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* GUI: added card hints with current and next rooms in card rules (#8012);
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5 changed files with 23 additions and 2 deletions
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@ -667,6 +667,12 @@ public final class ManaSymbols {
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if (replaced.contains(HintUtils.HINT_ICON_REQUIRE)) {
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replaced = replaced.replace(HintUtils.HINT_ICON_REQUIRE, GuiDisplayUtil.getHintIconHtml("require", symbolSize) + " ");
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}
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if (replaced.contains(HintUtils.HINT_ICON_DUNGEON_ROOM_CURRENT)) {
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replaced = replaced.replace(HintUtils.HINT_ICON_DUNGEON_ROOM_CURRENT, GuiDisplayUtil.getHintIconHtml("arrow-right-square-fill-green", symbolSize) + " ");
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}
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if (replaced.contains(HintUtils.HINT_ICON_DUNGEON_ROOM_NEXT)) {
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replaced = replaced.replace(HintUtils.HINT_ICON_DUNGEON_ROOM_NEXT, GuiDisplayUtil.getHintIconHtml("arrow-down-right-square fill-yellow", symbolSize) + " ");
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}
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// ignored data restore
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replaced = replaced
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@ -18,6 +18,8 @@ public class HintUtils {
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public static final String HINT_ICON_BAD = "ICON_BAD";
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public static final String HINT_ICON_RESTRICT = "ICON_RESTRICT";
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public static final String HINT_ICON_REQUIRE = "ICON_REQUIRE";
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public static final String HINT_ICON_DUNGEON_ROOM_CURRENT = "ICON_DUNGEON_ROOM_CURRENT";
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public static final String HINT_ICON_DUNGEON_ROOM_NEXT = "ICON_DUNGEON_ROOM_NEXT";
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//
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public static final String HINT_START_MARK = "<br/><hintstart/>"; // workaround to find hint text in rules list and shows it in html
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@ -34,7 +36,7 @@ public class HintUtils {
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String hex = colorToHtml(color);
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res = String.format("<font color=%s>%s</font>", hex, text);
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} else {
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res = text;
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res = (text == null ? "" : text);
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}
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// icon
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@ -11,6 +11,7 @@ import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.hint.HintUtils;
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import mage.abilities.text.TextPart;
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import mage.cards.FrameStyle;
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import mage.choices.Choice;
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@ -125,7 +126,19 @@ public class Dungeon implements CommandObject {
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"Currently in " + currentRoom.getName() :
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"Not currently in a room"
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) + ")</i>");
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dungeonRooms.stream().map(DungeonRoom::toString).forEach(rules::add);
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dungeonRooms.stream()
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.map(room -> {
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// mark useful rooms by icons
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String prefix = "";
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if (room.equals(currentRoom)) {
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prefix += HintUtils.prepareText(null, null, HintUtils.HINT_ICON_DUNGEON_ROOM_CURRENT);
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}
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if (currentRoom != null && currentRoom.getNextRooms().stream().anyMatch(room::equals)) {
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prefix += HintUtils.prepareText(null, null, HintUtils.HINT_ICON_DUNGEON_ROOM_NEXT);
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}
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return prefix + room;
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})
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.forEach(rules::add);
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return rules;
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}
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