/src/mage/abilities/keyword/ExploidAbility.java
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114
Mage/src/mage/abilities/keyword/ExploidAbility.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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/**
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* Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit
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* enters the battlefield, you may sacrifice a creature you control.
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*
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* But you're not just sacrificing your loyal minions for fun. Each creature with exploit has
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* another ability that gives you a benefit when it "exploits a creature." This means when you
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* sacrifice a creature because of its exploit ability. That ability doesn't trigger if you
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* sacrifice a creature for any other reason, including the exploit ability of a different creature.
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*
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* You can sacrifice any creature you control when the exploit ability resolves, including the creature
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* with exploit itself. You don't have to sacrifice a creature if you don't want to. If you do, you choose
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* which one as the exploit ability resolves. To get the most out of your minions, look for creatures
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* with abilities that give you an added benefit when they die.
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*
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* @author LevelX2
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*/
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public class ExploidAbility extends EntersBattlefieldTriggeredAbility {
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public ExploidAbility() {
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super(new ExploidEffect(), true);
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}
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public ExploidAbility(final ExploidAbility ability) {
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super(ability);
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}
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@Override
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public ExploidAbility copy() {
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return new ExploidAbility(this);
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}
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@Override
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public String getRule() {
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return "Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i>";
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}
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}
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class ExploidEffect extends OneShotEffect {
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public ExploidEffect() {
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super(Outcome.Detriment);
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this.staticText = "you may sacrifice a creature";
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}
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public ExploidEffect(final ExploidEffect effect) {
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super(effect);
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}
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@Override
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public ExploidEffect copy() {
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return new ExploidEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Target target = new TargetPermanent(1, 1, new FilterControlledCreaturePermanent("creature to exploid"), true);
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if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
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controller.chooseTarget(Outcome.Sacrifice, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null ) {
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if (permanent.sacrifice(source.getSourceId(), game)) {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOIDED_CREATURE, permanent.getId(), source.getSourceId(), controller.getId()));
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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