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Awaken - Fixed a problem with the rule text of cards with Awaken.
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1 changed files with 12 additions and 12 deletions
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@ -87,6 +87,7 @@ public class AwakenAbility extends SpellAbility {
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public AwakenAbility(final AwakenAbility ability) {
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super(ability);
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this.awakenValue = ability.awakenValue;
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this.rule = ability.rule;
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}
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@Override
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@ -138,16 +139,15 @@ public class AwakenAbility extends SpellAbility {
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effect.setTargetPointer(fixedTarget);
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return effect.apply(game, source);
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}
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} else { // source should never be null, but we are seeing a lot of NPEs from this section
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if (source == null) {
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logger.fatal("Source was null in AwakenAbility: Create a bug report or fix the source code");
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} else if (source.getTargets() == null) {
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MageObject sourceObj = source.getSourceObject(game);
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if (sourceObj != null) {
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Class<? extends MageObject> sourceClass = sourceObj.getClass();
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if (sourceClass != null) {
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logger.fatal("getTargets was null in AwakenAbility for " + sourceClass.toString() + " : Create a bug report or fix the source code");
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}
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} else // source should never be null, but we are seeing a lot of NPEs from this section
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if (source == null) {
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logger.fatal("Source was null in AwakenAbility: Create a bug report or fix the source code");
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} else if (source.getTargets() == null) {
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MageObject sourceObj = source.getSourceObject(game);
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if (sourceObj != null) {
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Class<? extends MageObject> sourceClass = sourceObj.getClass();
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if (sourceClass != null) {
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logger.fatal("getTargets was null in AwakenAbility for " + sourceClass.toString() + " : Create a bug report or fix the source code");
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}
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}
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}
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