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Implement Machinate + unitTests
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Mage.Sets/src/mage/cards/m/Machinate.java
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71
Mage.Sets/src/mage/cards/m/Machinate.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.m;
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import java.util.UUID;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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/**
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*
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* @author Alexsandr0x
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*/
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public class Machinate extends CardImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("artifacts you control");
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static {
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filter.add(new CardTypePredicate(CardType.ARTIFACT));
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}
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public Machinate(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}{U}");
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// Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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DynamicValue artifactsOnControl = new PermanentsOnBattlefieldCount(filter);
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this.getSpellAbility().addEffect(new LookLibraryAndPickControllerEffect(artifactsOnControl, false, new StaticValue(1), new FilterCard(), Zone.LIBRARY, false, false));
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}
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public Machinate(final Machinate card) {
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super(card);
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}
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@Override
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public Machinate copy() {
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return new Machinate(this);
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}
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}
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@ -96,6 +96,7 @@ public class Darksteel extends ExpansionSet {
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cards.add(new SetCardInfo("Leonin Shikari", 6, Rarity.RARE, mage.cards.l.LeoninShikari.class));
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cards.add(new SetCardInfo("Lich's Tomb", 128, Rarity.RARE, mage.cards.l.LichsTomb.class));
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cards.add(new SetCardInfo("Loxodon Mystic", 7, Rarity.COMMON, mage.cards.l.LoxodonMystic.class));
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cards.add(new SetCardInfo("Machinate", 24, Rarity.COMMON, mage.cards.m.Machinate.class));
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cards.add(new SetCardInfo("Magnetic Flux", 25, Rarity.COMMON, mage.cards.m.MagneticFlux.class));
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cards.add(new SetCardInfo("Memnarch", 129, Rarity.RARE, mage.cards.m.Memnarch.class));
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cards.add(new SetCardInfo("Mephitic Ooze", 47, Rarity.RARE, mage.cards.m.MephiticOoze.class));
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Created by alexsandro on 14/03/17.
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*/
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public class MachinateTest extends CardTestPlayerBase {
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@Test
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public void checkDrawCount() {
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addCard(Zone.BATTLEFIELD, playerA, "Seat of the Synod", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Seat of the Synod", 2);
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// Any number just to have cards to draw
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addCard(Zone.LIBRARY, playerA, "Island", 10);
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addCard(Zone.HAND, playerA, "Machinate", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Machinate");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 1);
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}
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@Test
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public void checkNoDraw() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Seat of the Synod", 2);
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// Any number just to have cards to draw
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addCard(Zone.LIBRARY, playerA, "Island", 10);
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addCard(Zone.HAND, playerA, "Machinate", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Machinate");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 0);
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}
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}
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