From 18b7ca8cbb6b9a4414e2c78a5c4a4edf3485100d Mon Sep 17 00:00:00 2001 From: North Date: Sat, 28 Apr 2012 10:58:49 +0300 Subject: [PATCH] updated mtg-cards-data (includes Avacyn Restored) --- Utils/mtg-cards-data.txt | 529 +++++++++++++++++++++++++++++++-------- 1 file changed, 425 insertions(+), 104 deletions(-) diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index ee6d292e22..af6f4ba693 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -474,26 +474,26 @@ Suffocating Blast|Apocalypse|124|R|{1}{U}{U}{R}|Instant|||Counter target spell a Temporal Spring|Apocalypse|125|C|{1}{G}{U}|Sorcery|||Put target permanent on top of its owner's library.| Vindicate|Apocalypse|126|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Yavimaya's Embrace|Apocalypse|127|R|{5}{G}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has trample.| -Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.| -Ice|Apocalypse|128a|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| +Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| -Fire|Apocalypse|128b|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.| -Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.| -Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.| +Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| +Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| +Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| +Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Helionaut|Apocalypse|13|C|{2}{W}|Creature - Human Soldier|1|2|Flying${1}, {tap}: Add one mana of any color to your mana pool.| -Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.| -Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.| +Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| +Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| -Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.| -Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.| +Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| +Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| -Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.| -Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.| +Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| +Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Brass Herald|Apocalypse|133|U|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Dodecapod|Apocalypse|134|U|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| @@ -695,7 +695,7 @@ Oasis|Arabian Nights|92|U||Land|||{tap}: Prevent the next 1 damage that would be Leonin Abunas|Archenemy|1|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Beacon of Unrest|Archenemy|10|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Watchwolf|Archenemy|100|U|{G}{W}|Creature - Wolf|3|3|| -Wax|Archenemy|101a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.| +Wax|Archenemy|101a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Archenemy|101b|U|{W}|Instant|||$Destroy target enchantment.| AEther Spellbomb|Archenemy|102|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Azorius Signet|Archenemy|103|C|{2}|Artifact|||{1}, {tap}: Add {W}{U} to your mana pool.| @@ -843,6 +843,250 @@ Torrent of Souls|Archenemy|96|U|{4}{BR}|Sorcery|||Return up to one target creatu Unbender Tine|Archenemy|97|U|{2}{W}{U}|Artifact|||{tap}: Untap another target permanent.| Unmake|Archenemy|98|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Vampiric Dragon|Archenemy|99|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| +Angel of Glory's Rise|Avacyn Restored|1|R|{5}{W}{W}|Creature - Angel|4|6|Flying$When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.| +Cathars' Crusade|Avacyn Restored|10|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| +Essence Harvest|Avacyn Restored|100|C|{2}{B}|Sorcery|||Target player loses X life and you gain X life, where X is the greatest power among creatures you control.| +Evernight Shade|Avacyn Restored|101|U|{3}{B}|Creature - Shade|1|1|{B}: Evernight Shade gets +1/+1 until end of turn.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Exquisite Blood|Avacyn Restored|102|R|{4}{B}|Enchantment|||Whenever an opponent loses life, you gain that much life.| +Ghoulflesh|Avacyn Restored|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.| +Gloom Surgeon|Avacyn Restored|104|R|{1}{B}|Creature - Spirit|2|1|If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.| +Grave Exchange|Avacyn Restored|105|C|{4}{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand. Target player sacrifices a creature.| +Griselbrand|Avacyn Restored|106|M|{4}{B}{B}{B}{B}|Legendary Creature - Demon|7|7|Flying, lifelink$Pay 7 life: Draw seven cards.| +Harvester of Souls|Avacyn Restored|107|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| +Homicidal Seclusion|Avacyn Restored|108|U|{4}{B}|Enchantment|||As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.| +Human Frailty|Avacyn Restored|109|U|{B}|Instant|||Destroy target Human creature.| +Cathedral Sanctifier|Avacyn Restored|11|C|{W}|Creature - Human Cleric|1|1|When Cathedral Sanctifier enters the battlefield, you gain 3 life.| +Hunted Ghoul|Avacyn Restored|110|C|{B}|Creature - Zombie|1|2|Hunted Ghoul can't block Humans.| +Killing Wave|Avacyn Restored|111|R|{X}{B}|Sorcery|||For each creature, its controller sacrifices it unless he or she pays X life.| +Maalfeld Twins|Avacyn Restored|112|U|{5}{B}|Creature - Zombie|4|4|When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.| +Marrow Bats|Avacyn Restored|113|U|{4}{B}|Creature - Bat Skeleton|4|1|Flying$Pay 4 life: Regenerate Marrow Bats.| +Mental Agony|Avacyn Restored|114|C|{3}{B}|Sorcery|||Target player discards two cards and loses 2 life.| +Necrobite|Avacyn Restored|115|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| +Polluted Dead|Avacyn Restored|116|C|{4}{B}|Creature - Zombie|3|3|When Polluted Dead dies, destroy target land.| +Predator's Gambit|Avacyn Restored|117|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.$Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| +Renegade Demon|Avacyn Restored|118|C|{3}{B}{B}|Creature - Demon|5|3|| +Searchlight Geist|Avacyn Restored|119|C|{2}{B}|Creature - Spirit|2|1|Flying${3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| +Cloudshift|Avacyn Restored|12|C|{W}|Instant|||Exile target creature you control, then return that card to the battlefield under your control.| +Soulcage Fiend|Avacyn Restored|120|C|{1}{B}{B}|Creature - Demon|3|2|When Soulcage Fiend dies, each player loses 3 life.| +Treacherous Pit-Dweller|Avacyn Restored|121|R|{B}{B}|Creature - Demon|4|3|When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Triumph of Cruelty|Avacyn Restored|122|U|{2}{B}|Enchantment|||At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.| +Undead Executioner|Avacyn Restored|123|C|{3}{B}|Creature - Zombie|2|2|When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.| +Unhallowed Pact|Avacyn Restored|124|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| +Aggravate|Avacyn Restored|125|U|{3}{R}{R}|Instant|||Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.| +Archwing Dragon|Avacyn Restored|126|R|{2}{R}{R}|Creature - Dragon|4|4|Flying, haste$At the beginning of the end step, return Archwing Dragon to its owner's hand.| +Banners Raised|Avacyn Restored|127|C|{R}|Instant|||Creatures you control get +1/+0 until end of turn.| +Battle Hymn|Avacyn Restored|128|C|{1}{R}|Instant|||Add {R} to your mana pool for each creature you control.| +Bonfire of the Damned|Avacyn Restored|129|M|{X}{X}{R}|Sorcery|||Bonfire of the Damned deals X damage to target player and each creature he or she controls.$Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Commander's Authority|Avacyn Restored|13|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."| +Burn at the Stake|Avacyn Restored|130|R|{2}{R}{R}{R}|Sorcery|||As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.$Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.| +Dangerous Wager|Avacyn Restored|131|C|{1}{R}|Instant|||Discard your hand, then draw two cards.| +Demolish|Avacyn Restored|132|C|{3}{R}|Sorcery|||Destroy target artifact or land.| +Dual Casting|Avacyn Restored|133|R|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{R}, {tap}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."| +Falkenrath Exterminator|Avacyn Restored|134|U|{1}{R}|Creature - Vampire Archer|1|1|Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.${2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.| +Fervent Cathar|Avacyn Restored|135|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| +Gang of Devils|Avacyn Restored|136|U|{5}{R}|Creature - Devil|3|3|When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| +Guise of Fire|Avacyn Restored|137|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/-1 and attacks each turn if able.| +Hanweir Lancer|Avacyn Restored|138|C|{2}{R}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Hanweir Lancer is paired with another creature, both creatures have first strike.| +Havengul Vampire|Avacyn Restored|139|U|{3}{R}|Creature - Vampire|2|2|Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.$Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.| +Cursebreak|Avacyn Restored|14|C|{1}{W}|Instant|||Destroy target enchantment. You gain 2 life.| +Heirs of Stromkirk|Avacyn Restored|140|C|{2}{R}{R}|Creature - Vampire|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.| +Hound of Griselbrand|Avacyn Restored|141|R|{2}{R}{R}|Creature - Elemental Hound|2|2|Double strike$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Kessig Malcontents|Avacyn Restored|142|U|{2}{R}|Creature - Human Warrior|3|1|When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.| +Kruin Striker|Avacyn Restored|143|C|{1}{R}|Creature - Human Warrior|2|1|Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.| +Lightning Mauler|Avacyn Restored|144|U|{1}{R}|Creature - Human Berserker|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Lightning Mauler is paired with another creature, both creatures have haste.| +Lightning Prowess|Avacyn Restored|145|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste and "{tap}: This creature deals 1 damage to target creature or player."| +Mad Prophet|Avacyn Restored|146|C|{3}{R}|Creature - Human Shaman|2|2|Haste${tap}, Discard a card: Draw a card.| +Malicious Intent|Avacyn Restored|147|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Target creature can't block this turn."| +Malignus|Avacyn Restored|148|M|{3}{R}{R}|Creature - Elemental Spirit|*|*|Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.$Damage that would be dealt by Malignus can't be prevented.| +Pillar of Flame|Avacyn Restored|149|C|{R}|Sorcery|||Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.| +Defang|Avacyn Restored|15|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt by enchanted creature.| +Raging Poltergeist|Avacyn Restored|150|C|{4}{R}|Creature - Spirit|6|1|| +Reforge the Soul|Avacyn Restored|151|R|{3}{R}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.$Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Riot Ringleader|Avacyn Restored|152|C|{2}{R}|Creature - Human Warrior|2|2|Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.| +Rite of Ruin|Avacyn Restored|153|R|{5}{R}{R}|Sorcery|||Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.| +Rush of Blood|Avacyn Restored|154|U|{2}{R}|Instant|||Target creature gets +X/+0 until end of turn, where X is its power.| +Scalding Devil|Avacyn Restored|155|C|{1}{R}|Creature - Devil|1|1|{2}{R}: Scalding Devil deals 1 damage to target player.| +Somberwald Vigilante|Avacyn Restored|156|C|{R}|Creature - Human Warrior|1|1|Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.| +Stonewright|Avacyn Restored|157|U|{R}|Creature - Human Shaman|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."| +Thatcher Revolt|Avacyn Restored|158|C|{2}{R}|Sorcery|||Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.| +Thunderbolt|Avacyn Restored|159|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| +Defy Death|Avacyn Restored|16|U|{3}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.| +Thunderous Wrath|Avacyn Restored|160|U|{4}{R}{R}|Instant|||Thunderous Wrath deals 5 damage to target creature or player.$Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Tibalt, the Fiend-Blooded|Avacyn Restored|161|M|{R}{R}|Planeswalker - Tibalt|||+1: Draw a card, then discard a card at random.$-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.$-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.| +Tyrant of Discord|Avacyn Restored|162|R|{4}{R}{R}{R}|Creature - Elemental|7|7|When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.| +Uncanny Speed|Avacyn Restored|163|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains haste until end of turn.| +Vexing Devil|Avacyn Restored|164|R|{R}|Creature - Devil|4|3|When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.| +Vigilante Justice|Avacyn Restored|165|U|{3}{R}|Enchantment|||Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.| +Zealous Conscripts|Avacyn Restored|166|R|{4}{R}|Creature - Human Warrior|3|3|Haste$When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.| +Abundant Growth|Avacyn Restored|167|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color to your mana pool."| +Blessings of Nature|Avacyn Restored|168|U|{4}{G}|Sorcery|||Distribute four +1/+1 counters among any number of target creatures.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Borderland Ranger|Avacyn Restored|169|C|{2}{G}|Creature - Human Scout|2|2|When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| +Devout Chaplain|Avacyn Restored|17|U|{2}{W}|Creature - Human Cleric|2|2|{tap}, Tap two untapped Humans you control: Exile target artifact or enchantment.| +Bower Passage|Avacyn Restored|170|U|{1}{G}|Enchantment|||Creatures with flying can't block creatures you control.| +Champion of Lambholt|Avacyn Restored|171|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| +Craterhoof Behemoth|Avacyn Restored|172|M|{5}{G}{G}{G}|Creature - Beast|5|5|Haste$When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.| +Descendants' Path|Avacyn Restored|173|R|{2}{G}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.| +Diregraf Escort|Avacyn Restored|174|C|{G}|Creature - Human Cleric|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.| +Druid's Familiar|Avacyn Restored|175|U|{3}{G}|Creature - Bear|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.| +Druids' Repository|Avacyn Restored|176|R|{1}{G}{G}|Enchantment|||Whenever a creature you control attacks, put a charge counter on Druids' Repository.$Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.| +Eaten by Spiders|Avacyn Restored|177|U|{2}{G}|Instant|||Destroy target creature with flying and all Equipment attached to that creature.| +Flowering Lumberknot|Avacyn Restored|178|C|{3}{G}|Creature - Treefolk|5|5|Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.| +Geist Trappers|Avacyn Restored|179|C|{4}{G}|Creature - Human Warrior|3|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Geist Trappers is paired with another creature, both creatures have reach.| +Divine Deflection|Avacyn Restored|18|R|{X}{W}|Instant|||Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.| +Gloomwidow|Avacyn Restored|180|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| +Grounded|Avacyn Restored|181|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature loses flying.| +Howlgeist|Avacyn Restored|182|U|{5}{G}|Creature - Spirit Wolf|4|2|Creatures with power less than Howlgeist's power can't block it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Joint Assault|Avacyn Restored|183|C|{G}|Instant|||Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.