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[LEG] Reimplement Stangg based on Mechtitan Core
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parent
6008e77d72
commit
191ba5f3e9
2 changed files with 84 additions and 68 deletions
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@ -30,7 +30,6 @@ import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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@ -1,54 +1,41 @@
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package mage.cards.s;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.token.StanggTwinToken;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.game.permanent.token.Token;
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import mage.target.targetpointer.FixedTargets;
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/**
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*
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* @author jeffwadsworth & L_J
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* @author awjackson
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*/
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public final class Stangg extends CardImpl {
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public Stangg(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARRIOR);
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this.subtype.add(SubType.HUMAN, SubType.WARRIOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new StanggCreateTokenEffect(), false));
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// When Stangg leaves the battlefield, exile that token.
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// When that token leaves the battlefield, sacrifice Stangg.
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Ability ability = new LeavesBattlefieldTriggeredAbility(new StanggExileTokenEffect(), false);
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ability.addEffect(new InfoEffect("When that token leaves the battlefield, sacrifice {this}"));
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this.addAbility(ability);
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// When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token.
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// Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new StanggCreateTokenEffect()));
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}
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private Stangg(final Stangg card) {
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@ -65,7 +52,9 @@ class StanggCreateTokenEffect extends OneShotEffect {
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public StanggCreateTokenEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token";
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staticText = "create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. "
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+ "Exile that token when {this} leaves the battlefield. "
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+ "Sacrifice {this} when that token leaves the battlefield";
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}
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public StanggCreateTokenEffect(final StanggCreateTokenEffect effect) {
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@ -74,23 +63,12 @@ class StanggCreateTokenEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (sourceObject != null) {
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CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
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effect.apply(game, source);
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game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
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for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
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Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
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sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
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LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
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ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
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continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
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game.addEffect(continuousEffect, source);
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}
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Token token = new StanggTwinToken();
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token.putOntoBattlefield(1, game, source);
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game.addDelayedTriggeredAbility(new StanggLeavesTriggeredAbility(token, game), source);
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game.addDelayedTriggeredAbility(new StanggTwinLeavesTriggeredAbility(token), source);
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return true;
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}
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return false;
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}
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@Override
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public StanggCreateTokenEffect copy() {
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@ -98,39 +76,78 @@ class StanggCreateTokenEffect extends OneShotEffect {
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}
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}
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class StanggExileTokenEffect extends OneShotEffect {
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class StanggLeavesTriggeredAbility extends DelayedTriggeredAbility {
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public StanggExileTokenEffect() {
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super(Outcome.Removal);
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staticText = "exile that token";
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StanggLeavesTriggeredAbility(Token token, Game game) {
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super(new ExileTargetEffect());
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this.getEffects().setTargetPointer(new FixedTargets(token, game));
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}
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public StanggExileTokenEffect(final StanggExileTokenEffect effect) {
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super(effect);
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private StanggLeavesTriggeredAbility(final StanggLeavesTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> tokenIds = (ArrayList<UUID>) game.getState().getValue(source.getSourceId() + "_token");
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if (tokenIds != null) {
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Cards cards = new CardsImpl();
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for (UUID tokenId : tokenIds) {
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Permanent tokenPermanent = game.getPermanent(tokenId);
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if (tokenPermanent != null) {
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cards.add(tokenPermanent);
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public StanggLeavesTriggeredAbility copy() {
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return new StanggLeavesTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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controller.moveCards(cards, Zone.EXILED, source, game);
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getTargetId().equals(getSourceId()) && ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD;
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}
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@Override
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public String getRule() {
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return "Exile that token when {this} leaves the battlefield.";
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}
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}
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class StanggTwinLeavesTriggeredAbility extends DelayedTriggeredAbility {
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private final Set<UUID> tokenIds = new HashSet<>();
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StanggTwinLeavesTriggeredAbility(Token token) {
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super(new SacrificeSourceEffect(), Duration.Custom, false);
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tokenIds.addAll(token.getLastAddedTokenIds());
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}
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private StanggTwinLeavesTriggeredAbility(final StanggTwinLeavesTriggeredAbility ability) {
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super(ability);
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this.tokenIds.addAll(ability.tokenIds);
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}
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@Override
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public StanggTwinLeavesTriggeredAbility copy() {
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return new StanggTwinLeavesTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (tokenIds.contains(event.getTargetId()) && ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
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tokenIds.remove(event.getTargetId());
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return true;
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}
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}
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return false;
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}
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@Override
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public StanggExileTokenEffect copy() {
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return new StanggExileTokenEffect(this);
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public boolean isInactive(Game game) {
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return tokenIds.isEmpty();
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}
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@Override
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public String getRule() {
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return "Sacrifice {this} when that token leaves the battlefield.";
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}
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}
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