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166d898168
2 changed files with 56 additions and 14 deletions
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@ -1,8 +1,8 @@
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package org.mage.test.rollback;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -74,4 +74,54 @@ public class DemonicPactTest extends CardTestPlayerBase {
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assertLife(playerB, 16);
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}
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/**
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* Rollback problem with Pact of Negation etc [cards] #4659
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*
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* Potential bug here for [Pact of Negation] and similar cards with 0 cost
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* and demand to pay or lose the next turn.
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*
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* So can you check the following scenario where I think the game is buggy:
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* an opponent casts pact of negation on my turn, his next turn he requests
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* a rollback to beginning of his turn -- bingo I'm a winner and he loses
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* the game. The log says I'm the winner and the opponent lost and that is
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* immediately after rollback request.
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*/
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@Test
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public void testPactOfNegationRollback() {
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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// Counter target spell.
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// At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
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addCard(Zone.HAND, playerB, "Pact of Negation"); // Instant {0}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Pact of Negation", "Silvercoat Lion", "Silvercoat Lion");
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setChoice(playerB, "Yes");
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rollbackTurns(2, PhaseStep.PRECOMBAT_MAIN, playerB, 0);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Pact of Negation", 1);
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Assert.assertTrue("Player A is still in game", playerA.isInGame());
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Assert.assertTrue("Player B is still in game", playerB.isInGame());
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assertTappedCount("Island", true, 5);
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}
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}
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@ -1,4 +1,3 @@
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package mage.abilities.common.delayed;
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import mage.constants.Outcome;
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@ -19,7 +18,6 @@ public class PactDelayedTriggeredAbility extends DelayedTriggeredAbility {
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super(new PactEffect(cost));
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}
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public PactDelayedTriggeredAbility(PactDelayedTriggeredAbility ability) {
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super(ability);
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}
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@ -39,8 +37,6 @@ public class PactDelayedTriggeredAbility extends DelayedTriggeredAbility {
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return game.isActivePlayer(this.getControllerId());
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}
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@Override
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public String getRule() {
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return "At the beginning of your next upkeep " + modes.getText();
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@ -49,8 +45,7 @@ public class PactDelayedTriggeredAbility extends DelayedTriggeredAbility {
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class PactEffect extends OneShotEffect {
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private ManaCosts cost;
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private final ManaCosts cost;
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public PactEffect(ManaCosts cost) {
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super(Outcome.Neutral);
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@ -60,7 +55,7 @@ class PactEffect extends OneShotEffect {
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public PactEffect(final PactEffect effect) {
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super(effect);
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this.cost = effect.cost;
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this.cost = effect.cost.copy();
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}
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@Override
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@ -71,10 +66,10 @@ class PactEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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if (player.chooseUse(Outcome.Benefit, "Pay " + cost.getText() + '?', source, game)) {
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if (player != null) {
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if (player.chooseUse(Outcome.Benefit, "Pay " + cost.getText() + '?', source, game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false, null)){
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if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false, null)) {
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return true;
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}
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}
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@ -83,7 +78,4 @@ class PactEffect extends OneShotEffect {
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}
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return false;
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}
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}
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