| +Lair Delve|Avacyn Restored|184|C|{2}{G}|Sorcery|||Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.| +Natural End|Avacyn Restored|185|C|{2}{G}|Instant|||Destroy target artifact or enchantment. You gain 3 life.| +Nettle Swine|Avacyn Restored|186|C|{3}{G}|Creature - Boar|4|3|| +Nightshade Peddler|Avacyn Restored|187|C|{1}{G}|Creature - Human Druid|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.| +Pathbreaker Wurm|Avacyn Restored|188|C|{4}{G}{G}|Creature - Wurm|6|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.| +Primal Surge|Avacyn Restored|189|M|{8}{G}{G}|Sorcery|||Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.| +Emancipation Angel|Avacyn Restored|19|U|{1}{W}{W}|Creature - Angel|3|3|Flying$When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.| +Rain of Thorns|Avacyn Restored|190|U|{4}{G}{G}|Sorcery|||Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.| +Revenge of the Hunted|Avacyn Restored|191|R|{4}{G}{G}|Sorcery|||Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Sheltering Word|Avacyn Restored|192|C|{1}{G}|Instant|||Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)| +Snare the Skies|Avacyn Restored|193|C|{G}|Instant|||Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)| +Somberwald Sage|Avacyn Restored|194|R|{2}{G}|Creature - Human Druid|0|1|{tap}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.| +Soul of the Harvest|Avacyn Restored|195|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| +Terrifying Presence|Avacyn Restored|196|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt by creatures other than target creature this turn.| +Timberland Guide|Avacyn Restored|197|C|{1}{G}|Creature - Human Scout|1|1|When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.| +Triumph of Ferocity|Avacyn Restored|198|U|{2}{G}|Enchantment|||At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.| +Trusted Forcemage|Avacyn Restored|199|C|{2}{G}|Creature - Human Shaman|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.| +Angel of Jubilation|Avacyn Restored|2|R|{1}{W}{W}{W}|Creature - Angel|3|3|Flying$Other nonblack creatures you control get +1/+1.$Players can't pay life or sacrifice creatures to cast spells or activate abilities.| +Entreat the Angels|Avacyn Restored|20|M|{X}{X}{W}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Ulvenwald Tracker|Avacyn Restored|200|R|{G}|Creature - Human Shaman|1|1|{1}{G}, {tap}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)| +Vorstclaw|Avacyn Restored|201|U|{4}{G}{G}|Creature - Elemental Horror|7|7|| +Wandering Wolf|Avacyn Restored|202|C|{1}{G}|Creature - Wolf|2|1|Creatures with power less than Wandering Wolf's power can't block it.| +Wild Defiance|Avacyn Restored|203|R|{2}{G}|Enchantment|||Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.| +Wildwood Geist|Avacyn Restored|204|C|{4}{G}|Creature - Spirit|3|3|Wildwood Geist gets +2/+2 as long as it's your turn.| +Wolfir Avenger|Avacyn Restored|205|U|{1}{G}{G}|Creature - Wolf Warrior|3|3|Flash (You may cast this spell any time you could cast an instant.)${1}{G}: Regenerate Wolfir Avenger.| +Wolfir Silverheart|Avacyn Restored|206|R|{3}{G}{G}|Creature - Wolf Warrior|4|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.| +Yew Spirit|Avacyn Restored|207|U|{4}{G}|Creature - Spirit Treefolk|3|3|{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.| +Bruna, Light of Alabaster|Avacyn Restored|208|M|{3}{W}{W}{U}|Legendary Creature - Angel|5|5|Flying, vigilance$Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.| +Gisela, Blade of Goldnight|Avacyn Restored|209|M|{4}{R}{W}{W}|Legendary Creature - Angel|5|5|Flying, first strike$If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.$If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.| +Farbog Explorer|Avacyn Restored|21|C|{2}{W}|Creature - Human Scout|2|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| +Sigarda, Host of Herons|Avacyn Restored|210|M|{2}{G}{W}{W}|Legendary Creature - Angel|5|5|Flying, hexproof$Spells and abilities your opponents control can't cause you to sacrifice permanents.| +Angel's Tomb|Avacyn Restored|211|U|{3}|Artifact|||Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.| +Angelic Armaments|Avacyn Restored|212|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.$Equip {4}| +Bladed Bracers|Avacyn Restored|213|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human or an Angel, it has vigilance.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| +Conjurer's Closet|Avacyn Restored|214|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| +Gallows at Willow Hill|Avacyn Restored|215|R|{3}|Artifact|||{3}, {tap}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| +Haunted Guardian|Avacyn Restored|216|U|{2}|Artifact Creature - Construct|2|1|Defender, first strike| +Moonsilver Spear|Avacyn Restored|217|R|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.$Equip {4}| +Narstad Scrapper|Avacyn Restored|218|C|{5}|Artifact Creature - Construct|3|3|{2}: Narstad Scrapper gets +1/+0 until end of turn.| +Otherworld Atlas|Avacyn Restored|219|R|{4}|Artifact|||{tap}: Put a charge counter on Otherworld Atlas.${tap}: Each player draws a card for each charge counter on Otherworld Atlas.| +Goldnight Commander|Avacyn Restored|22|U|{3}{W}|Creature - Human Cleric Soldier|2|2|Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| +Scroll of Avacyn|Avacyn Restored|220|C|{1}|Artifact|||{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.| +Scroll of Griselbrand|Avacyn Restored|221|C|{1}|Artifact|||{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.| +Tormentor's Trident|Avacyn Restored|222|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and attacks each turn if able.$Equip {3}| +Vanguard's Shield|Avacyn Restored|223|C|{2}|Artifact - Equipment|||Equipped creature gets +0/+3 and can block an additional creature.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| +Vessel of Endless Rest|Avacyn Restored|224|U|{3}|Artifact|||When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.${tap}: Add one mana of any color to your mana pool.| +Alchemist's Refuge|Avacyn Restored|225|R||Land|||{tap}: Add {1} to your mana pool.${G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.| +Cavern of Souls|Avacyn Restored|226|R||Land|||As Cavern of Souls enters the battlefield, choose a creature type.${tap}: Add {1} to your mana pool.${tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.| +Desolate Lighthouse|Avacyn Restored|227|R||Land|||{tap}: Add {1} to your mana pool.${1}{U}{R}, {tap}: Draw a card, then discard a card.| +Seraph Sanctuary|Avacyn Restored|228|C||Land|||When Seraph Sanctuary enters the battlefield, you gain 1 life.$Whenever an Angel enters the battlefield under your control, you gain 1 life.${tap}: Add {1} to your mana pool.| +Slayers' Stronghold|Avacyn Restored|229|R||Land|||{tap}: Add {1} to your mana pool.${R}{W}, {tap}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.| +Goldnight Redeemer|Avacyn Restored|23|U|{4}{W}{W}|Creature - Angel|4|4|Flying$When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.| +Plains|Avacyn Restored|230|L||Basic Land - Plains|||W| +Plains|Avacyn Restored|231|L||Basic Land - Plains|||W| +Plains|Avacyn Restored|232|L||Basic Land - Plains|||W| +Island|Avacyn Restored|233|L||Basic Land - Island|||U| +Island|Avacyn Restored|234|L||Basic Land - Island|||U| +Island|Avacyn Restored|235|L||Basic Land - Island|||U| +Swamp|Avacyn Restored|236|L||Basic Land - Swamp|||B| +Swamp|Avacyn Restored|237|L||Basic Land - Swamp|||B| +Swamp|Avacyn Restored|238|L||Basic Land - Swamp|||B| +Mountain|Avacyn Restored|239|L||Basic Land - Mountain|||R| +Herald of War|Avacyn Restored|24|R|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Herald of War attacks, put a +1/+1 counter on it.$Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.| +Mountain|Avacyn Restored|240|L||Basic Land - Mountain|||R| +Mountain|Avacyn Restored|241|L||Basic Land - Mountain|||R| +Forest|Avacyn Restored|242|L||Basic Land - Forest|||G| +Forest|Avacyn Restored|243|L||Basic Land - Forest|||G| +Forest|Avacyn Restored|244|L||Basic Land - Forest|||G| +Holy Justiciar|Avacyn Restored|25|U|{3}{W}|Creature - Human Cleric|2|1|{2}{W}, {tap}: Tap target creature. If that creature is a Zombie, exile it.| +Leap of Faith|Avacyn Restored|26|C|{2}{W}|Instant|||Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.| +Midnight Duelist|Avacyn Restored|27|C|{W}|Creature - Human Soldier|1|2|Protection from Vampires| +Midvast Protector|Avacyn Restored|28|C|{3}{W}|Creature - Human Wizard|2|3|When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.| +Moonlight Geist|Avacyn Restored|29|C|{2}{W}|Creature - Spirit|2|1|Flying${3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.| +Angel's Mercy|Avacyn Restored|3|C|{2}{W}{W}|Instant|||You gain 7 life.| +Moorland Inquisitor|Avacyn Restored|30|C|{1}{W}|Creature - Human Soldier|2|2|{2}{W}: Moorland Inquisitor gains first strike until end of turn.| +Nearheath Pilgrim|Avacyn Restored|31|U|{1}{W}|Creature - Human Cleric|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.| +Restoration Angel|Avacyn Restored|32|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| +Riders of Gavony|Avacyn Restored|33|R|{2}{W}{W}|Creature - Human Knight|3|3|Vigilance$As Riders of Gavony enters the battlefield, choose a creature type.$Human creatures you control have protection from creatures of the chosen type.| +Righteous Blow|Avacyn Restored|34|C|{W}|Instant|||Righteous Blow deals 2 damage to target attacking or blocking creature.| +Seraph of Dawn|Avacyn Restored|35|C|{2}{W}{W}|Creature - Angel|2|4|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| +Silverblade Paladin|Avacyn Restored|36|R|{1}{W}{W}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Silverblade Paladin is paired with another creature, both creatures have double strike.| +Spectral Gateguards|Avacyn Restored|37|C|{4}{W}|Creature - Spirit Soldier|2|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.| +Terminus|Avacyn Restored|38|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Thraben Valiant|Avacyn Restored|39|C|{1}{W}|Creature - Human Soldier|2|1|Vigilance| +Angelic Wall|Avacyn Restored|4|C|{1}{W}|Creature - Wall|0|4|Defender, flying| +Voice of the Provinces|Avacyn Restored|40|C|{4}{W}{W}|Creature - Angel|3|3|Flying$When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.| +Zealous Strike|Avacyn Restored|41|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains first strike until end of turn.| +Alchemist's Apprentice|Avacyn Restored|42|C|{1}{U}|Creature - Human Wizard|1|1|Sacrifice Alchemist's Apprentice: Draw a card.| +Amass the Components|Avacyn Restored|43|C|{3}{U}|Sorcery|||Draw three cards, then put a card from your hand on the bottom of your library.| +Arcane Melee|Avacyn Restored|44|R|{4}{U}|Enchantment|||Instant and sorcery spells cost {2} less to cast.| +Captain of the Mists|Avacyn Restored|45|R|{2}{U}|Creature - Human Wizard|2|3|Whenever another Human enters the battlefield under your control, untap Captain of the Mists.${1}{U}, {tap}: You may tap or untap target permanent.| +Crippling Chill|Avacyn Restored|46|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| +Deadeye Navigator|Avacyn Restored|47|R|{4}{U}{U}|Creature - Spirit|5|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."| +Devastation Tide|Avacyn Restored|48|R|{3}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Dreadwaters|Avacyn Restored|49|C|{3}{U}|Sorcery|||Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.| +Archangel|Avacyn Restored|5|U|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| +Elgaud Shieldmate|Avacyn Restored|50|C|{3}{U}|Creature - Human Soldier|2|3|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)| +Favorable Winds|Avacyn Restored|51|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| +Fettergeist|Avacyn Restored|52|U|{2}{U}|Creature - Spirit|3|4|Flying$At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.| +Fleeting Distraction|Avacyn Restored|53|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| +Galvanic Alchemist|Avacyn Restored|54|C|{2}{U}|Creature - Human Wizard|1|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."| +Geist Snatch|Avacyn Restored|55|C|{2}{U}{U}|Instant|||Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.| +Ghostform|Avacyn Restored|56|C|{1}{U}|Sorcery|||Up to two target creatures are unblockable this turn.| +Ghostly Flicker|Avacyn Restored|57|C|{2}{U}|Instant|||Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.| +Ghostly Touch|Avacyn Restored|58|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."| +Gryff Vanguard|Avacyn Restored|59|C|{4}{U}|Creature - Human Knight|3|2|Flying$When Gryff Vanguard enters the battlefield, draw a card.| +Avacyn, Angel of Hope|Avacyn Restored|6|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance$Avacyn, Angel of Hope and other permanents you control are indestructible.| +Havengul Skaab|Avacyn Restored|60|C|{5}{U}|Creature - Zombie Horror|4|5|Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.| +Infinite Reflection|Avacyn Restored|61|R|{5}{U}|Enchantment - Aura|||Enchant creature$When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.$Nontoken creatures you control enter the battlefield as a copy of enchanted creature.| +Into the Void|Avacyn Restored|62|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| +Latch Seeker|Avacyn Restored|63|U|{1}{U}{U}|Creature - Spirit|3|1|Latch Seeker is unblockable.| +Lone Revenant|Avacyn Restored|64|R|{3}{U}{U}|Creature - Spirit|4|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| +Lunar Mystic|Avacyn Restored|65|R|{2}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.| +Mass Appeal|Avacyn Restored|66|U|{2}{U}|Sorcery|||Draw a card for each Human you control.| +Mist Raven|Avacyn Restored|67|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| +Misthollow Griffin|Avacyn Restored|68|M|{2}{U}{U}|Creature - Griffin|3|3|Flying$You may cast Misthollow Griffin from exile.| +Nephalia Smuggler|Avacyn Restored|69|U|{U}|Creature - Human Rogue|1|1|{3}{U}, {tap}: Exile another target creature you control, then return that card to the battlefield under your control.| +Banishing Stroke|Avacyn Restored|7|U|{5}{W}|Instant|||Put target artifact, creature, or enchantment on the bottom of its owner's library.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Outwit|Avacyn Restored|70|C|{U}|Instant|||Counter target spell that targets a player.| +Peel from Reality|Avacyn Restored|71|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| +Rotcrown Ghoul|Avacyn Restored|72|C|{4}{U}|Creature - Zombie|3|3|When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.| +Scrapskin Drake|Avacyn Restored|73|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.| +Second Guess|Avacyn Restored|74|U|{1}{U}|Instant|||Counter target spell that's the second spell cast this turn.| +Spectral Prison|Avacyn Restored|75|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.| +Spirit Away|Avacyn Restored|76|R|{5}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has flying.| +Stern Mentor|Avacyn Restored|77|U|{3}{U}|Creature - Human Wizard|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stern Mentor is paired with another creature, each of those creatures has "{tap}: Target player puts the top two cards of his or her library into his or her graveyard."| +Stolen Goods|Avacyn Restored|78|R|{3}{U}|Sorcery|||Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.