[Zen]Fixed Guul Fraz Vampire. Wrong condition

This commit is contained in:
Plopman 2013-07-23 22:34:23 +02:00
parent 839d436f8f
commit 17c27ddcc8

View file

@ -28,18 +28,17 @@
package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.condition.common.TenOrLessLifeCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
@ -48,8 +47,8 @@ import mage.constants.Zone;
*/
public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
private static final String rule1 = "As long as {this} is equipped, it gets +2/+1";
private static final String rule2 = "As long as {this} is equipped, it has intimidate";
private static final String rule1 = "As long as opponent has 10 or less life, {this} gets +2/+1";
private static final String rule2 = "As long as opponent has 10 or less life, {this} has intimidate";
public GuulDrazVampire(UUID ownerId) {
super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
@ -61,9 +60,9 @@ public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT), rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), EquippedCondition.getInstance(), rule2);
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}