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* Grisly Spectacle - Fixed a bug that no card milling was done, if the target was not destroyed (e.g. regenerated).
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1 changed files with 5 additions and 5 deletions
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@ -100,11 +100,11 @@ class GrislySpectacleEffect extends OneShotEffect<GrislySpectacleEffect> {
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Player controller = game.getPlayer(creature.getControllerId());
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if (controller != null) {
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int power = creature.getPower().getValue();
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if (creature.destroy(source.getSourceId(), game, false)) {
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Effect effect = new PutLibraryIntoGraveTargetEffect(power);
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effect.setTargetPointer(new FixedTarget(controller.getId()));
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return effect.apply(game, source);
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}
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creature.destroy(source.getSourceId(), game, false);
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// the mill effect works also if creature is indestructible or regenerated
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Effect effect = new PutLibraryIntoGraveTargetEffect(power);
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effect.setTargetPointer(new FixedTarget(controller.getId()));
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return effect.apply(game, source);
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}
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}
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return false;
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