| +Tamiyo, the Moon Sage|Avacyn Restored|79|M|{3}{U}{U}|Planeswalker - Tamiyo|||+1: Tap target permanent. It doesn't untap during its controller's next untap step.$-2: Draw a card for each tapped creature target player controls.$-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."| +Builder's Blessing|Avacyn Restored|8|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| +Tandem Lookout|Avacyn Restored|80|U|{2}{U}|Creature - Human Scout|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."| +Temporal Mastery|Avacyn Restored|81|M|{5}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Temporal Mastery.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Vanishment|Avacyn Restored|82|U|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.$Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| +Wingcrafter|Avacyn Restored|83|C|{U}|Creature - Human Wizard|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wingcrafter is paired with another creature, both creatures have flying.| +Appetite for Brains|Avacyn Restored|84|U|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.| +Barter in Blood|Avacyn Restored|85|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| +Blood Artist|Avacyn Restored|86|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| +Bloodflow Connoisseur|Avacyn Restored|87|C|{2}{B}|Creature - Vampire|1|1|Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.| +Bone Splinters|Avacyn Restored|88|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| +Butcher Ghoul|Avacyn Restored|89|C|{1}{B}|Creature - Zombie|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Call to Serve|Avacyn Restored|9|C|{1}{W}|Enchantment - Aura|||Enchant nonblack creature$Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.| +Corpse Traders|Avacyn Restored|90|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| +Crypt Creeper|Avacyn Restored|91|C|{1}{B}|Creature - Zombie|2|1|Sacrifice Crypt Creeper: Exile target card from a graveyard.| +Dark Impostor|Avacyn Restored|92|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.$Dark Impostor has all activated abilities of all creature cards exiled with it.| +Death Wind|Avacyn Restored|93|C|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| +Demonic Rising|Avacyn Restored|94|R|{3}{B}{B}|Enchantment|||At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.| +Demonic Taskmaster|Avacyn Restored|95|U|{2}{B}|Creature - Demon|4|3|Flying$At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.| +Demonlord of Ashmouth|Avacyn Restored|96|R|{2}{B}{B}|Creature - Demon|5|4|Flying$When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| +Descent into Madness|Avacyn Restored|97|M|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.| +Dread Slaver|Avacyn Restored|98|R|{3}{B}{B}|Creature - Zombie Horror|3|5|Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| +Driver of the Dead|Avacyn Restored|99|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Abyssal Specter|Battle Royale Box Set|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Broken Fall|Battle Royale Box Set|10|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| Wrath of God|Battle Royale Box Set|100|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| @@ -1095,7 +1339,7 @@ Torrent of Stone|Betrayers of Kamigawa|119|C|{3}{R}|Instant - Arcane|||Torrent o Kami of the Honored Dead|Betrayers of Kamigawa|12|U|{5}{W}{W}|Creature - Spirit|3|5|Flying$Whenever Kami of the Honored Dead is dealt damage, you gain that much life.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Twist Allegiance|Betrayers of Kamigawa|120|R|{6}{R}|Sorcery|||You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.| Body of Jukai|Betrayers of Kamigawa|121|U|{7}{G}{G}|Creature - Spirit|8|5|Trample$Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)| -Budoka Pupil|Betrayers of Kamigawa|122|U|{1}{G}{G}|Creature - Human Monk|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.$At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.| +Budoka Pupil|Betrayers of Kamigawa|122|U|{1}{G}{G}|Creature - Human Monk|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.$At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.$| Child of Thorns|Betrayers of Kamigawa|123|C|{G}|Creature - Spirit|1|1|Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.| Enshrined Memories|Betrayers of Kamigawa|124|R|{X}{G}|Sorcery|||Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.| Forked-Branch Garami|Betrayers of Kamigawa|125|U|{3}{G}{G}|Creature - Spirit|4|4|Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)| @@ -1167,7 +1411,7 @@ Heed the Mists|Betrayers of Kamigawa|36|U|{3}{U}{U}|Sorcery - Arcane|||Put the t Higure, the Still Wind|Betrayers of Kamigawa|37|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature is unblockable this turn.| Jetting Glasskite|Betrayers of Kamigawa|38|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Kaijin of the Vanishing Touch|Betrayers of Kamigawa|39|U|{1}{U}|Creature - Spirit|0|3|Defender (This creature can't attack.)$Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| -Faithful Squire|Betrayers of Kamigawa|3a|U|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.$At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.| +Faithful Squire|Betrayers of Kamigawa|3a|U|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.$At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.$| Kaiso, Memory of Loyalty|Betrayers of Kamigawa|3b|U|{1}{W}{W}|Legendary Creature - Spirit|3|4|Flying$Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.| Final Judgment|Betrayers of Kamigawa|4|R|{4}{W}{W}|Sorcery|||Exile all creatures.| Kira, Great Glass-Spinner|Betrayers of Kamigawa|40|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."| @@ -1234,7 +1478,7 @@ Blademane Baku|Betrayers of Kamigawa|95|C|{1}{R}|Creature - Spirit|1|1|Whenever Blazing Shoal|Betrayers of Kamigawa|96|R|{X}{R}{R}|Instant - Arcane|||You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.$Target creature gets +X/+0 until end of turn.| Clash of Realities|Betrayers of Kamigawa|97|R|{3}{R}|Enchantment|||All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."$Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."| Crack the Earth|Betrayers of Kamigawa|98|C|{R}|Sorcery - Arcane|||Each player sacrifices a permanent.| -Cunning Bandit|Betrayers of Kamigawa|99|U|{1}{R}{R}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.$At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.| +Cunning Bandit|Betrayers of Kamigawa|99|U|{1}{R}{R}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.$At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.$| Blessed Breath|Champions of Kamigawa|1|C|{W}|Instant - Arcane|||Target creature you control gains protection from the color of your choice until end of turn.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Ghostly Prison|Champions of Kamigawa|10|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Wandering Ones|Champions of Kamigawa|100|C|{U}|Creature - Spirit|1|1|| @@ -1268,11 +1512,11 @@ Midnight Covenant|Champions of Kamigawa|125|C|{1}{B}|Enchantment - Aura|||Enchan Myojin of Night's Reach|Champions of Kamigawa|126|R|{5}{B}{B}{B}|Legendary Creature - Spirit|5|2|Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.| Nezumi Bone-Reader|Champions of Kamigawa|127|U|{1}{B}|Creature - Rat Shaman|1|1|{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Nezumi Cutthroat|Champions of Kamigawa|128|C|{1}{B}|Creature - Rat Warrior|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Nezumi Cutthroat can't block.| -Nezumi Graverobber|Champions of Kamigawa|129a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.| +Nezumi Graverobber|Champions of Kamigawa|129a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Champions of Kamigawa|129b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Hold the Line|Champions of Kamigawa|13|R|{1}{W}{W}|Instant|||Blocking creatures get +7/+7 until end of turn.| Nezumi Ronin|Champions of Kamigawa|130|C|{2}{B}|Creature - Rat Samurai|3|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| -Nezumi Shortfang|Champions of Kamigawa|131a|R|{1}{B}|Creature - Rat Rogue|1|1|{1}{B}, {tap}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.| +Nezumi Shortfang|Champions of Kamigawa|131a|R|{1}{B}|Creature - Rat Rogue|1|1|{1}{B}, {tap}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.$| Stabwhisker the Odious|Champions of Kamigawa|131b|R|{1}{B}|Legendary Creature - Rat Shaman|3|3|At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.| Night Dealings|Champions of Kamigawa|132|R|{2}{B}{B}|Enchantment|||Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.${2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.| Night of Souls' Betrayal|Champions of Kamigawa|133|R|{2}{B}{B}|Legendary Enchantment|||All creatures get -1/-1.| @@ -1297,7 +1541,7 @@ Horizon Seed|Champions of Kamigawa|15|U|{4}{W}|Creature - Spirit|2|1|Whenever yo Wicked Akuba|Champions of Kamigawa|150|C|{B}{B}|Creature - Spirit|2|2|{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.| Akki Avalanchers|Champions of Kamigawa|151|C|{R}|Creature - Goblin Warrior|1|1|Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.| Akki Coalflinger|Champions of Kamigawa|152|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {tap}: Attacking creatures gain first strike until end of turn.| -Akki Lavarunner|Champions of Kamigawa|153a|R|{3}{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Akki Lavarunner deals damage to an opponent, flip it.| +Akki Lavarunner|Champions of Kamigawa|153a|R|{3}{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Akki Lavarunner deals damage to an opponent, flip it.$| Tok-Tok, Volcano Born|Champions of Kamigawa|153b|R|{3}{R}|Legendary Creature - Goblin Shaman|2|2|Protection from red$If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.| Akki Rockspeaker|Champions of Kamigawa|154|C|{1}{R}|Creature - Goblin Shaman|1|1|When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.| Akki Underminer|Champions of Kamigawa|155|U|{3}{R}|Creature - Goblin Rogue Shaman|1|1|Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.| @@ -1321,7 +1565,7 @@ Indomitable Will|Champions of Kamigawa|17|C|{1}{W}|Enchantment - Aura|||Flash$En Hanabi Blast|Champions of Kamigawa|170|U|{1}{R}{R}|Instant|||Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.| Hearth Kami|Champions of Kamigawa|171|C|{1}{R}|Creature - Spirit|2|1|{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.| Honden of Infinite Rage|Champions of Kamigawa|172|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.| -Initiate of Blood|Champions of Kamigawa|173a|U|{3}{R}|Creature - Ogre Shaman|2|2|{tap}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.| +Initiate of Blood|Champions of Kamigawa|173a|U|{3}{R}|Creature - Ogre Shaman|2|2|{tap}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.$| Goka the Unjust|Champions of Kamigawa|173b|U|{3}{R}|Legendary Creature - Ogre Shaman|4|4|{tap}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.| Kami of Fire's Roar|Champions of Kamigawa|174|C|{3}{R}|Creature - Spirit|2|3|Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.| Kiki-Jiki, Mirror Breaker|Champions of Kamigawa|175|R|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| @@ -1354,7 +1598,7 @@ Yamabushi's Storm|Champions of Kamigawa|199|C|{1}{R}|Sorcery|||Yamabushi's Storm Kabuto Moth|Champions of Kamigawa|20|C|{2}{W}|Creature - Spirit|1|2|Flying${tap}: Target creature gets +1/+2 until end of turn.| Zo-Zu the Punisher|Champions of Kamigawa|200|R|{1}{R}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.| Azusa, Lost but Seeking|Champions of Kamigawa|201|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| -Budoka Gardener|Champions of Kamigawa|202a|R|{1}{G}|Creature - Human Monk|2|1|{tap}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.| +Budoka Gardener|Champions of Kamigawa|202a|R|{1}{G}|Creature - Human Monk|2|1|{tap}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.$| Dokai, Weaver of Life|Champions of Kamigawa|202b|R|{1}{G}|Legendary Creature - Human Monk|3|3|{4}{G}{G}, {tap}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.| Burr Grafter|Champions of Kamigawa|203|C|{3}{G}|Creature - Spirit|2|2|Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Commune with Nature|Champions of Kamigawa|204|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| @@ -1389,7 +1633,7 @@ Kami of the Painted Road|Champions of Kamigawa|23|C|{4}{W}|Creature - Spirit|3|3 Nature's Will|Champions of Kamigawa|230|R|{2}{G}{G}|Enchantment|||Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.| Orbweaver Kumo|Champions of Kamigawa|231|U|{4}{G}{G}|Creature - Spirit|3|4|Reach (This creature can block creatures with flying.)$Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.| Order of the Sacred Bell|Champions of Kamigawa|232|C|{3}{G}|Creature - Human Monk|4|3|| -Orochi Eggwatcher|Champions of Kamigawa|233a|U|{2}{G}|Creature - Snake Shaman|1|1|{2}{G}, {tap}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.| +Orochi Eggwatcher|Champions of Kamigawa|233a|U|{2}{G}|Creature - Snake Shaman|1|1|{2}{G}, {tap}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.$| Shidako, Broodmistress|Champions of Kamigawa|233b|U|{2}{G}|Legendary Creature - Snake Shaman|3|3|{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.| Orochi Leafcaller|Champions of Kamigawa|234|C|{G}|Creature - Snake Shaman|1|1|{G}: Add one mana of any color to your mana pool.| Orochi Ranger|Champions of Kamigawa|235|C|{1}{G}|Creature - Snake Warrior|2|1|Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| @@ -1451,7 +1695,7 @@ Waterveil Cavern|Champions of Kamigawa|286|U||Land|||{tap}: Add {1} to your mana Plains|Champions of Kamigawa|287|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|288|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|289|L||Basic Land - Plains|||W| -Kitsune Mystic|Champions of Kamigawa|28a|R|{3}{W}|Creature - Fox Wizard|2|3|At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.| +Kitsune Mystic|Champions of Kamigawa|28a|R|{3}{W}|Creature - Fox Wizard|2|3|At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.$| Autumn-Tail, Kitsune Sage|Champions of Kamigawa|28b|R|{3}{W}|Legendary Creature - Fox Wizard|4|5|{1}: Attach target Aura attached to a creature to another creature.| Kitsune Riftwalker|Champions of Kamigawa|29|C|{1}{W}{W}|Creature - Fox Wizard|2|1|Protection from Spirits and from Arcane| Plains|Champions of Kamigawa|290|L||Basic Land - Plains|||W| @@ -1464,7 +1708,7 @@ Swamp|Champions of Kamigawa|296|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|297|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|298|L||Basic Land - Swamp|||B| Mountain|Champions of Kamigawa|299|L||Basic Land - Mountain|||R| -Bushi Tenderfoot|Champions of Kamigawa|2a|U|{W}|Creature - Human Soldier|1|1|When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.| +Bushi Tenderfoot|Champions of Kamigawa|2a|U|{W}|Creature - Human Soldier|1|1|When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.$| Kenzo the Hardhearted|Champions of Kamigawa|2b|U|{W}|Legendary Creature - Human Samurai|3|4|Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Cage of Hands|Champions of Kamigawa|3|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Konda, Lord of Eiganjo|Champions of Kamigawa|30|R|{5}{W}{W}|Legendary Creature - Human Samurai|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)$Konda, Lord of Eiganjo is indestructible.