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[KHM] Implemented The Bloodsky Massacre
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Mage.Sets/src/mage/cards/t/TheBloodskyMassacre.java
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122
Mage.Sets/src/mage/cards/t/TheBloodskyMassacre.java
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package mage.cards.t;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.SagaAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.DemonBerserkerToken;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class TheBloodskyMassacre extends CardImpl {
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public TheBloodskyMassacre(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}{R}");
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this.subtype.add(SubType.SAGA);
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// (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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SagaAbility sagaAbility = new SagaAbility(this, SagaChapter.CHAPTER_III);
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// I — Create a 2/3 red Demon Berserker creature token with menace.
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sagaAbility.addChapterEffect(this, SagaChapter.CHAPTER_I, new CreateTokenEffect(new DemonBerserkerToken()));
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// II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
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sagaAbility.addChapterEffect(this, SagaChapter.CHAPTER_II, new CreateDelayedTriggeredAbilityEffect(new TheBloodskyMassacreAbility()));
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// III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps or phases end.
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sagaAbility.addChapterEffect(this, SagaChapter.CHAPTER_III, new TheBloodskyMassacreEffect());
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this.addAbility(sagaAbility);
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}
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private TheBloodskyMassacre(final TheBloodskyMassacre card) {
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super(card);
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}
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@Override
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public TheBloodskyMassacre copy() {
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return new TheBloodskyMassacre(this);
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}
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}
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class TheBloodskyMassacreAbility extends DelayedTriggeredAbility {
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TheBloodskyMassacreAbility() {
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super(new DrawCardSourceControllerEffect(1), Duration.EndOfTurn, false, false);
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this.addEffect(new LoseLifeSourceControllerEffect(1));
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}
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private TheBloodskyMassacreAbility(final TheBloodskyMassacreAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ATTACKER_DECLARED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getSourceId());
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return permanent != null && permanent.hasSubtype(SubType.BERSERKER, game);
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}
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@Override
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public TheBloodskyMassacreAbility copy() {
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return new TheBloodskyMassacreAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.";
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}
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}
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class TheBloodskyMassacreEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.BERSERKER);
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TheBloodskyMassacreEffect() {
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super(Outcome.Benefit);
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staticText = "add {R} for each Berserker you control. Until end of turn, " +
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"you don't lose this mana as steps or phases end";
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}
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private TheBloodskyMassacreEffect(final TheBloodskyMassacreEffect effect) {
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super(effect);
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}
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@Override
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public TheBloodskyMassacreEffect copy() {
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return new TheBloodskyMassacreEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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int berserkers = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
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player.getManaPool().addMana(new Mana(ManaType.RED, berserkers), game, source, true);
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return true;
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}
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}
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@ -264,6 +264,7 @@ public final class Kaldheim extends ExpansionSet {
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cards.add(new SetCardInfo("Surtland Flinger", 377, Rarity.RARE, mage.cards.s.SurtlandFlinger.class));
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cards.add(new SetCardInfo("Swamp", 396, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Tergrid's Shadow", 113, Rarity.UNCOMMON, mage.cards.t.TergridsShadow.class));
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cards.add(new SetCardInfo("The Bloodsky Massacre", 207, Rarity.RARE, mage.cards.t.TheBloodskyMassacre.class));
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cards.add(new SetCardInfo("The Trickster-God's Heist", 232, Rarity.UNCOMMON, mage.cards.t.TheTricksterGodsHeist.class));
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cards.add(new SetCardInfo("The World Tree", 275, Rarity.RARE, mage.cards.t.TheWorldTree.class));
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cards.add(new SetCardInfo("Thornmantle Striker", 387, Rarity.UNCOMMON, mage.cards.t.ThornmantleStriker.class));
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@ -0,0 +1,32 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.keyword.MenaceAbility;
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import mage.constants.CardType;
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import mage.constants.SubType;
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/**
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* @author TheElk801
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*/
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public final class DemonBerserkerToken extends TokenImpl {
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public DemonBerserkerToken() {
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super("Demon", "2/3 red Demon Berserker creature token with menace");
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cardType.add(CardType.CREATURE);
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color.setRed(true);
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subtype.add(SubType.DEMON);
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subtype.add(SubType.BERSERKER);
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power = new MageInt(2);
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toughness = new MageInt(3);
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addAbility(new MenaceAbility());
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}
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private DemonBerserkerToken(final DemonBerserkerToken token) {
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super(token);
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}
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@Override
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public DemonBerserkerToken copy() {
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return new DemonBerserkerToken(this);
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}
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}
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