From 15f0eb402fcd869d0a7969ebd40c7891d4b7a0f4 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 26 Jan 2014 09:30:37 +0100 Subject: [PATCH] * Searing Blood - Fixed missing target definition. --- Mage.Sets/src/mage/sets/bornofthegods/SearingBlood.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Mage.Sets/src/mage/sets/bornofthegods/SearingBlood.java b/Mage.Sets/src/mage/sets/bornofthegods/SearingBlood.java index 39e3dd6b66..a539e9781f 100644 --- a/Mage.Sets/src/mage/sets/bornofthegods/SearingBlood.java +++ b/Mage.Sets/src/mage/sets/bornofthegods/SearingBlood.java @@ -44,6 +44,7 @@ import mage.game.events.GameEvent.EventType; import mage.game.events.ZoneChangeEvent; import mage.game.permanent.Permanent; import mage.players.Player; +import mage.target.common.TargetCreaturePermanent; /** * @@ -59,6 +60,7 @@ public class SearingBlood extends CardImpl { // Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller. this.getSpellAbility().addEffect(new SearingBloodEffect()); + this.getSpellAbility().addTarget(new TargetCreaturePermanent(true)); } public SearingBlood(final SearingBlood card) {