| @@ -1518,7 +1762,7 @@ Hisoka's Defiance|Champions of Kamigawa|67|C|{1}{U}|Instant|||Counter target Spi Hisoka's Guard|Champions of Kamigawa|68|C|{1}{U}|Creature - Human Wizard|1|1|You may choose not to untap Hisoka's Guard during your untap step.${1}{U}, {tap}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)| Honden of Seeing Winds|Champions of Kamigawa|69|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| Devoted Retainer|Champions of Kamigawa|7|C|{W}|Creature - Human Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| -Jushi Apprentice|Champions of Kamigawa|70a|R|{1}{U}|Creature - Human Wizard|1|2|{2}{U}, {tap}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.| +Jushi Apprentice|Champions of Kamigawa|70a|R|{1}{U}|Creature - Human Wizard|1|2|{2}{U}, {tap}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.$| Tomoya the Revealer|Champions of Kamigawa|70b|R|{1}{U}|Legendary Creature - Human Wizard|2|3|{3}{U}{U}, {tap}: Target player draws X cards, where X is the number of cards in your hand.| Kami of Twisted Reflection|Champions of Kamigawa|71|C|{1}{U}{U}|Creature - Spirit|2|2|Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.| Keiga, the Tide Star|Champions of Kamigawa|72|R|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| @@ -1544,7 +1788,7 @@ Ethereal Haze|Champions of Kamigawa|9|C|{W}|Instant - Arcane|||Prevent all damag Soratami Savant|Champions of Kamigawa|90|U|{2}{U}{U}|Creature - Moonfolk Wizard|2|2|Flying${3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.| Soratami Seer|Champions of Kamigawa|91|U|{4}{U}|Creature - Moonfolk Wizard|2|3|Flying${4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.| Squelch|Champions of Kamigawa|92|U|{1}{U}|Instant|||Counter target activated ability. (Mana abilities can't be targeted.)$Draw a card.| -Student of Elements|Champions of Kamigawa|93a|U|{1}{U}|Creature - Human Wizard|1|1|When Student of Elements has flying, flip it.| +Student of Elements|Champions of Kamigawa|93a|U|{1}{U}|Creature - Human Wizard|1|1|When Student of Elements has flying, flip it.$| Tobita, Master of Winds|Champions of Kamigawa|93b|U|{1}{U}|Legendary Creature - Human Wizard|3|3|Creatures you control have flying.| Swirl the Mists|Champions of Kamigawa|94|R|{2}{U}{U}|Enchantment|||As Swirl the Mists enters the battlefield, choose a color word.$All instances of color words in the text of spells and permanents are changed to the chosen color word.| Teller of Tales|Champions of Kamigawa|95|C|{3}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.| @@ -1969,7 +2213,7 @@ Spirit Link|Classic Sixth Edition|43|U|{W}|Enchantment - Aura|||Enchant creature Standing Troops|Classic Sixth Edition|44|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Classic Sixth Edition|45|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Sunweb|Classic Sixth Edition|46|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| -Tariff|Classic Sixth Edition|47|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.| +Tariff|Classic Sixth Edition|47|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Tundra Wolves|Classic Sixth Edition|48|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Unyaro Griffin|Classic Sixth Edition|49|U|{3}{W}|Creature - Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| Armored Pegasus|Classic Sixth Edition|5|C|{1}{W}|Creature - Pegasus|1|2|Flying| @@ -2405,7 +2649,7 @@ Ray of Revelation|Dark Ascension|17|C|{1}{W}|Instant|||Destroy target enchantmen Requiem Angel|Dark Ascension|18|R|{5}{W}|Creature - Angel|5|5|Flying$Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Sanctuary Cat|Dark Ascension|19|C|{W}|Creature - Cat|1|2|| Bar the Door|Dark Ascension|2|C|{2}{W}|Instant|||Creatures you control get +0/+4 until end of turn.| -Séance|Dark Ascension|20|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.| +Seance|Dark Ascension|20|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.| Silverclaw Griffin|Dark Ascension|21|C|{3}{W}{W}|Creature - Griffin|3|2|Flying, first strike| Skillful Lunge|Dark Ascension|22|C|{1}{W}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Sudden Disappearance|Dark Ascension|23|R|{5}{W}|Sorcery|||Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.| @@ -2718,26 +2962,26 @@ Rakdos Guildmage|Dissension|145|U|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} Riot Spikes|Dissension|146|C|{BR}|Enchantment - Aura|||({BR} can be paid with either {B} or {R}.)$Enchant creature$Enchanted creature gets +2/-1.| Shielding Plax|Dissension|147|C|{2}{GU}|Enchantment - Aura|||({GU} can be paid with either {G} or {U}.)$Enchant creature$When Shielding Plax enters the battlefield, draw a card.$Enchanted creature can't be the target of spells or abilities your opponents control.| Simic Guildmage|Dissension|148|U|{GU}{GU}|Creature - Elf Wizard|2|2|({GU} can be paid with either {G} or {U}.)${1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.${1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.| -Bound|Dissension|149a|R|{3}{B}{G}|Instant|||Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.| +Bound|Dissension|149a|R|{3}{B}{G}|Instant|||Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.$| Determined|Dissension|149b|R|{G}{U}|Instant|||$Other spells you control can't be countered by spells or abilities this turn.$Draw a card.| Proclamation of Rebirth|Dissension|15|R|{2}{W}|Sorcery|||Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.$Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)| -Crime|Dissension|150a|R|{3}{W}{B}|Sorcery|||Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.| +Crime|Dissension|150a|R|{3}{W}{B}|Sorcery|||Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.$| Punishment|Dissension|150b|R|{X}{B}{G}|Sorcery|||$Destroy each artifact, creature, and enchantment with converted mana cost X.| -Hide|Dissension|151a|R|{R}{W}|Instant|||Put target artifact or enchantment on the bottom of its owner's library.| +Hide|Dissension|151a|R|{R}{W}|Instant|||Put target artifact or enchantment on the bottom of its owner's library.$| Seek|Dissension|151b|R|{W}{B}|Instant|||$Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.| -Hit|Dissension|152a|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.| -Run|Dissension|152b|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| -Odds|Dissension|153a|R|{U}{R}|Instant|||Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.| +Run|Dissension|152a|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| +Hit|Dissension|152b|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.$| +Odds|Dissension|153a|R|{U}{R}|Instant|||Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.$| Ends|Dissension|153b|R|{3}{R}{W}|Instant|||$Target player sacrifices two attacking creatures.| -Pure|Dissension|154a|U|{1}{R}{G}|Sorcery|||Destroy target multicolored permanent.| +Pure|Dissension|154a|U|{1}{R}{G}|Sorcery|||Destroy target multicolored permanent.$| Simple|Dissension|154b|U|{1}{G}{W}|Sorcery|||$Destroy all Auras and Equipment.| -Research|Dissension|155a|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.| +Research|Dissension|155a|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.$| Development|Dissension|155b|R|{3}{U}{R}|Instant|||$Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.| -Rise|Dissension|156a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.| +Rise|Dissension|156a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Dissension|156b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.| -Supply|Dissension|157a|U|{X}{G}{W}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield.| +Supply|Dissension|157a|U|{X}{G}{W}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield.$| Demand|Dissension|157b|U|{1}{W}{U}|Sorcery|||$Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.| -Trial|Dissension|158a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.| +Trial|Dissension|158a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.$| Error|Dissension|158b|U|{U}{B}|Instant|||$Counter target multicolored spell.| Azorius Signet|Dissension|159|C|{2}|Artifact|||{1}, {tap}: Add {W}{U} to your mana pool.| Proper Burial|Dissension|16|R|{3}{W}|Enchantment|||Whenever a creature you control dies, you gain life equal to that creature's toughness.| @@ -2921,11 +3165,11 @@ Elder Mastery|Duel Decks: Ajani vs. Nicol Bolas|68|U|{3}{U}{B}{R}|Enchantment - Cruel Ultimatum|Duel Decks: Ajani vs. Nicol Bolas|69|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Jade Mage|Duel Decks: Ajani vs. Nicol Bolas|7|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Profane Command|Duel Decks: Ajani vs. Nicol Bolas|70|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| -Spite|Duel Decks: Ajani vs. Nicol Bolas|71a|U|{3}{U}|Instant|||Counter target noncreature spell.| +Spite|Duel Decks: Ajani vs. Nicol Bolas|71a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Duel Decks: Ajani vs. Nicol Bolas|71b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| -Pain|Duel Decks: Ajani vs. Nicol Bolas|72a|U|{B}|Sorcery|||Target player discards a card.| +Pain|Duel Decks: Ajani vs. Nicol Bolas|72a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Duel Decks: Ajani vs. Nicol Bolas|72b|U|{3}{R}|Sorcery|||$Destroy target land.| -Rise|Duel Decks: Ajani vs. Nicol Bolas|73a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.| +Rise|Duel Decks: Ajani vs. Nicol Bolas|73a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Duel Decks: Ajani vs. Nicol Bolas|73b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.| Crumbling Necropolis|Duel Decks: Ajani vs. Nicol Bolas|74|U||Land|||Crumbling Necropolis enters the battlefield tapped.${tap}: Add {U}, {B}, or {R} to your mana pool.| Rupture Spire|Duel Decks: Ajani vs. Nicol Bolas|75|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| @@ -3388,7 +3632,7 @@ Swamp|Duel Decks: Phyrexia vs. the Coalition|33|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|34|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|35|L||Basic Land - Swamp|||B| Urza's Rage|Duel Decks: Phyrexia vs. the Coalition|36|M|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered by spells or abilities.$Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| -Thornscape Apprentice|Duel Decks: Phyrexia vs. the Coalition|37|C|{G}|Creature - Human Wizard|1|1|{W}, {tap}: Tap target creature.${R}, {tap}: Target creature gains first strike until end of turn.| +Thornscape Apprentice|Duel Decks: Phyrexia vs. the Coalition|37|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Nomadic Elf|Duel Decks: Phyrexia vs. the Coalition|38|C|{1}{G}|Creature - Elf Nomad|2|2|{1}{G}: Add one mana of any color to your mana pool.| Quirion Elves|Duel Decks: Phyrexia vs. the Coalition|39|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| Phyrexian Denouncer|Duel Decks: Phyrexia vs. the Coalition|4|C|{1}{B}|Creature - Carrier|1|1|{tap}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.| @@ -3429,6 +3673,83 @@ Forest|Duel Decks: Phyrexia vs. the Coalition|70|L||Basic Land - Forest|||G| Forest|Duel Decks: Phyrexia vs. the Coalition|71|L||Basic Land - Forest|||G| Phyrexian Broodlings|Duel Decks: Phyrexia vs. the Coalition|8|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Sanguine Guard|Duel Decks: Phyrexia vs. the Coalition|9|U|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike${1}{B}: Regenerate Sanguine Guard.| +Venser, the Sojourner|Duel Decks: Venser vs. Koth|1|M|{3}{W}{U}|Planeswalker - Venser|||+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.$-1: Creatures are unblockable this turn.$-8: You get an emblem with "Whenever you cast a spell, exile target permanent."| +Sky Spirit|Duel Decks: Venser vs. Koth|10|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| +Wall of Denial|Duel Decks: Venser vs. Koth|11|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| +Galepowder Mage|Duel Decks: Venser vs. Koth|12|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| +Kor Cartographer|Duel Decks: Venser vs. Koth|13|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| +Clone|Duel Decks: Venser vs. Koth|14|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| +Cryptic Annelid|Duel Decks: Venser vs. Koth|15|U|{3}{U}|Creature - Worm Beast|1|4|When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| +Primal Plasma|Duel Decks: Venser vs. Koth|16|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| +Sawtooth Loon|Duel Decks: Venser vs. Koth|17|U|{2}{W}{U}|Creature - Bird|2|2|Flying$When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.$When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.| +Cache Raiders|Duel Decks: Venser vs. Koth|18|U|{3}{U}{U}|Creature - Merfolk Rogue|4|4|At the beginning of your upkeep, return a permanent you control to its owner's hand.| +Windreaver|Duel Decks: Venser vs. Koth|19|R|{3}{W}{U}|Creature - Elemental|1|3|Flying${W}: Windreaver gains vigilance until end of turn.${W}: Windreaver gets +0/+1 until end of turn.${U}: Switch Windreaver's power and toughness until end of turn.${U}: Return Windreaver to its owner's hand.| +Whitemane Lion|Duel Decks: Venser vs. Koth|2|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| +Jedit's Dragoons|Duel Decks: Venser vs. Koth|20|C|{5}{W}|Creature - Cat Soldier|2|5|Vigilance$When Jedit's Dragoons enters the battlefield, you gain 4 life.| +Sunblast Angel|Duel Decks: Venser vs. Koth|21|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| +Sphinx of Uthuun|Duel Decks: Venser vs. Koth|22|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| +Path to Exile|Duel Decks: Venser vs. Koth|23|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| +Preordain|Duel Decks: Venser vs. Koth|24|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| +Sigil of Sleep|Duel Decks: Venser vs. Koth|25|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.| +Revoke Existence|Duel Decks: Venser vs. Koth|26|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| +Angelic Shield|Duel Decks: Venser vs. Koth|27|U|{W}{U}|Enchantment|||Creatures you control get +0/+1.$Sacrifice Angelic Shield: Return target creature to its owner's hand.| +Oblivion Ring|Duel Decks: Venser vs. Koth|28|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| +Safe Passage|Duel Decks: Venser vs. Koth|29|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| +Augury Owl|Duel Decks: Venser vs. Koth|3|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| +Steel of the Godhead|Duel Decks: Venser vs. Koth|30|C|{2}{WU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)$As long as enchanted creature is blue, it gets +1/+1 and is unblockable.| +Vanish into Memory|Duel Decks: Venser vs. Koth|31|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.| +Overrule|Duel Decks: Venser vs. Koth|32|C|{X}{W}{U}|Instant|||Counter target spell unless its controller pays {X}. You gain X life.| +Azorius Chancery|Duel Decks: Venser vs. Koth|33|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U} to your mana pool.| +Flood Plain|Duel Decks: Venser vs. Koth|34|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| +New Benalia|Duel Decks: Venser vs. Koth|35|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W} to your mana pool.| +Sejiri Refuge|Duel Decks: Venser vs. Koth|36|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| +Soaring Seacliff|Duel Decks: Venser vs. Koth|37|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${tap}: Add {U} to your mana pool.