mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
[GTC] bane Alley Broker, Cartel Aristocrat, Unexpected Results
This commit is contained in:
parent
60a60298ca
commit
18b95714ef
3 changed files with 477 additions and 0 deletions
215
Mage.Sets/src/mage/sets/gatecrash/BaneAlleyBroker.java
Normal file
215
Mage.Sets/src/mage/sets/gatecrash/BaneAlleyBroker.java
Normal file
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.sets.gatecrash;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Outcome;
|
||||
import mage.Constants.Rarity;
|
||||
import mage.Constants.Zone;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleActivatedAbility;
|
||||
import mage.abilities.costs.common.TapSourceCost;
|
||||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.ReturnToHandTargetEffect;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.filter.FilterCard;
|
||||
import mage.game.ExileZone;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.Target;
|
||||
import mage.target.TargetCard;
|
||||
import mage.target.common.TargetCardInHand;
|
||||
|
||||
/**
|
||||
* Gatecrash FAQ (01.2013)
|
||||
*
|
||||
* If Bane Alley Broker's first ability resolves when you have no cards in your hand,
|
||||
* you'll draw a card and then exile it. You won't have the opportunity to cast that
|
||||
* card (or do anything else with it) before exiling it.
|
||||
*
|
||||
* Due to a recent rules change, once you are allowed to look at a face-down card in
|
||||
* exile, you are allowed to look at that card as long as it's exiled. If you no longer
|
||||
* control Bane Alley Broker when its last ability resolves, you can continue to look
|
||||
* at the relevant cards in exile to choose one to return.
|
||||
*
|
||||
* Bane Alley Broker's second and third abilities apply to cards exiled with that
|
||||
* specific Bane Alley Broker, not any other creature named Bane Alley Broker.
|
||||
* You should keep cards exiled by different Bane Alley Brokers separate.
|
||||
*
|
||||
* If Bane Alley Broker leaves the battlefield, the cards exiled with it will be
|
||||
* exiled indefinitely. If it later returns to the battlefield, it will be a new
|
||||
* object with no connection to the cards exiled with it in its previous existence.
|
||||
* You won't be able to use the "new" Bane Alley Broker to return cards exiled with
|
||||
* the "old" one.
|
||||
*
|
||||
* Even if not all players can look at the exiled cards, each card's owner is still
|
||||
* known. It is advisable to keep cards owned by different players in distinct piles
|
||||
* in case another player gains control of Bane Alley Broker and exiles one or more
|
||||
* cards with it.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class BaneAlleyBroker extends CardImpl<BaneAlleyBroker> {
|
||||
|
||||
public BaneAlleyBroker(UUID ownerId) {
|
||||
super(ownerId, 145, "Bane Alley Broker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}{B}");
|
||||
this.expansionSetCode = "GTC";
|
||||
this.subtype.add("Human");
|
||||
this.subtype.add("Rogue");
|
||||
|
||||
this.color.setBlue(true);
|
||||
this.color.setBlack(true);
|
||||
this.power = new MageInt(0);
|
||||
this.toughness = new MageInt(3);
|
||||
|
||||
// {tap}: Draw a card, then exile a card from your hand face down.
|
||||
// You may look at cards exiled with Bane Alley Broker.
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BaneAlleyBrokerDrawExileEffect(), new TapSourceCost()));
|
||||
|
||||
|
||||
|
||||
// {U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand.
|
||||
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{U}{B}"));
|
||||
ability.addCost(new TapSourceCost());
|
||||
ability.addTarget(new TargetCardInBaneAlleyBrokerExile(this.getId()));
|
||||
this.addAbility(ability);
|
||||
|
||||
}
|
||||
|
||||
public BaneAlleyBroker(final BaneAlleyBroker card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BaneAlleyBroker copy() {
|
||||
return new BaneAlleyBroker(this);
|
||||
}
|
||||
}
|
||||
|
||||
class BaneAlleyBrokerDrawExileEffect extends OneShotEffect<BaneAlleyBrokerDrawExileEffect> {
|
||||
|
||||
public BaneAlleyBrokerDrawExileEffect() {
|
||||
super(Outcome.DrawCard);
|
||||
staticText = "Draw a card, then exile a card from your hand face down. <br />You may look at cards exiled with Bane Alley Broker";
|
||||
}
|
||||
|
||||
public BaneAlleyBrokerDrawExileEffect(final BaneAlleyBrokerDrawExileEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
if (player != null) {
|
||||
player.drawCards(1, game);
|
||||
Target target = new TargetCardInHand(new FilterCard("card to exile"));
|
||||
target.setRequired(true);
|
||||
if (player.chooseTarget(outcome, target, source, game)) {
|
||||
Card card = game.getCard(target.getFirstTarget());
|
||||
Card sourceCard = game.getCard(source.getSourceId());
|
||||
if (card != null && sourceCard != null) {
|
||||
card.setFaceDown(true);
|
||||
UUID exileId = UUID.fromString(new StringBuilder(sourceCard.getId().toString()).append(sourceCard.getZoneChangeCounter()).toString());
