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[MH1] fixed Scale Up that it removes abilities;
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parent
5c49acdb91
commit
1895a33966
2 changed files with 15 additions and 6 deletions
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@ -31,11 +31,11 @@ public final class ScaleUp extends CardImpl {
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this.getSpellAbility().addEffect(new BecomesCreatureTargetEffect(
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new CreatureToken(6, 4, "green Wurm with base power and toughness 6/4")
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.withColor("G").withSubType(SubType.WURM),
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true, false, Duration.EndOfTurn
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true, false, Duration.EndOfTurn, false, true
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).setText("Until end of turn, target creature you control " +
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"becomes a green Wurm with base power and toughness 6/4."));
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this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
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// Overload {4}{G}{G}
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this.addAbility(new OverloadAbility(this, new BecomesCreatureAllEffect(
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new CreatureToken(6, 4, "green Wurm with base power and toughness 6/4")
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@ -21,25 +21,33 @@ public class BecomesCreatureTargetEffect extends ContinuousEffectImpl {
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protected boolean loseAllAbilities;
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protected boolean addStillALandText;
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protected boolean loseName;
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protected boolean keepAbilities;
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public BecomesCreatureTargetEffect(Token token, boolean loseAllAbilities, boolean stillALand, Duration duration) {
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this(token, loseAllAbilities, stillALand, duration, false);
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}
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public BecomesCreatureTargetEffect(Token token, boolean loseAllAbilities, boolean stillALand, Duration duration, boolean loseName) {
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this(token, loseAllAbilities, stillALand, duration, loseName, false);
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}
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/**
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* @param token
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* @param loseAllAbilities loses all subtypes and colors
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* @param loseAllAbilities loses all subtypes, colors and abilities
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* @param stillALand add rule text, "it's still a land"
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* @param loseName permanent lose name and get's it from token
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* @param keepAbilities lose types/colors, but keep abilities (example: Scale Up)
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* @param duration
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*/
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public BecomesCreatureTargetEffect(Token token, boolean loseAllAbilities, boolean stillALand, Duration duration, boolean loseName) {
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public BecomesCreatureTargetEffect(Token token, boolean loseAllAbilities, boolean stillALand, Duration duration, boolean loseName,
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boolean keepAbilities) {
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super(duration, Outcome.BecomeCreature);
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this.token = token;
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this.loseAllAbilities = loseAllAbilities;
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this.addStillALandText = stillALand;
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this.loseName = loseName;
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this.keepAbilities = keepAbilities;
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}
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public BecomesCreatureTargetEffect(final BecomesCreatureTargetEffect effect) {
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@ -48,6 +56,7 @@ public class BecomesCreatureTargetEffect extends ContinuousEffectImpl {
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this.loseAllAbilities = effect.loseAllAbilities;
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this.addStillALandText = effect.addStillALandText;
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this.loseName = effect.loseName;
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this.keepAbilities = effect.keepAbilities;
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}
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@Override
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@ -113,7 +122,7 @@ public class BecomesCreatureTargetEffect extends ContinuousEffectImpl {
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break;
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case AbilityAddingRemovingEffects_6:
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if (loseAllAbilities) {
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if (loseAllAbilities && !keepAbilities) {
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permanent.removeAllAbilities(source.getSourceId(), game);
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}
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if (sublayer == SubLayer.NA) {
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@ -171,7 +180,7 @@ public class BecomesCreatureTargetEffect extends ContinuousEffectImpl {
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sb.append(" each become ");
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} else {
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sb.append("target ").append(target.getTargetName());
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if (loseAllAbilities) {
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if (loseAllAbilities && !keepAbilities) {
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sb.append(" loses all abilities and ");
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}
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sb.append(" becomes a ");
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