| +Plains|Duel Decks: Venser vs. Koth|38|L||Basic Land - Plains|||W| +Plains|Duel Decks: Venser vs. Koth|39|L||Basic Land - Plains|||W| +Coral Fighters|Duel Decks: Venser vs. Koth|4|U|{1}{U}|Creature - Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| +Plains|Duel Decks: Venser vs. Koth|40|L||Basic Land - Plains|||W| +Island|Duel Decks: Venser vs. Koth|41|L||Basic Land - Island|||U| +Island|Duel Decks: Venser vs. Koth|42|L||Basic Land - Island|||U| +Island|Duel Decks: Venser vs. Koth|43|L||Basic Land - Island|||U| +Koth of the Hammer|Duel Decks: Venser vs. Koth|44|M|{2}{R}{R}|Planeswalker - Koth|||+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.$-2: Add {R} to your mana pool for each Mountain you control.$-5: You get an emblem with "Mountains you control have ‘{tap}: This land deals 1 damage to target creature or player.'"| +Plated Geopede|Duel Decks: Venser vs. Koth|45|C|{1}{R}|Creature - Insect|1|1|First strike$Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.| +Pygmy Pyrosaur|Duel Decks: Venser vs. Koth|46|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| +Pilgrim's Eye|Duel Decks: Venser vs. Koth|47|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| +AEther Membrane|Duel Decks: Venser vs. Koth|48|U|{1}{R}{R}|Creature - Wall|0|5|Defender; reach (This creature can block creatures with flying.)$Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.| +Fiery Hellhound|Duel Decks: Venser vs. Koth|49|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| +Minamo Sightbender|Duel Decks: Venser vs. Koth|5|U|{1}{U}|Creature - Human Wizard|1|2|{X}, {tap}: Target creature with power X or less is unblockable this turn.| +Vulshok Sorcerer|Duel Decks: Venser vs. Koth|50|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to target creature or player.| +Anger|Duel Decks: Venser vs. Koth|51|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| +Cosi's Ravager|Duel Decks: Venser vs. Koth|52|C|{3}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.| +Vulshok Berserker|Duel Decks: Venser vs. Koth|53|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| +Bloodfire Kavu|Duel Decks: Venser vs. Koth|54|U|{2}{R}{R}|Creature - Kavu|2|2|{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.| +Stone Giant|Duel Decks: Venser vs. Koth|55|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| +Geyser Glider|Duel Decks: Venser vs. Koth|56|U|{3}{R}{R}|Creature - Elemental Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.| +Lithophage|Duel Decks: Venser vs. Koth|57|R|{3}{R}{R}|Creature - Insect|7|7|At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.| +Torchling|Duel Decks: Venser vs. Koth|58|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| +Chartooth Cougar|Duel Decks: Venser vs. Koth|59|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| +Mistmeadow Witch|Duel Decks: Venser vs. Koth|6|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| +Earth Servant|Duel Decks: Venser vs. Koth|60|U|{5}{R}|Creature - Elemental|4|4|Earth Servant gets +0/+1 for each Mountain you control.| +Greater Stone Spirit|Duel Decks: Venser vs. Koth|61|U|{4}{R}{R}|Creature - Elemental Spirit|4|4|Greater Stone Spirit can't be blocked by creatures with flying.${2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."| +Bloodfire Colossus|Duel Decks: Venser vs. Koth|62|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| +Wayfarer's Bauble|Duel Decks: Venser vs. Koth|63|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| +Armillary Sphere|Duel Decks: Venser vs. Koth|64|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| +Journeyer's Kite|Duel Decks: Venser vs. Koth|65|R|{2}|Artifact|||{3}, {tap}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| +Vulshok Morningstar|Duel Decks: Venser vs. Koth|66|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| +Searing Blaze|Duel Decks: Venser vs. Koth|67|C|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| +Vulshok Battlegear|Duel Decks: Venser vs. Koth|68|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| +Downhill Charge|Duel Decks: Venser vs. Koth|69|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.$$Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.| +Scroll Thief|Duel Decks: Venser vs. Koth|7|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| +Seismic Strike|Duel Decks: Venser vs. Koth|70|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| +Spire Barrage|Duel Decks: Venser vs. Koth|71|C|{4}{R}|Sorcery|||Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.| +Jaws of Stone|Duel Decks: Venser vs. Koth|72|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| +Volley of Boulders|Duel Decks: Venser vs. Koth|73|R|{8}{R}|Sorcery|||Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.$Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Mountain|Duel Decks: Venser vs. Koth|74|L||Basic Land - Mountain|||R| +Mountain|Duel Decks: Venser vs. Koth|75|L||Basic Land - Mountain|||R| +Mountain|Duel Decks: Venser vs. Koth|76|L||Basic Land - Mountain|||R| +Mountain|Duel Decks: Venser vs. Koth|77|L||Basic Land - Mountain|||R| +Neurok Invisimancer|Duel Decks: Venser vs. Koth|8|C|{1}{U}{U}|Creature - Human Wizard|2|1|Neurok Invisimancer is unblockable.$When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.| +Slith Strider|Duel Decks: Venser vs. Koth|9|U|{1}{U}{U}|Creature - Slith|1|1|Whenever Slith Strider becomes blocked, draw a card.$Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.| Angel of Mercy|Eighth Edition|1|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Eager Cadet|Eighth Edition|1|C|{W}|Creature - Human Soldier|1|1|| Circle of Protection: Black|Eighth Edition|10|U|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| @@ -4864,6 +5185,7 @@ Blight|Fifth Edition|6|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted Justice|Fifth Edition|6|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| Thrull Retainer|Fifth Edition|60|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Torture|Fifth Edition|61|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| +Stone Spirit|Fifth Edition|61|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Shapeshifter|Fifth Edition|62|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Touch of Death|Fifth Edition|62|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| Unholy Strength|Fifth Edition|63|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| @@ -4891,7 +5213,6 @@ Deflection|Fifth Edition|81|R|{3}{U}|Instant|||Change the target of target spell Drain Power|Fifth Edition|82|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Energy Flux|Fifth Edition|83|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Enervate|Fifth Edition|84|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| -Stone Spirit|Fifth Edition|84|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Feedback|Fifth Edition|85|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Fifth Edition|86|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Flood|Fifth Edition|87|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| @@ -5832,7 +6153,7 @@ Eron the Relentless|Homelands|93|U|{3}{R}{R}|Legendary Creature - Human Rogue|5| Evaporate|Homelands|94|U|{2}{R}|Sorcery|||Evaporate deals 1 damage to each white and/or blue creature.| Heart Wolf|Homelands|95|R|{3}{R}|Creature - Wolf|2|2|First strike${tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.| Ironclaw Curse|Homelands|96|R|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| -Orcish Mine|Homelands|98|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.$When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller.| +Orcish Mine|Homelands|98|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.$When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.| Abyssal Specter|Ice Age|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Dread Wight|Ice Age|10|R|{3}{B}{B}|Creature - Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| Snow Devil|Ice Age|100|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature has first strike as long as it's blocking and you control a snow land.| @@ -5956,7 +6277,6 @@ Orcish Healer|Ice Age|208|U|{R}{R}|Creature - Orc Cleric|1|1|{R}{R}, {tap}: Targ Orcish Librarian|Ice Age|209|R|{1}{R}|Creature - Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| Hyalopterous Lemure|Ice Age|21|U|{4}{B}|Creature - Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| Orcish Lumberjack|Ice Age|210|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| -Melee|Ice Age|211|U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$You choose which creatures block this combat and how those creatures block.$Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.| Orcish Squatters|Ice Age|211|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Panic|Ice Age|212|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Pyroblast|Ice Age|213|C|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| @@ -6151,6 +6471,7 @@ Moor Fiend|Ice Age|41|C|{3}{B}|Creature - Horror|3|3|Swampwalk| Necropotence|Ice Age|42|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Norritt|Ice Age|43|C|{3}{B}|Creature - Imp|1|1|{tap}: Untap target blue creature.${tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.| Oath of Lim-Dûl|Ice Age|44|R|{3}{B}|Enchantment|||Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)${B}{B}: Draw a card.| +Melee|Ice Age|44|U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$You choose which creatures block this combat and how those creatures block.$Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.| Pestilence Rats|Ice Age|45|C|{2}{B}|Creature - Rat|*|3|Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)| Pox|Ice Age|46|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| Seizures|Ice Age|47|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.| @@ -6629,7 +6950,7 @@ Serpentine Kavu|Invasion|211|C|{4}{G}|Creature - Kavu|4|4|{R}: Serpentine Kavu g Sulam Djinn|Invasion|212|U|{5}{G}|Creature - Djinn|6|6|Trample$Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.| Tangle|Invasion|213|U|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Each attacking creature doesn't untap during its controller's next untap step.| Thicket Elemental|Invasion|214|R|{3}{G}{G}|Creature - Elemental|4|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.| -Thornscape Apprentice|Invasion|215|C|{G}|Creature - Human Wizard|1|1|{W}, {tap}: Tap target creature.${R}, {tap}: Target creature gains first strike until end of turn.| +Thornscape Apprentice|Invasion|215|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Thornscape Master|Invasion|216|R|{2}{G}{G}|Creature - Human Wizard|2|2|{R}{R}, {tap}: Thornscape Master deals 2 damage to target creature.${W}{W}, {tap}: Target creature gains protection from the color of your choice until end of turn.| Tranquility|Invasion|217|C|{2}{G}|Sorcery|||Destroy all enchantments.| Treefolk Healer|Invasion|218|U|{4}{G}|Creature - Treefolk Cleric|2|3|{2}{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| @@ -6714,25 +7035,25 @@ Wings of Hope|Invasion|289|C|{W}{U}|Enchantment - Aura|||Enchant creature$Enchan Razorfoot Griffin|Invasion|29|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Yavimaya Barbarian|Invasion|290|C|{R}{G}|Creature - Elf Barbarian|2|2|Protection from blue| Yavimaya Kavu|Invasion|291|U|{2}{R}{G}|Creature - Kavu|*|*|Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.$Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.| -Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.| -Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.| +Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| +Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| -Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.| -Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.| +Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| +Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| -Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.| -Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.| +Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| +Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| -Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.| -Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.| +Battery|Invasion|295a|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| +Assault|Invasion|295b|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| +Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| -Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| -Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.| -Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.| +Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| +Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Alloy Golem|Invasion|297|U|{6}|Artifact Creature - Golem|4|4|As Alloy Golem enters the battlefield, choose a color.$Alloy Golem is the chosen color. (It's still an artifact.)| Bloodstone Cameo|Invasion|298|U|{3}|Artifact|||{tap}: Add {B} or {R} to your mana pool.| @@ -7476,7 +7797,6 @@ Giant Spider|Limited Edition Alpha|107|C|{3}{G}|Creature - Spider|2|4|Reach ( Grizzly Bears|Limited Edition Alpha|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Alpha|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Limited Edition Alpha|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| -Ice Storm|Limited Edition Alpha|110|U|{2}{G}|Sorcery|||Destroy target land.| Instill Energy|Limited Edition Alpha|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Alpha|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Alpha|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| @@ -7488,7 +7808,6 @@ Living Lands|Limited Edition Alpha|118|R|{3}{G}|Enchantment|||All Forests are 1/ Llanowar Elves|Limited Edition Alpha|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Demonic Hordes|Limited Edition Alpha|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Limited Edition Alpha|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Limited Edition Alpha|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Limited Edition Alpha|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Alpha|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Alpha|124|C|{G}|Creature - Faerie|1|1|Flying| @@ -7597,7 +7916,6 @@ Purelace|Limited Edition Alpha|216|R|{W}|Instant|||Target spell or permanent bec Red Ward|Limited Edition Alpha|217|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Limited Edition Alpha|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Alpha|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| -Lich|Limited Edition Alpha|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Righteousness|Limited Edition Alpha|220|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Limited Edition Alpha|221|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Limited Edition Alpha|222|R|{W}|Creature - Cat|2|1|| @@ -7611,12 +7929,12 @@ Wrath of God|Limited Edition Alpha|229|R|{2}{W}{W}|Sorcery|||Destroy all creatur Lord of the Pit|Limited Edition Alpha|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Ankh of Mishra|Limited Edition Alpha|230|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Alpha|231|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Limited Edition Alpha|232|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Black Vise|Limited Edition Alpha|233|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Limited Edition Alpha|234|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Limited Edition Alpha|235|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Limited Edition Alpha|236|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Alpha|237|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| +Lich|Limited Edition Alpha|237|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Copper Tablet|Limited Edition Alpha|238|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Crystal Rod|Limited Edition Alpha|239|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Mind Twist|Limited Edition Alpha|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| @@ -7685,6 +8003,7 @@ Black Knight|Limited Edition Alpha|3|U|{B}{B}|Creature - Human Knight|2|2|First Plague Rats|Limited Edition Alpha|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Limited Edition Alpha|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Alpha|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Natural Selection|Limited Edition Alpha|32|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Sacrifice|Limited Edition Alpha|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Alpha|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Alpha|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| @@ -7726,12 +8045,14 @@ Merfolk of the Pearl Trident|Limited Edition Alpha|67|C|{U}|Creature - Merfolk|1 Phantasmal Forces|Limited Edition Alpha|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Alpha|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Limited Edition Alpha|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Black Lotus|Limited Edition Alpha|70|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Phantom Monster|Limited Edition Alpha|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Alpha|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Alpha|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Alpha|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Limited Edition Alpha|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Limited Edition Alpha|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Ice Storm|Limited Edition Alpha|75|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Limited Edition Alpha|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Alpha|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Alpha|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| @@ -7771,7 +8092,6 @@ Giant Spider|Limited Edition Beta|107|C|{3}{G}|Creature - Spider|2|4|Reach (T Grizzly Bears|Limited Edition Beta|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Beta|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Limited Edition Beta|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| -Ice Storm|Limited Edition Beta|110|U|{2}{G}|Sorcery|||Destroy target land.