|
||||
return card.moveToExile(exileId, new StringBuilder(sourceCard.getName()).append("(").append(sourceCard.getZoneChangeCounter()).append(")").toString(), source.getSourceId(), game);
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BaneAlleyBrokerDrawExileEffect copy() {
|
||||
return new BaneAlleyBrokerDrawExileEffect(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TargetCardInBaneAlleyBrokerExile extends TargetCard<TargetCardInBaneAlleyBrokerExile> {
|
||||
|
||||
public TargetCardInBaneAlleyBrokerExile(UUID CardId) {
|
||||
super(1, 1, Zone.EXILED, new FilterCard("card exiled with Bane Alley Broker"));
|
||||
}
|
||||
|
||||
public TargetCardInBaneAlleyBrokerExile(final TargetCardInBaneAlleyBrokerExile target) {
|
||||
super(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
|
||||
Set<UUID> possibleTargets = new HashSet<UUID>();
|
||||
Card sourceCard = game.getCard(sourceId);
|
||||
if (sourceCard != null) {
|
||||
UUID exileId = UUID.fromString(new StringBuilder(sourceCard.getId().toString()).append(sourceCard.getZoneChangeCounter()).toString());
|
||||
ExileZone exile = game.getExile().getExileZone(exileId);
|
||||
if (exile != null && exile.size() > 0) {
|
||||
possibleTargets.addAll(exile);
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
|
||||
Card sourceCard = game.getCard(sourceId);
|
||||
if (sourceCard != null) {
|
||||
UUID exileId = UUID.fromString(new StringBuilder(sourceCard.getId().toString()).append(sourceCard.getZoneChangeCounter()).toString());
|
||||
ExileZone exile = game.getExile().getExileZone(exileId);
|
||||
if (exile != null && exile.size() > 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID id, Ability source, Game game) {
|
||||
Card card = game.getCard(id);
|
||||
if (card != null && game.getState().getZone(card.getId()) == Zone.EXILED) {
|
||||
ExileZone exile = null;
|
||||
Card sourceCard = game.getCard(source.getSourceId());
|
||||
if (sourceCard != null) {
|
||||
UUID exileId = UUID.fromString(new StringBuilder(sourceCard.getId().toString()).append(sourceCard.getZoneChangeCounter()).toString());
|
||||
exile = game.getExile().getExileZone(exileId);
|
||||
}
|
||||
if (exile != null && exile.contains(id)) {
|
||||
return filter.match(card, source.getControllerId(), game);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TargetCardInBaneAlleyBrokerExile copy() {
|
||||
return new TargetCardInBaneAlleyBrokerExile(this);
|
||||
}
|
||||
}
|
125
Mage.Sets/src/mage/sets/gatecrash/CartelAristocrat.java
Normal file
125
Mage.Sets/src/mage/sets/gatecrash/CartelAristocrat.java
Normal file
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.sets.gatecrash;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Duration;
|
||||
import mage.Constants.Outcome;
|
||||
import mage.Constants.Rarity;
|
||||
import mage.Constants.Zone;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleActivatedAbility;
|
||||
import mage.abilities.costs.common.SacrificeTargetCost;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
|
||||
import mage.abilities.keyword.ProtectionAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.choices.ChoiceColor;
|
||||
import mage.filter.FilterCard;
|
||||
import mage.filter.common.FilterControlledCreaturePermanent;
|
||||
import mage.filter.common.FilterControlledPermanent;
|
||||
import mage.filter.predicate.mageobject.ColorPredicate;
|
||||
import mage.filter.predicate.permanent.AnotherPredicate;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.common.TargetControlledPermanent;
|
||||
|
||||
/**
|
||||
* Gatecrash FAQ (01.2013)
|
||||
* You choose the color when the ability resolves.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class CartelAristocrat extends CardImpl<CartelAristocrat> {
|
||||
|
||||
private static final FilterControlledPermanent filter = new FilterControlledCreaturePermanent("another creature");
|
||||
|
||||
static {
|
||||
filter.add(new AnotherPredicate());
|
||||
}
|
||||
public CartelAristocrat(UUID ownerId) {
|
||||
super(ownerId, 150, "Cartel Aristocrat", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}{B}");
|
||||
this.expansionSetCode = "GTC";
|
||||
this.subtype.add("Human");
|
||||
this.subtype.add("Advisor");
|
||||
|
||||
this.color.setBlack(true);
|
||||
this.color.setWhite(true);
|
||||
this.power = new MageInt(2);
|
||||
this.toughness = new MageInt(2);
|
||||
|
||||
// Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
|
||||
Ability ability = new SimpleActivatedAbility(
|
||||
Zone.BATTLEFIELD, new CartelAristocratEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter)));
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
public CartelAristocrat(final CartelAristocrat card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CartelAristocrat copy() {
|
||||
return new CartelAristocrat(this);
|
||||
}
|
||||
}
|
||||
class CartelAristocratEffect extends OneShotEffect<CartelAristocratEffect> {
|
||||
|
||||
