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Implemented Zndrsplt, Eye of Wisdom
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Mage.Sets/src/mage
Mage/src/main/java/mage/abilities
76
Mage.Sets/src/mage/cards/z/ZndrspltEyeOfWisdom.java
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76
Mage.Sets/src/mage/cards/z/ZndrspltEyeOfWisdom.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.z;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.common.WinsCoinFlipTriggeredAbility;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.FlipUntilLoseEffect;
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import mage.abilities.keyword.PartnerWithAbility;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.TargetController;
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/**
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*
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* @author TheElk801
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*/
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public class ZndrspltEyeOfWisdom extends CardImpl {
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public ZndrspltEyeOfWisdom(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HOMUNCULUS);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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// Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
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this.addAbility(new PartnerWithAbility("Okaun, Eye of Chaos", true));
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// At the beginning of combat on your turn, flip a coin until you lose a flip.
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this.addAbility(new BeginningOfCombatTriggeredAbility(new FlipUntilLoseEffect(), TargetController.YOU, false));
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// Whenever a player wins a coin flip, draw a card.
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this.addAbility(new WinsCoinFlipTriggeredAbility(new DrawCardSourceControllerEffect(1)));
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}
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public ZndrspltEyeOfWisdom(final ZndrspltEyeOfWisdom card) {
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super(card);
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}
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@Override
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public ZndrspltEyeOfWisdom copy() {
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return new ZndrspltEyeOfWisdom(this);
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}
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}
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@ -125,5 +125,6 @@ public class Battlebond extends ExpansionSet {
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cards.add(new SetCardInfo("Vigor", 215, Rarity.RARE, mage.cards.v.Vigor.class));
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cards.add(new SetCardInfo("Virtus the Veiled", 7, Rarity.RARE, mage.cards.v.VirtusTheVeiled.class));
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cards.add(new SetCardInfo("Will Kenrith", 1, Rarity.MYTHIC, mage.cards.w.WillKenrith.class));
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cards.add(new SetCardInfo("Zndrsplt, Eye of Wisdom", 5, Rarity.RARE, mage.cards.z.ZndrspltEyeOfWisdom.class));
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author TheElk801
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*/
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public class WinsCoinFlipTriggeredAbility extends TriggeredAbilityImpl {
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public WinsCoinFlipTriggeredAbility(Effect effect) {
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super(Zone.BATTLEFIELD, effect, false);
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}
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public WinsCoinFlipTriggeredAbility(final WinsCoinFlipTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public WinsCoinFlipTriggeredAbility copy() {
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return new WinsCoinFlipTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.COIN_FLIPPED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getFlag();
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}
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@Override
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public String getRule() {
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return "Whenever a player wins a coin flip," + super.getRule();
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}
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}
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@ -0,0 +1,68 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
|
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author TheElk801
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*/
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public class FlipUntilLoseEffect extends OneShotEffect {
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public FlipUntilLoseEffect() {
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super(Outcome.Benefit);
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this.staticText = "flip a coin until you lose a flip";
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}
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public FlipUntilLoseEffect(final FlipUntilLoseEffect effect) {
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super(effect);
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}
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@Override
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public FlipUntilLoseEffect copy() {
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return new FlipUntilLoseEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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while (true) {
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if (!player.flipCoin(game)) {
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return true;
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}
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}
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}
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}
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