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* Rise // Fall - Fixed a bug that the discard of Fall did not work correctly.
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1 changed files with 1 additions and 9 deletions
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@ -57,24 +57,16 @@ public class RiseFall extends SplitCard {
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super(ownerId, 156, "Rise", "Fall", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{U}{B}","{B}{R}", false );
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this.expansionSetCode = "DIS";
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this.color.setBlue(true);
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this.color.setBlack(true);
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this.color.setRed(true);
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// Rise
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// Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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getLeftHalfCard().getSpellAbility().addEffect(new RiseEffect());
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getLeftHalfCard().getSpellAbility().addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
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getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent());
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getLeftHalfCard().getColor().setBlue(true);
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getLeftHalfCard().getColor().setBlack(true);
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// Fall
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// Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
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getRightHalfCard().getSpellAbility().addEffect(new FallEffect());
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getRightHalfCard().getSpellAbility().addTarget(new TargetPlayer());
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getLeftHalfCard().getColor().setBlack(true);
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getLeftHalfCard().getColor().setRed(true);
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}
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public RiseFall(final RiseFall card) {
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@ -156,7 +148,7 @@ class FallEffect extends OneShotEffect {
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}
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targetPlayer.revealCards(sourceObject.getLogName(), cards, game);
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for (Card cardToDiscard: cards.getCards(game)) {
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if (!card.getCardType().contains(CardType.LAND)) {
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if (!cardToDiscard.getCardType().contains(CardType.LAND)) {
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targetPlayer.discard(cardToDiscard, source, game);
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}
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}
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