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Implemented Sumala Woodshaper
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3 changed files with 56 additions and 1 deletions
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@ -20,7 +20,7 @@ import mage.filter.predicate.mageobject.PowerPredicate;
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*/
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public final class MilitiaBugler extends CardImpl {
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private static final FilterCreatureCard filter = new FilterCreatureCard("creature card with power 2 or less");
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private static final FilterCreatureCard filter = new FilterCreatureCard("a creature card with power 2 or less");
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static {
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filter.add(new PowerPredicate(ComparisonType.FEWER_THAN, 3));
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54
Mage.Sets/src/mage/cards/s/SumalaWoodshaper.java
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54
Mage.Sets/src/mage/cards/s/SumalaWoodshaper.java
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@ -0,0 +1,54 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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/**
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*
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* @author TheElk801
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*/
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public final class SumalaWoodshaper extends CardImpl {
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private static final FilterCard filter
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= new FilterCard("a creature or enchantment card");
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static {
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filter.add(Predicates.or(
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new CardTypePredicate(CardType.CREATURE),
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new CardTypePredicate(CardType.ENCHANTMENT)
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));
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}
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public SumalaWoodshaper(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{W}");
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this.subtype.add(SubType.ELF);
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this.subtype.add(SubType.DRUID);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
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new StaticValue(4), false, new StaticValue(1), filter, false
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), false));
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}
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public SumalaWoodshaper(final SumalaWoodshaper card) {
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super(card);
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}
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@Override
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public SumalaWoodshaper copy() {
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return new SumalaWoodshaper(this);
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}
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}
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@ -64,6 +64,7 @@ public final class GuildsOfRavnica extends ExpansionSet {
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cards.add(new SetCardInfo("Sonic Assault", 199, Rarity.COMMON, mage.cards.s.SonicAssault.class));
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cards.add(new SetCardInfo("Status // Statue", 230, Rarity.UNCOMMON, mage.cards.s.StatusStatue.class));
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cards.add(new SetCardInfo("Steam Vents", 257, Rarity.RARE, mage.cards.s.SteamVents.class));
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cards.add(new SetCardInfo("Sumala Woodshaper", 200, Rarity.COMMON, mage.cards.s.SumalaWoodshaper.class));
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cards.add(new SetCardInfo("Sunhome Stalwart", 26, Rarity.UNCOMMON, mage.cards.s.SunhomeStalwart.class));
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cards.add(new SetCardInfo("Swamp", 262, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Temple Garden", 258, Rarity.RARE, mage.cards.t.TempleGarden.class));
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