| Instill Energy|Limited Edition Beta|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Beta|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Beta|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| @@ -7783,7 +8103,6 @@ Living Lands|Limited Edition Beta|118|R|{3}{G}|Enchantment|||All Forests are 1/1 Llanowar Elves|Limited Edition Beta|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Demonic Hordes|Limited Edition Beta|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Limited Edition Beta|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Limited Edition Beta|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Limited Edition Beta|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Beta|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Beta|124|C|{G}|Creature - Faerie|1|1|Flying| @@ -7892,7 +8211,6 @@ Pearled Unicorn|Limited Edition Beta|216|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Limited Edition Beta|217|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Purelace|Limited Edition Beta|218|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Limited Edition Beta|219|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| -Lich|Limited Edition Beta|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Resurrection|Limited Edition Beta|220|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Beta|221|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Limited Edition Beta|222|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| @@ -7908,10 +8226,10 @@ White Ward|Limited Edition Beta|230|U|{W}|Enchantment - Aura|||Enchant creature$ Wrath of God|Limited Edition Beta|231|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Limited Edition Beta|232|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Beta|233|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Limited Edition Beta|234|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Black Vise|Limited Edition Beta|235|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Limited Edition Beta|236|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Limited Edition Beta|237|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| +Lich|Limited Edition Beta|237|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Clockwork Beast|Limited Edition Beta|238|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Beta|239|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Mind Twist|Limited Edition Beta|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| @@ -7987,6 +8305,7 @@ Underground Sea|Limited Edition Beta|301|R||Land - Island Swamp|||| Volcanic Island|Limited Edition Beta|302|R||Land - Island Mountain|||| Raise Dead|Limited Edition Beta|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Beta|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Natural Selection|Limited Edition Beta|32|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Sacrifice|Limited Edition Beta|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Beta|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Beta|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| @@ -8028,12 +8347,14 @@ Merfolk of the Pearl Trident|Limited Edition Beta|67|C|{U}|Creature - Merfolk|1| Phantasmal Forces|Limited Edition Beta|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Beta|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Limited Edition Beta|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Black Lotus|Limited Edition Beta|70|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Phantom Monster|Limited Edition Beta|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Beta|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Beta|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Beta|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Limited Edition Beta|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Limited Edition Beta|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Ice Storm|Limited Edition Beta|75|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Limited Edition Beta|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Beta|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Beta|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| @@ -9217,7 +9538,7 @@ Dominus of Fealty|Magic: The Gathering-Commander|194|R|{UR}{UR}{UR}{UR}{UR}|Crea Duergar Hedge-Mage|Magic: The Gathering-Commander|195|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Edric, Spymaster of Trest|Magic: The Gathering-Commander|196|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Electrolyze|Magic: The Gathering-Commander|197|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| -Fire|Magic: The Gathering-Commander|198a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.| +Fire|Magic: The Gathering-Commander|198a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Magic: The Gathering-Commander|198b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Firespout|Magic: The Gathering-Commander|199|U|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Afterlife|Magic: The Gathering-Commander|2|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| @@ -9419,7 +9740,7 @@ Mortivore|Magic: The Gathering-Commander|89|R|{2}{B}{B}|Creature - Lhurgoyf|*|*| Bathe in Light|Magic: The Gathering-Commander|9|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Nantuko Husk|Magic: The Gathering-Commander|90|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nemesis Trap|Magic: The Gathering-Commander|91|U|{4}{B}{B}|Instant - Trap|||If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.$Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.| -Nezumi Graverobber|Magic: The Gathering-Commander|92a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.| +Nezumi Graverobber|Magic: The Gathering-Commander|92a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Magic: The Gathering-Commander|92b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Patron of the Nezumi|Magic: The Gathering-Commander|93|R|{5}{B}{B}|Legendary Creature - Spirit|6|6|Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)$Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.| Razorjaw Oni|Magic: The Gathering-Commander|94|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| @@ -10740,7 +11061,7 @@ Fog|Mirage|114|C|{G}|Instant|||Prevent all combat damage that would be dealt thi Foratog|Mirage|115|U|{2}{G}|Creature - Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| Giant Mantis|Mirage|116|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Gibbering Hyenas|Mirage|117|C|{2}{G}|Creature - Hyena|3|2|Gibbering Hyenas can't block black creatures.| -Granger Guildmage|Mirage|118|C|{G}|Creature - Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${R}, {tap}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.| +Granger Guildmage|Mirage|118|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.${W}, {tap}: Target creature gains first strike until end of turn.| Hall of Gemstone|Mirage|119|R|{1}{G}{G}|World Enchantment|||At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.| Crypt Cobra|Mirage|12|U|{3}{B}|Creature - Snake|3|3|Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Jolrael's Centaur|Mirage|120|C|{1}{G}{G}|Creature - Centaur Archer|2|2|Shroud (This permanent can't be the target of spells or abilities.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| @@ -12458,7 +12779,7 @@ Earth Rift|Odyssey|189|C|{3}{R}|Sorcery|||Destroy target land.$Flashback {5}{R}{ Divine Sacrament|Odyssey|19|R|{1}{W}{W}|Enchantment|||White creatures get +1/+1.$Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.| Ember Beast|Odyssey|190|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Engulfing Flames|Odyssey|191|U|{R}|Instant|||Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Epicenter|Odyssey|192|R|{4}{R}|Sorcery|||Target player sacrifices a land.$Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.| +Epicenter|Odyssey|192|R|{4}{R}|Sorcery|||Target player sacrifices a land.$Threshold - Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.| Firebolt|Odyssey|193|C|{R}|Sorcery|||Firebolt deals 2 damage to target creature or player.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flame Burst|Odyssey|194|C|{1}{R}|Instant|||Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.| Frenetic Ogre|Odyssey|195|U|{4}{R}|Creature - Ogre|2|3|{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.| @@ -12577,7 +12898,7 @@ Vampiric Dragon|Odyssey|296|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whe Catalyst Stone|Odyssey|297|R|{2}|Artifact|||Flashback costs you pay cost up to {2} less.$Flashback costs your opponents pay cost {2} more.| Charmed Pendant|Odyssey|298|R|{4}|Artifact|||{tap}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)| Darkwater Egg|Odyssey|299|U|{1}|Artifact|||{2}, {tap}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.| -Angelic Wall|Odyssey|3|C|{1}{W}|Creature - Wall|0|4|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Angelic Wall|Odyssey|3|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Life Burst|Odyssey|30|C|{1}{W}|Instant|||Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.| Junk Golem|Odyssey|300|R|{4}|Artifact Creature - Golem|0|0|Junk Golem enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.${1}, Discard a card: Put a +1/+1 counter on Junk Golem.| Limestone Golem|Odyssey|301|U|{6}|Artifact Creature - Golem|3|4|{2}, Sacrifice Limestone Golem: Target player draws a card.| @@ -12989,7 +13310,7 @@ Gustcloak Savior|Onslaught|36|R|{4}{W}|Creature - Bird Soldier|3|4|Flying$Whenev Gustcloak Sentinel|Onslaught|37|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Gustcloak Skirmisher|Onslaught|38|U|{3}{W}|Creature - Bird Soldier|2|3|Flying$Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.| Harsh Mercy|Onslaught|39|R|{2}{W}|Sorcery|||Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.| -Astral Slide|Onslaught|4|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| +Astral Slide|Onslaught|4|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Improvised Armor|Onslaught|40|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+5.$Cycling {3} ({3}, Discard this card: Draw a card.)| Inspirit|Onslaught|41|U|{2}{W}|Instant|||Untap target creature. It gets +2/+4 until end of turn.| Ironfist Crusher|Onslaught|42|U|{4}{W}|Creature - Human Soldier|2|4|Ironfist Crusher can block any number of creatures.$Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| @@ -13070,11 +13391,11 @@ Timecrafting|Planar Chaos|109|U|{X}{R}|Instant|||Choose one - Remove X time coun Poultice Sliver|Planar Chaos|11|C|{2}{W}|Creature - Sliver|2|2|All Slivers have "{2}, {tap}: Regenerate target Sliver."| Torchling|Planar Chaos|110|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Volcano Hellion|Planar Chaos|111|R|{2}{R}{R}|Creature - Hellion|6|5|Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.| -Boom|Planar Chaos|112a|R|{1}{R}|Sorcery|||Destroy target land you control and target land you don't control.| +Boom|Planar Chaos|112a|R|{1}{R}|Sorcery|||Destroy target land you control and target land you don't control.$| Bust|Planar Chaos|112b|R|{5}{R}|Sorcery|||$Destroy all lands.| -Dead|Planar Chaos|113a|C|{R}|Instant|||Dead deals 2 damage to target creature.| +Dead|Planar Chaos|113a|C|{R}|Instant|||Dead deals 2 damage to target creature.$| Gone|Planar Chaos|113b|C|{2}{R}|Instant|||$Return target creature you don't control to its owner's hand.| -Rough|Planar Chaos|114a|U|{1}{R}|Sorcery|||Rough deals 2 damage to each creature without flying.| +Rough|Planar Chaos|114a|U|{1}{R}|Sorcery|||Rough deals 2 damage to each creature without flying.$| Tumble|Planar Chaos|114b|U|{5}{R}|Sorcery|||$Tumble deals 6 damage to each creature with flying.| Blood Knight|Planar Chaos|115|U|{R}{R}|Creature - Human Knight|2|2|First strike, protection from white| Brute Force|Planar Chaos|116|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| @@ -13228,9 +13549,9 @@ Keep Watch|Planechase|10|C|{2}{U}|Instant|||Draw a card for each attacking creat Double Cleave|Planechase|100|C|{1}{RW}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Duergar Hedge-Mage|Planechase|101|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Hearthfire Hobgoblin|Planechase|102|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| -Assault|Planechase|103a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.| +Assault|Planechase|103a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Planechase|103b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| -Order|Planechase|104a|U|{3}{W}|Instant|||Exile target attacking creature.| +Order|Planechase|104a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Planechase|104b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Arcbound Crusher|Planechase|105|U|{4}|Artifact Creature - Juggernaut|0|0|Trample$Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Slith|Planechase|106|U|{2}|Artifact Creature - Slith|0|0|Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| @@ -13541,7 +13862,6 @@ Cavern Harpy|Planeshift|97|C|{U}{B}|Creature - Harpy Beast|2|1|Flying$When Caver Cloud Cover|Planeshift|98|R|{2}{W}{U}|Enchantment|||Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.| Crosis's Charm|Planeshift|99|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.