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removed some vestigial commented code
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1 changed files with 0 additions and 59 deletions
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@ -64,63 +64,4 @@ class KrarksThumbEffect extends ContinuousEffectImpl {
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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//class KrarksThumbEffect extends ReplacementEffectImpl {
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//
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// KrarksThumbEffect() {
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// super(Duration.WhileOnBattlefield, Outcome.Benefit);
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// staticText = "If you would flip a coin, instead flip two coins and ignore one";
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// }
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//
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// private KrarksThumbEffect(final KrarksThumbEffect effect) {
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// super(effect);
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// }
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//
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// @Override
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// public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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// Player player = game.getPlayer(event.getPlayerId());
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// if (player == null || !player.getId().equals(source.getControllerId())) {
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// return false;
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// }
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// FlipCoinEvent flipEvent = (FlipCoinEvent) event;
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// boolean secondFlip = RandomUtil.nextBoolean();
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// game.informPlayers(player.getLogName() + " flipped a " + flipEvent.getResultName()
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// + " and a " + CardUtil.booleanToFlipName(secondFlip)
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// );
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// boolean chosenFlip = player.chooseUse(
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// Outcome.Benefit, "Choose which coin you want",
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// (flipEvent.isWinnable() ? "(You chose " + flipEvent.getChosenName() + ")" : null),
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// flipEvent.getResultName(), CardUtil.booleanToFlipName(secondFlip), source, game
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// );
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// if (!chosenFlip) {
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// flipEvent.setResult(secondFlip);
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// }
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// game.informPlayers(player.getLogName() + " chooses to keep " + flipEvent.getResultName());
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// return false;
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// }
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//
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// @Override
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// public boolean checksEventType(GameEvent event, Game game) {
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// return event.getType() == GameEvent.EventType.FLIP_COIN;
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// }
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//
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// @Override
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// public boolean applies(GameEvent event, Ability source, Game game) {
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// return source.isControlledBy(event.getPlayerId());
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// }
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//
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// @Override
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// public boolean apply(Game game, Ability source) {
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// return false;
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// }
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//
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// @Override
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// public KrarksThumbEffect copy() {
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// return new KrarksThumbEffect(this);
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// }
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//}
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