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* Cephalid Coliseum - Fixed wrong Threshold cost.
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1 changed files with 2 additions and 2 deletions
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@ -62,9 +62,9 @@ public class CephalidColiseum extends CardImpl {
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// Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
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Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD,
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new DrawCardTargetEffect(3),
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new ManaCostsImpl("{G}"),
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new ManaCostsImpl("{U}"),
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new CardsInControllerGraveCondition(7),
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"<i>Threshold</i> - {G}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
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"<i>Threshold</i> - {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
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thresholdAbility.addEffect(new DiscardTargetEffect(3));
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thresholdAbility.addCost(new TapSourceCost());
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thresholdAbility.addCost(new SacrificeSourceCost());
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