diff --git a/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java b/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java index 5480c3aeb0..9be52a08e7 100644 --- a/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java +++ b/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java @@ -12,7 +12,7 @@ import java.util.List; */ public final class InnistradMidnightHunt extends ExpansionSet { - private static final List unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Brutal Cathar", "Moonrage Brute", "Tavern Ruffian", "Tavern Smasher", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers"); + private static final List unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Brutal Cathar", "Moonrage Brute", "Curse of Leeches", "Leeching Lurker", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Tavern Ruffian", "Tavern Smasher", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers"); private static final InnistradMidnightHunt instance = new InnistradMidnightHunt(); public static InnistradMidnightHunt getInstance() { @@ -34,10 +34,12 @@ public final class InnistradMidnightHunt extends ExpansionSet { cards.add(new SetCardInfo("Arrogant Outlaw", 84, Rarity.COMMON, mage.cards.a.ArrogantOutlaw.class)); cards.add(new SetCardInfo("Candlelit Cavalry", 175, Rarity.COMMON, mage.cards.c.CandlelitCavalry.class)); cards.add(new SetCardInfo("Champion of the Perished", 91, Rarity.RARE, mage.cards.c.ChampionOfThePerished.class)); + cards.add(new SetCardInfo("Clear Shot", 176, Rarity.UNCOMMON, mage.cards.c.ClearShot.class)); cards.add(new SetCardInfo("Consider", 44, Rarity.COMMON, mage.cards.c.Consider.class)); cards.add(new SetCardInfo("Dawnhart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnhartRejuvenator.class)); cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class)); cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class)); + cards.add(new SetCardInfo("Dissipate", 49, Rarity.UNCOMMON, mage.cards.d.Dissipate.class)); cards.add(new SetCardInfo("Famished Foragers", 138, Rarity.COMMON, mage.cards.f.FamishedForagers.class)); cards.add(new SetCardInfo("Festival Crasher", 140, Rarity.COMMON, mage.cards.f.FestivalCrasher.class)); cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS)); @@ -51,6 +53,7 @@ public final class InnistradMidnightHunt extends ExpansionSet { cards.add(new SetCardInfo("Mountain", 274, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Overgrown Farmland", 265, Rarity.RARE, mage.cards.o.OvergrownFarmland.class)); cards.add(new SetCardInfo("Pestilent Wolf", 192, Rarity.COMMON, mage.cards.p.PestilentWolf.class)); + cards.add(new SetCardInfo("Pithing Needle", 257, Rarity.RARE, mage.cards.p.PithingNeedle.class)); cards.add(new SetCardInfo("Plains", 268, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Play with Fire", 154, Rarity.UNCOMMON, mage.cards.p.PlayWithFire.class)); cards.add(new SetCardInfo("Rockfall Vale", 266, Rarity.RARE, mage.cards.r.RockfallVale.class)); diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index d8f59fd598..20d298f095 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -42178,26 +42178,39 @@ Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strik Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.| Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.| Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.| +Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.| Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}| Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.| Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.| +Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."| +Poppet Sticher|Innistrad: Midnight Hunt|71l|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.| +Poppet Factory|Innistrad: Midnight Hunt|71l|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.| Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}| Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Flash$Flying| Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.| Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.| Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.| +Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.$Daybound| +Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound| Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.| Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.| +Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.| +Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound| +Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound| +Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.| Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.| Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.| Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.| Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.| Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.| Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.| +Flame Channeler|Innistrad: Midnight Hunt|141|U|{1}{R}|Creature - Human Wizard|2|2|When a spell you control deals damage, transform Flame Channeler.| +Embodiment of Flame|Innistrad: Midnight Hunt|141|U||Creature - Elemental Wizard|3|3|Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.${1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.| Geistflame Reservoir|Innistrad: Midnight Hunt|142|R|{2}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.${1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.${1}{R}, {T}: Exile the top card of your library. You may play that card this turn.| Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.| +Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.| Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.| Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound| Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound| @@ -42205,20 +42218,31 @@ Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0 Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound| Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound| Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.| +Clear Shot|Innistrad: Midnight Hunt|176|U|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.| +Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.| Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.| Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.| Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.| Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.| +Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.| Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.| Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."| Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.| Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.| +Bladestitched Skaab|Innistrad: Midnight Hunt|212|U|{U}{B}|Creature - Zombie Soldier|2|3|Other Zombies you control get +1/+0.| +Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Pesant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}| +Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.| Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}| Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}| +Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound| +Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound| Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}| Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound| Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound| +Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.| +The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.| +Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.| Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.| Overgrown Farmland|Innistrad: Midnight Hunt|265|R||Land|||Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {W}.| @@ -42229,6 +42253,7 @@ Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)| Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)| Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)| Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)| +Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.| Can't Stay Away|Innistrad: Midnight Hunt|368|R|{W}{B}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."$Flashback {3}{W}{B}| Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.| Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|