| Arrogant Vampire|Portal|1|U|{3}{B}{B}|Creature - Vampire|4|3|Flying| -Armored Pegasus|Portal|1|C|{1}{W}|Creature - Pegasus|1|2|Flying| Dread Charge|Portal|10|R|{3}{B}|Sorcery|||Until end of turn, black creatures you control can be blocked only by black creatures.| Moon Sprite|Portal|100|U|{1}{G}|Creature - Faerie|1|1|Flying| Natural Order|Portal|101|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| @@ -13609,6 +13929,7 @@ Pillaging Horde|Portal|147|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Pilla Pyroclasm|Portal|148|R|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Stalking Tiger|Portal|149|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Raging Cougar|Portal|149|C|{2}{R}|Creature - Cat|2|2|Haste| +Feral Shadow|Portal|15|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Raging Minotaur|Portal|152|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Rain of Salt|Portal|153|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| Scorching Spear|Portal|154|C|{R}|Sorcery|||Scorching Spear deals 1 damage to target creature or player.| @@ -13624,6 +13945,7 @@ Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| +Armored Pegasus|Portal|168|C|{1}{W}|Creature - Pegasus|1|2|Flying| Blessed Reversal|Portal|169|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Island|Portal|169|L||Basic Land - Island|||U| Island|Portal|169|L||Basic Land - Island|||U| @@ -13667,7 +13989,6 @@ Valorous Charge|Portal|196|U|{1}{W}{W}|Sorcery|||White creatures get +2/+0 until Venerable Monk|Portal|197|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Portal|199|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Assassin's Blade|Portal|2|U|{1}{B}|Instant|||Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.$Destroy target nonblack attacking creature.| -Bull Hippo|Portal|2|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Howling Fury|Portal|20|C|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| Muck Rats|Portal|20|C|{B}|Creature - Rat|1|1|| Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| @@ -13683,6 +14004,7 @@ Python|Portal|28|C|{1}{B}{B}|Creature - Snake|3|2|| Vengeance|Portal|28|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Rain of Tears|Portal|29|U|{1}{B}{B}|Sorcery|||Destroy target land.| Bog Imp|Portal|3|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| +Cloud Pirates|Portal|3|C|{U}|Creature - Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| Serpent Assassin|Portal|31|R|{3}{B}{B}|Creature - Snake Assassin|2|2|When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.| Serpent Warrior|Portal|32|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Skeletal Crocodile|Portal|33|C|{3}{B}|Creature - Crocodile Skeleton|5|1|| @@ -13694,7 +14016,6 @@ Vampiric Feast|Portal|37|U|{5}{B}{B}|Sorcery|||Vampiric Feast deals 4 damage to Vampiric Touch|Portal|38|C|{2}{B}|Sorcery|||Vampiric Touch deals 2 damage to target opponent and you gain 2 life.| Virtue's Ruin|Portal|39|U|{2}{B}|Sorcery|||Destroy all white creatures.| Bog Raiders|Portal|4|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Feral Shadow|Portal|4|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Wicked Pact|Portal|40|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Ancestral Memories|Portal|41|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Mystic Denial|Portal|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| @@ -13703,11 +14024,9 @@ Baleful Stare|Portal|43|U|{2}{U}|Sorcery|||Target opponent reveals his or her ha Capricious Sorcerer|Portal|44|R|{2}{U}|Creature - Human Wizard|1|1|{tap}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Cloak of Feathers|Portal|45|C|{U}|Sorcery|||Target creature gains flying until end of turn.$$Draw a card.| Cloud Dragon|Portal|46|R|{5}{U}|Creature - Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| -Cloud Pirates|Portal|47|C|{U}|Creature - Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| Cloud Spirit|Portal|48|U|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Command of Unsummoning|Portal|49|U|{2}{U}|Instant|||Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.$Return one or two target attacking creatures to their owner's hand.| Bog Wraith|Portal|5|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| -Snapping Drake|Portal|5|C|{3}{U}|Creature - Drake|3|2|Flying| Coral Eel|Portal|50|C|{1}{U}|Creature - Fish|2|1|| Cruel Fate|Portal|51|R|{4}{U}|Sorcery|||Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.| Deep-Sea Serpent|Portal|52|U|{4}{U}{U}|Creature - Serpent|5|5|Deep-Sea Serpent can't attack unless defending player controls an Island.| @@ -13721,7 +14040,6 @@ Horned Turtle|Portal|58|C|{2}{U}|Creature - Turtle|1|4|| Touch of Brilliance|Portal|58|C|{3}{U}|Sorcery|||Draw two cards.| Ingenious Thief|Portal|59|U|{1}{U}|Creature - Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| Charging Bandits|Portal|6|U|{4}{B}|Creature - Human Rogue|3|3|Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.| -Storm Crow|Portal|6|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Man-o'-War|Portal|60|U|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Merfolk of the Pearl Trident|Portal|61|C|{U}|Creature - Merfolk|1|1|| Alluring Scent|Portal|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| @@ -13730,9 +14048,11 @@ Personal Tutor|Portal|65|U|{U}|Sorcery|||Search your library for a sorcery card Phantom Warrior|Portal|66|R|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Fruition|Portal|66|C|{G}|Sorcery|||You gain 1 life for each Forest on the battlefield.| Prosperity|Portal|67|R|{X}{U}|Sorcery|||Each player draws X cards.| +Snapping Drake|Portal|68|C|{3}{U}|Creature - Drake|3|2|Flying| Sorcerous Sight|Portal|69|C|{U}|Sorcery|||Look at target opponent's hand.$$Draw a card.| Hurricane|Portal|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Craven Knight|Portal|7|C|{1}{B}|Creature - Human Knight|2|2|Craven Knight can't block.| +Storm Crow|Portal|70|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Symbol of Unsummoning|Portal|71|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| Theft of Dreams|Portal|73|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Monstrous Growth|Portal|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| @@ -13746,6 +14066,7 @@ Cruel Bargain|Portal|8|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your Anaconda|Portal|81|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Anaconda|Portal|81|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bee Sting|Portal|83|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| +Bull Hippo|Portal|84|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Charging Rhino|Portal|85|R|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Deep Wood|Portal|86|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Elite Cat Warrior|Portal|87|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| @@ -13801,7 +14122,7 @@ Alaborn Zealot|Portal Second Age|126|U|{W}|Creature - Human Soldier|1|1|When Ala Angel of Mercy|Portal Second Age|128|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Angelic Blessing|Portal Second Age|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Foul Spirit|Portal Second Age|13|U|{2}{B}|Creature - Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| -Angelic Wall|Portal Second Age|130|C|{1}{W}|Creature - Wall|0|4|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Angelic Wall|Portal Second Age|130|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Archangel|Portal Second Age|131|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Armageddon|Portal Second Age|132|R|{3}{W}|Sorcery|||Destroy all lands.| Armored Griffin|Portal Second Age|133|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| @@ -14216,9 +14537,7 @@ Dirtcowl Wurm|Promo set for Gatherer|1|R|{4}{G}|Creature - Wurm|3|4|Whenever an Nalathni Dragon|Promo set for Gatherer|1|Special|{2}{R}{R}|Creature - Dragon|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.| Fungal Shambler|Promo set for Gatherer|100|R|{4}{G}{U}{B}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.| Glory|Promo set for Gatherer|11|R|{3}{W}{W}|Creature - Incarnation|3|3|Flying${2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.| -Arena|Promo set for Gatherer|117|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Questing Phelddagrif|Promo set for Gatherer|119|R|{1}{G}{W}{U}|Creature - Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| -Revenant|Promo set for Gatherer|120|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Beast of Burden|Promo set for Gatherer|122|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Feral Throwback|Promo set for Gatherer|126|R|{4}{G}{G}|Creature - Beast|3|3|Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Helm of Kaldra|Promo set for Gatherer|131|R|{3}|Legendary Artifact - Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| @@ -14230,12 +14549,14 @@ Lightning Dragon|Promo set for Gatherer|202|R|{2}{R}{R}|Creature - Dragon|4|4|Fl Sword of Kaldra|Promo set for Gatherer|251|R|{4}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Giant Badger|Promo set for Gatherer|253|Special|{1}{G}{G}|Creature - Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Raging Kavu|Promo set for Gatherer|262|R|{1}{R}{G}|Creature - Kavu|3|1|Flash$Haste| -Windseeker Centaur|Promo set for Gatherer|3|Special|{1}{R}{R}|Creature - Centaur|2|2|Vigilance| Avatar of Hope|Promo set for Gatherer|3|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| False Prophet|Promo set for Gatherer|6|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| -Mana Crypt|Promo set for Gatherer|61|Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| +Mana Crypt|Promo set for Gatherer|60|Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| +Revenant|Promo set for Gatherer|64|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Rathi Assassin|Promo set for Gatherer|67|R|{2}{B}{B}|Creature - Zombie Mercenary Assassin|2|2|{1}{B}{B}, {tap}: Destroy target tapped nonblack creature.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Laquatus's Champion|Promo set for Gatherer|67|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| +Windseeker Centaur|Promo set for Gatherer|7|Special|{1}{R}{R}|Creature - Centaur|2|2|Vigilance| +Arena|Promo set for Gatherer|71|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Soul Collector|Promo set for Gatherer|74|R|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Monstrous Hound|Promo set for Gatherer|89|R|{3}{R}|Creature - Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| Overtaker|Promo set for Gatherer|89|R|{1}{U}|Creature - Merfolk Spellshaper|1|1|{3}{U}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| @@ -15247,7 +15568,7 @@ Ghost-Lit Redeemer|Saviors of Kamigawa|10|U|{W}|Creature - Spirit|1|1|{W}, {tap} Glitterfang|Saviors of Kamigawa|100|C|{R}|Creature - Spirit|1|1|Haste$At the beginning of the end step, return Glitterfang to its owner's hand.| Godo's Irregulars|Saviors of Kamigawa|101|U|{R}|Creature - Human Warrior|1|1|{R}: Godo's Irregulars deals 1 damage to target creature blocking it.| Hidetsugu's Second Rite|Saviors of Kamigawa|102|R|{3}{R}|Instant|||If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.| -Homura, Human Ascendant|Saviors of Kamigawa|103a|R|{4}{R}{R}|Legendary Creature - Human Monk|4|4|Homura, Human Ascendant can't block.$When Homura dies, return it to the battlefield flipped.| +Homura, Human Ascendant|Saviors of Kamigawa|103a|R|{4}{R}{R}|Legendary Creature - Human Monk|4|4|Homura, Human Ascendant can't block.$When Homura dies, return it to the battlefield flipped.$| Homura's Essence|Saviors of Kamigawa|103b|R|{4}{R}{R}|Legendary Enchantment|2|2|| Iizuka the Ruthless|Saviors of Kamigawa|104|R|{3}{R}{R}|Legendary Creature - Human Samurai|3|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.| Inner Fire|Saviors of Kamigawa|105|C|{3}{R}|Sorcery|||Add {R} to your mana pool for each card in your hand.| @@ -15294,7 +15615,7 @@ Promised Kannushi|Saviors of Kamigawa|141|C|{G}|Creature - Human Druid|1|1|Souls Reki, the History of Kamigawa|Saviors of Kamigawa|142|R|{2}{G}|Legendary Creature - Human Shaman|1|2|Whenever you cast a legendary spell, draw a card.| Rending Vines|Saviors of Kamigawa|143|C|{1}{G}{G}|Instant - Arcane|||Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.$Draw a card.| Sakura-Tribe Scout|Saviors of Kamigawa|144|C|{G}|Creature - Snake Shaman Scout|1|1|{tap}: You may put a land card from your hand onto the battlefield.| -Sasaya, Orochi Ascendant|Saviors of Kamigawa|145a|R|{1}{G}{G}|Legendary Creature - Snake Monk|2|3|Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.| +Sasaya, Orochi Ascendant|Saviors of Kamigawa|145a|R|{1}{G}{G}|Legendary Creature - Snake Monk|2|3|Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.$| Sasaya's Essence|Saviors of Kamigawa|145b|R|{1}{G}{G}|Legendary Enchantment|2|3|Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.| Seed the Land|Saviors of Kamigawa|146|R|{2}{G}{G}|Enchantment|||Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.| Seek the Horizon|Saviors of Kamigawa|147|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| @@ -15329,7 +15650,7 @@ Presence of the Wise|Saviors of Kamigawa|23|U|{2}{W}{W}|Sorcery|||You gain 2 lif Promise of Bunrei|Saviors of Kamigawa|24|R|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.| Pure Intentions|Saviors of Kamigawa|25|R|{W}|Instant - Arcane|||Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.$When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.| Reverence|Saviors of Kamigawa|26|R|{2}{W}{W}|Enchantment|||Creatures with power 2 or less can't attack you.| -Rune-Tail, Kitsune Ascendant|Saviors of Kamigawa|27a|R|{2}{W}|Legendary Creature - Fox Monk|2|2|When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.| +Rune-Tail, Kitsune Ascendant|Saviors of Kamigawa|27a|R|{2}{W}|Legendary Creature - Fox Monk|2|2|When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.$| Rune-Tail's Essence|Saviors of Kamigawa|27b|R|{2}{W}|Legendary Enchantment|2|2|Prevent all damage that would be dealt to creatures you control.| Shinen of Stars' Light|Saviors of Kamigawa|28|C|{2}{W}|Creature - Spirit|2|1|First strike$Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.| Spiritual Visit|Saviors of Kamigawa|29|C|{W}|Instant - Arcane|||Put a 1/1 colorless Spirit creature token onto the battlefield.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| @@ -15339,7 +15660,7 @@ Cloudhoof Kirin|Saviors of Kamigawa|31|R|{3}{U}{U}|Legendary Creature - Kirin Sp Cut the Earthly Bond|Saviors of Kamigawa|32|C|{U}|Instant - Arcane|||Return target enchanted permanent to its owner's hand.| Descendant of Soramaro|Saviors of Kamigawa|33|C|{3}{U}|Creature - Human Wizard|2|3|{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.| Dreamcatcher|Saviors of Kamigawa|34|C|{U}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.| -Erayo, Soratami Ascendant|Saviors of Kamigawa|35a|R|{1}{U}|Legendary Creature - Moonfolk Monk|1|1|Flying$Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.| +Erayo, Soratami Ascendant|Saviors of Kamigawa|35a|R|{1}{U}|Legendary Creature - Moonfolk Monk|1|1|Flying$Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.$| Erayo's Essence|Saviors of Kamigawa|35b|R|{1}{U}|Legendary Enchantment|1|1|Whenever an opponent casts a spell for the first time in a turn, counter that spell.| Eternal Dominion|Saviors of Kamigawa|36|R|{7}{U}{U}{U}|Sorcery|||Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| Evermind|Saviors of Kamigawa|37|U||Instant - Arcane|||(Nonexistent mana costs can't be paid.)