* Rise // Fall - Fixed a bug that the discard of Fall did not work correctly.

This commit is contained in:
LevelX2 2015-04-02 23:53:38 +02:00
parent 788187fd10
commit 15ce5c6ff2

View file

@ -57,24 +57,16 @@ public class RiseFall extends SplitCard {
super(ownerId, 156, "Rise", "Fall", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{U}{B}","{B}{R}", false );
this.expansionSetCode = "DIS";
this.color.setBlue(true);
this.color.setBlack(true);
this.color.setRed(true);
// Rise
// Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
getLeftHalfCard().getSpellAbility().addEffect(new RiseEffect());
getLeftHalfCard().getSpellAbility().addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent());
getLeftHalfCard().getColor().setBlue(true);
getLeftHalfCard().getColor().setBlack(true);
// Fall
// Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
getRightHalfCard().getSpellAbility().addEffect(new FallEffect());
getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer());
getLeftHalfCard().getColor().setBlack(true);
getLeftHalfCard().getColor().setRed(true);
}
public RiseFall(final RiseFall card) {
@ -156,7 +148,7 @@ class FallEffect extends OneShotEffect {
}
targetPlayer.revealCards(sourceObject.getLogName(), cards, game);
for (Card cardToDiscard: cards.getCards(game)) {
if (!card.getCardType().contains(CardType.LAND)) {
if (!cardToDiscard.getCardType().contains(CardType.LAND)) {
targetPlayer.discard(cardToDiscard, source, game);
}
}