Implemented Highcliff Felidar

This commit is contained in:
Evan Kranzler 2019-10-12 11:19:31 -04:00
parent 811ab5d69a
commit 1693762fa8
2 changed files with 163 additions and 0 deletions

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@ -0,0 +1,162 @@
package mage.cards.h;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class HighcliffFelidar extends CardImpl {
public HighcliffFelidar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}{W}");
this.subtype.add(SubType.CAT);
this.subtype.add(SubType.BEAST);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
this.addAbility(new EntersBattlefieldTriggeredAbility(new HighcliffFelidarEffect()));
}
private HighcliffFelidar(final HighcliffFelidar card) {
super(card);
}
@Override
public HighcliffFelidar copy() {
return new HighcliffFelidar(this);
}
}
class HighcliffFelidarEffect extends OneShotEffect {
HighcliffFelidarEffect() {
super(Outcome.Benefit);
staticText = "for each opponent, choose a creature with the greatest power " +
"among creatures that player controls. Destroy those creatures.";
}
private HighcliffFelidarEffect(final HighcliffFelidarEffect effect) {
super(effect);
}
@Override
public HighcliffFelidarEffect copy() {
return new HighcliffFelidarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Set<UUID> toDestroy = new HashSet();
game.getOpponents(source.getControllerId())
.stream()
.map(game::getPlayer)
.filter(Objects::nonNull)
.forEachOrdered(opponent -> {
int maxPower = game
.getBattlefield()
.getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, opponent.getId(), game)
.stream()
.map(Permanent::getPower)
.mapToInt(MageInt::getValue)
.max()
.orElse(Integer.MIN_VALUE);
if (maxPower == Integer.MIN_VALUE) {
return;
}
FilterPermanent filter = new FilterCreaturePermanent(
"creature with the greatest power controlled by " + opponent.getName()
);
filter.add(new ControllerIdPredicate(opponent.getId()));
filter.add(new PowerPredicate(ComparisonType.EQUAL_TO, maxPower));
TargetPermanent target = new TargetPermanent(filter);
target.setNotTarget(true);
if (player.choose(outcome, target, source.getSourceId(), game)) {
toDestroy.add(target.getFirstTarget());
}
});
toDestroy.stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.forEachOrdered(permanent -> permanent.destroy(source.getSourceId(), game, false));
return true;
}
}
// I realized after writing all this that the ability doesn't target but I like this code too much to erase it
//enum HighcliffFelidarAdjuster implements TargetAdjuster {
// instance;
//
// private static class HighcliffFelidarPredicate implements Predicate<Permanent> {
// private final UUID controllerId;
//
// private HighcliffFelidarPredicate(UUID controllerId) {
// this.controllerId = controllerId;
// }
//
// @Override
// public boolean apply(Permanent input, Game game) {
// if (input == null || !input.isControlledBy(controllerId) || !input.isCreature()) {
// return false;
// }
// int maxPower = game.getBattlefield()
// .getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, controllerId, game)
// .stream()
// .map(Permanent::getPower)
// .mapToInt(MageInt::getValue)
// .max()
// .orElse(Integer.MIN_VALUE);
// return input.getPower().getValue() >= maxPower;
// }
//
// private static TargetPermanent getTarget(Player player) {
// FilterPermanent filter = new FilterPermanent("creature with the greatest power controlled by " + player.getName());
// filter.add(new HighcliffFelidarPredicate(player.getId()));
// return new TargetPermanent(filter);
// }
// }
//
// @Override
// public void adjustTargets(Ability ability, Game game) {
// ability.getTargets().clear();
// game.getOpponents(ability.getControllerId())
// .stream()
// .map(game::getPlayer)
// .filter(Objects::nonNull)
// .map(HighcliffFelidarPredicate::getTarget)
// .forEachOrdered(ability::addTarget);
// }
//}

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@ -19,6 +19,7 @@ public final class GameNight2019 extends ExpansionSet {
super("Game Night 2019", "GN2", ExpansionSet.buildDate(2019, 11, 15), SetType.SUPPLEMENTAL);
this.hasBasicLands = false; // TODO: change when spoiled
cards.add(new SetCardInfo("Highcliff Felidar", 1, Rarity.MYTHIC, mage.cards.h.HighcliffFelidar.class));
cards.add(new SetCardInfo("Sphinx of Enlightenment", 2, Rarity.MYTHIC, mage.cards.s.SphinxOfEnlightenment.class));
}
}