$Draw a card.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| @@ -15387,7 +15708,7 @@ Kagemaro's Clutch|Saviors of Kamigawa|74|C|{3}{B}|Enchantment - Aura|||Enchant c Kami of Empty Graves|Saviors of Kamigawa|75|C|{3}{B}|Creature - Spirit|4|1|Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Kemuri-Onna|Saviors of Kamigawa|76|U|{4}{B}|Creature - Spirit|3|3|When Kemuri-Onna enters the battlefield, target player discards a card.$Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.| Kiku's Shadow|Saviors of Kamigawa|77|U|{B}{B}|Sorcery|||Target creature deals damage to itself equal to its power.| -Kuon, Ogre Ascendant|Saviors of Kamigawa|78a|R|{B}{B}{B}|Legendary Creature - Ogre Monk|2|4|At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.| +Kuon, Ogre Ascendant|Saviors of Kamigawa|78a|R|{B}{B}{B}|Legendary Creature - Ogre Monk|2|4|At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.$| Kuon's Essence|Saviors of Kamigawa|78b|R|{B}{B}{B}|Legendary Enchantment|2|4|At the beginning of each player's upkeep, that player sacrifices a creature.| Kuro's Taken|Saviors of Kamigawa|79|C|{1}{B}|Creature - Rat Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{B}: Regenerate Kuro's Taken.| Eiganjo Free-Riders|Saviors of Kamigawa|8|U|{3}{W}|Creature - Human Soldier|3|4|Flying$At the beginning of your upkeep, return a white creature you control to its owner's hand.| @@ -16896,10 +17217,12 @@ Time Ebb|Starter 2000|16|C|{2}{U}|Sorcery|||Put target creature on top of its ow Shock|Starter 2000|160|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Trained Orgg|Starter 2000|17|R|{6}{R}|Creature - Orgg|6|6|| Scathe Zombies|Starter 2000|175|C|{2}{B}|Creature - Zombie|2|2|| +Giant Growth|Starter 2000|178|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Flame Spirit|Starter 2000|179|C|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Vizzerdrix|Starter 2000|18|R|{6}{U}|Creature - Rabbit Beast|6|6|| Llanowar Elves|Starter 2000|182|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Wild Griffin|Starter 2000|19|C|{2}{W}|Creature - Griffin|2|2|Flying| +Spined Wurm|Starter 2000|197|C|{4}{G}|Creature - Wurm|5|4|| Breath of Life|Starter 2000|2|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Flight|Starter 2000|2|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Willow Elf|Starter 2000|20|C|{G}|Creature - Elf|1|1|| @@ -16925,12 +17248,10 @@ Giant Octopus|Starter 2000|5|C|{3}{U}|Creature - Octopus|3|3|| Venerable Monk|Starter 2000|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Hand of Death|Starter 2000|6|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Disenchant|Starter 2000|6|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| -Giant Growth|Starter 2000|66|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Knight Errant|Starter 2000|7|C|{1}{W}|Creature - Human Knight|2|2|| Armored Pegasus|Starter 2000|7|C|{1}{W}|Creature - Pegasus|1|2|Flying| Wind Drake|Starter 2000|75|C|{2}{U}|Creature - Drake|2|2|Flying| Lava Axe|Starter 2000|8|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| -Spined Wurm|Starter 2000|83|C|{4}{G}|Creature - Wurm|5|4|| Inspiration|Starter 2000|85|C|{3}{U}|Instant|||Target player draws two cards.| Mons's Goblin Raiders|Starter 2000|9|C|{R}|Creature - Goblin|1|1|| Merfolk of the Pearl Trident|Starter 2000|90|C|{U}|Creature - Merfolk|1|1|| @@ -16959,7 +17280,6 @@ Smite|Stronghold|117|C|{W}|Instant|||Destroy target blocked creature.| Soltari Champion|Stronghold|118|R|{2}{W}|Creature - Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.| Spirit en-Kor|Stronghold|119|C|{3}{W}|Creature - Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| Megrim|Stronghold|12|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| -Revenant|Stronghold|120|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Venerable Monk|Stronghold|121|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Essence|Stronghold|122|U|{1}{W}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warrior Angel|Stronghold|123|R|{4}{W}{W}|Creature - Angel Warrior|3|4|Flying$Whenever Warrior Angel deals damage, you gain that much life.| @@ -16983,6 +17303,7 @@ Crystalline Sliver|Stronghold|139|U|{W}{U}|Creature - Sliver|2|2|All Slivers hav Mindwarper|Stronghold|14|R|{2}{B}{B}|Creature - Spirit|0|0|Mindwarper enters the battlefield with three +1/+1 counters on it.${2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Hibernation Sliver|Stronghold|140|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Sliver Queen|Stronghold|141|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| +Awakening|Stronghold|142|R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| Spined Sliver|Stronghold|142|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Victual Sliver|Stronghold|143|U|{G}{W}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| Morgue Thrull|Stronghold|15|C|{2}{B}|Creature - Thrull|2|2|Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.| @@ -17022,7 +17343,6 @@ Volrath's Shapeshifter|Stronghold|48|R|{1}{U}{U}|Creature - Shapeshifter|0|1|As Walking Dream|Stronghold|49|U|{3}{U}|Creature - Illusion|3|3|Walking Dream is unblockable.$$Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.| Crovax the Cursed|Stronghold|5|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Wall of Tears|Stronghold|50|U|{1}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.| -Awakening|Stronghold|51|R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| Burgeoning|Stronghold|52|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| Carnassid|Stronghold|53|R|{4}{G}{G}|Creature - Beast|5|4|Trample$${1}{G}: Regenerate Carnassid.| Constant Mists|Stronghold|54|U|{1}{G}|Instant|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent all combat damage that would be dealt this turn.| @@ -17037,6 +17357,7 @@ Overgrowth|Stronghold|61|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a Temper|Stronghold|61|U|{X}{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| Primal Rage|Stronghold|62|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Provoke|Stronghold|63|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$$Draw a card.| +Revenant|Stronghold|64|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Skyshroud Archer|Stronghold|64|C|{G}|Creature - Elf Archer|1|1|{tap}: Target creature with flying gets -1/-1 until end of turn.| Skyshroud Troopers|Stronghold|65|C|{3}{G}|Creature - Elf Druid Warrior|3|3|{tap}: Add {G} to your mana pool.| Spike Breeder|Stronghold|66|R|{3}{G}|Creature - Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| @@ -17221,6 +17542,7 @@ Cloudchaser Eagle|Tempest|227|C|{3}{W}|Creature - Bird|2|2|Flying$When Cloudchas Disenchant|Tempest|228|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Elite Javelineer|Tempest|229|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| Disturbed Burial|Tempest|23|C|{1}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target creature card from your graveyard to your hand.| +Intuition|Tempest|23|R|{2}{U}|Instant|||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Field of Souls|Tempest|230|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Flickering Ward|Tempest|231|U|{W}|Enchantment - Aura|||Enchant creature$As Flickering Ward enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.${W}: Return Flickering Ward to its owner's hand.| Gallantry|Tempest|232|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| @@ -17393,7 +17715,6 @@ Horned Turtle|Tempest|67|C|{2}{U}|Creature - Turtle|1|4|| Insight|Tempest|68|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| Interdict|Tempest|69|U|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)$Draw a card.| Coercion|Tempest|7|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| -Intuition|Tempest|70|R|{2}{U}|Instant|||Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Legacy's Allure|Tempest|71|U|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)| Legerdemain|Tempest|72|U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)| Dismiss|Tempest|73|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| @@ -17755,7 +18076,7 @@ Spirit Weaver|Tenth Edition|46|U|{1}{W}|Creature - Human Wizard|2|1|{2}: Target Starlight Invoker|Tenth Edition|47|U|{1}{W}|Creature - Human Cleric Mutant|1|3|{7}{W}: You gain 5 life.| Steadfast Guard|Tenth Edition|48|C|{W}{W}|Creature - Human Rebel|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Story Circle|Tenth Edition|49|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| -Angelic Wall|Tenth Edition|5|C|{1}{W}|Creature - Wall|0|4|Defender, flying (This creature can't attack, and it can block creatures with flying.)| +Angelic Wall|Tenth Edition|5|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Suntail Hawk|Tenth Edition|50|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tempest of Light|Tenth Edition|51|U|{2}{W}|Instant|||Destroy all enchantments.| Treasure Hunter|Tenth Edition|52|U|{2}{W}|Creature - Human|2|2|When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.| @@ -18238,7 +18559,7 @@ Stormbind|Time Spiral "Timeshifted"|102|Special|{1}{R}{G}|Enchantment|||{2}, Dis Teferi's Moat|Time Spiral "Timeshifted"|103|Special|{3}{W}{U}|Enchantment|||As Teferi's Moat enters the battlefield, choose a color.$Creatures of the chosen color without flying can't attack you.| Vhati il-Dal|Time Spiral "Timeshifted"|104|Special|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Target creature's power or toughness becomes 1 until end of turn.| Void|Time Spiral "Timeshifted"|105|Special|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.| -Assault|Time Spiral "Timeshifted"|106a|Special|{R}|Sorcery|||Assault deals 2 damage to target creature or player.| +Assault|Time Spiral "Timeshifted"|106a|Special|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Time Spiral "Timeshifted"|106b|Special|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Claws of Gix|Time Spiral "Timeshifted"|107|Special|{0}|Artifact|||{1}, Sacrifice a permanent: You gain 1 life.| Dodecapod|Time Spiral "Timeshifted"|108|Special|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| @@ -18518,7 +18839,6 @@ Giant Spider|Unlimited Edition|107|C|{3}{G}|Creature - Spider|2|4|Reach (This Grizzly Bears|Unlimited Edition|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Unlimited Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Unlimited Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| -Ice Storm|Unlimited Edition|110|U|{2}{G}|Sorcery|||Destroy target land.| Instill Energy|Unlimited Edition|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Unlimited Edition|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Unlimited Edition|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| @@ -18530,7 +18850,6 @@ Living Lands|Unlimited Edition|118|R|{3}{G}|Enchantment|||All Forests are 1/1 cr Llanowar Elves|Unlimited Edition|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Demonic Hordes|Unlimited Edition|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Unlimited Edition|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| -Natural Selection|Unlimited Edition|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Unlimited Edition|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Unlimited Edition|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Unlimited Edition|124|C|{G}|Creature - Faerie|1|1|Flying| @@ -18653,7 +18972,6 @@ Lord of the Pit|Unlimited Edition|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, Wrath of God|Unlimited Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Unlimited Edition|231|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Unlimited Edition|232|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| -Black Lotus|Unlimited Edition|233|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Black Vise|Unlimited Edition|234|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Unlimited Edition|235|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Unlimited Edition|236|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| @@ -18734,6 +19052,7 @@ Underground Sea|Unlimited Edition|301|R||Land - Island Swamp|||| Volcanic Island|Unlimited Edition|302|R||Land - Island Mountain|||| Raise Dead|Unlimited Edition|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Unlimited Edition|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| +Natural Selection|Unlimited Edition|32|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Sacrifice|Unlimited Edition|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Unlimited Edition|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Unlimited Edition|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| @@ -18775,12 +19094,14 @@ Merfolk of the Pearl Trident|Unlimited Edition|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Unlimited Edition|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Unlimited Edition|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Unlimited Edition|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| +Black Lotus|Unlimited Edition|70|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Phantom Monster|Unlimited Edition|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Unlimited Edition|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Unlimited Edition|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Unlimited Edition|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Unlimited Edition|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Unlimited Edition|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| +Ice Storm|Unlimited Edition|75|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Unlimited Edition|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Unlimited Edition|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Unlimited Edition|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| @@ -19587,7 +19908,7 @@ Bogardan Phoenix|Visions|76|R|{2}{R}{R}{R}|Creature - Phoenix|3|3|Flying$When Bo Dwarven Vigilantes|Visions|77|C|{2}{R}|Creature - Dwarf|2|2|Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.| Elkin Lair|Visions|78|R|{3}{R}|World Enchantment|||At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.| Fireblast|Visions|79|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| -Desolation|Visions|8|U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.| +Desolation|Visions|8|U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.| Goblin Recruiter|Visions|80|U|{1}{R}|Creature - Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Goblin Swine-Rider|Visions|81|C|{R}|Creature - Goblin|1|1|Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.| Hearth Charm|Visions|82|C|{R}|Instant|||Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.| @@ -19660,7 +19981,7 @@ Serenity|Weatherlight|140|R|{1}{W}|Enchantment|||At the beginning of your upkeep Serra's Blessing|Weatherlight|141|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Soul Shepherd|Weatherlight|142|C|{1}{W}|Creature - Human Cleric|2|1|{W}, Exile a creature card from your graveyard: You gain 1 life.| Southern Paladin|Weatherlight|143|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| -Tariff|Weatherlight|144|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.| +Tariff|Weatherlight|144|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Volunteer Reserves|Weatherlight|145|U|{1}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Bösium Strip|Weatherlight|146|R|{3}|Artifact|||{3}, {tap}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.| Bubble Matrix|Weatherlight|147|R|{4}|Artifact|||Prevent all damage that would be dealt to creatures.|