* Cephalid Coliseum - Fixed wrong Threshold cost.

This commit is contained in:
LevelX2 2014-07-12 14:38:00 +02:00
parent fb30f685de
commit 1602b5ae06

View file

@ -62,9 +62,9 @@ public class CephalidColiseum extends CardImpl {
// Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD,
new DrawCardTargetEffect(3),
new ManaCostsImpl("{G}"),
new ManaCostsImpl("{U}"),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - {G}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
"<i>Threshold</i> - {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
thresholdAbility.addEffect(new DiscardTargetEffect(3));
thresholdAbility.addCost(new TapSourceCost());
thresholdAbility.addCost(new SacrificeSourceCost());