public CartelAristocratEffect() {
|
||||
super(Outcome.Protect);
|
||||
this.staticText = "{this} gains protection from the color of your choice until end of turn";
|
||||
}
|
||||
|
||||
public CartelAristocratEffect(final CartelAristocratEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CartelAristocratEffect copy() {
|
||||
return new CartelAristocratEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
ChoiceColor choice = new ChoiceColor();
|
||||
choice.setMessage("Choose color to get protection from");
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null && controller.choose(outcome, choice, game)) {
|
||||
FilterCard protectionFilter = new FilterCard();
|
||||
protectionFilter.add(new ColorPredicate(choice.getColor()));
|
||||
protectionFilter.setMessage(choice.getChoice().toLowerCase());
|
||||
ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.EndOfTurn);
|
||||
game.addEffect(effect, source);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
137
Mage.Sets/src/mage/sets/gatecrash/UnexpectedResults.java
Normal file
137
Mage.Sets/src/mage/sets/gatecrash/UnexpectedResults.java
Normal file
|
@ -0,0 +1,137 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.sets.gatecrash;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Outcome;
|
||||
import mage.Constants.Rarity;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardsImpl;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
* Gatecrash FAQ 01/2013
|
||||
*
|
||||
* If you reveal a nonland card, you may cast it during the resolution of Unexpected Results.
|
||||
* Ignore timing restrictions based on the card's type. Other timing restrictions, such as
|
||||
* "Cast [this card] only during combat," must be followed.
|
||||
*
|
||||
* If you can't cast the card (perhaps because there are no legal targets), or if you choose
|
||||
* not to, the card will remain on top of the library.
|
||||
*
|
||||
* If you cast a spell "without paying its mana cost," you can't pay alternative costs such
|
||||
* as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory
|
||||
* additional costs, you must pay those.
|
||||
*
|
||||
* If the card has X Mana in its mana cost, you must choose 0 as its value.
|
||||
*
|
||||
* If you reveal a land card, Unexpected Results will be returned to your hand only if you put
|
||||
* that land card onto the battlefield. If you don't, Unexpected Results will be put into its
|
||||
* owner's graveyard.
|
||||
*
|
||||
* If you reveal a land card and put that card onto the battlefield, Unexpected Results will
|
||||
* be put into its owner's hand directly from the stack. It won't be put into any graveyard.
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class UnexpectedResults extends CardImpl<UnexpectedResults> {
|
||||
|
||||
public UnexpectedResults(UUID ownerId) {
|
||||
super(ownerId, 203, "Unexpected Results", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{G}{U}");
|
||||
this.expansionSetCode = "GTC";
|
||||
|
||||
this.color.setBlue(true);
|
||||
this.color.setGreen(true);
|
||||
|
||||
// Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
|
||||
this.getSpellAbility().addEffect(new UnexpectedResultEffect());
|
||||
|
||||
}
|
||||
|
||||
public UnexpectedResults(final UnexpectedResults card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public UnexpectedResults copy() {
|
||||
return new UnexpectedResults(this);
|
||||
}
|
||||
}
|
||||
|
||||
class UnexpectedResultEffect extends OneShotEffect<UnexpectedResultEffect> {
|
||||
|
||||
public UnexpectedResultEffect() {
|
||||
super(Outcome.PlayForFree);
|
||||
this.staticText = "Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand";
|
||||
}
|
||||
|
||||
public UnexpectedResultEffect(final UnexpectedResultEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public UnexpectedResultEffect copy() {
|
||||
return new UnexpectedResultEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
Card sourceCard = game.getCard(source.getSourceId());
|
||||
if (controller == null || sourceCard == null) {
|
||||
return false;
|
||||
}
|
||||
if (controller.getLibrary().size() > 0) {
|
||||
controller.getLibrary().shuffle();
|
||||
Card card = controller.getLibrary().getFromTop(game);
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
controller.revealCards(sourceCard.getName(), new CardsImpl(card), game);
|
||||
if (card.getCardType().contains(CardType.LAND)) {
|
||||
String message = "Put " + card.getName() + " onto the battlefield?";
|
||||
if (controller.chooseUse(Outcome.PutLandInPlay, message, game)) {
|
||||
card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId());
|
||||
return sourceCard.moveToZone(Zone.HAND, source.getId(), game, false);
|
||||
}
|
||||
} else {
|
||||
if (controller.chooseUse(outcome, new StringBuilder("Cast ").append(card.getName()).append(" without paying its mana cost?").toString(), game)) {
|
||||
return controller.cast(card.getSpellAbility(), game, true);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue