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[ZNR] fixed Moraug, Fury of Akoum creating extra turns incorrectly (#7046)
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3 changed files with 19 additions and 32 deletions
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@ -63,9 +63,7 @@ enum MoraugFuryOfAkoumCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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return game.isActivePlayer(source.getControllerId())
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&& (game.getPhase().getType() == TurnPhase.PRECOMBAT_MAIN
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|| game.getPhase().getType() == TurnPhase.POSTCOMBAT_MAIN);
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return game.isActivePlayer(source.getControllerId()) && game.getPhase().getType().isMain();
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}
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}
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@ -118,24 +116,23 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false);
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT,TurnPhase.COMBAT, false);
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game.getState().getTurnMods().add(combat);
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MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility();
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delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
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game.addDelayedTriggeredAbility(delayedTriggeredAbility, source);
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game.addDelayedTriggeredAbility(new MoraugFuryOfAkoumDelayedTriggeredAbility(combat.getId()), source);
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return true;
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}
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}
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class MoraugFuryOfAkoumDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private UUID connectedTurnMod;
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private final UUID connectedTurnMod;
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private boolean enabled;
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MoraugFuryOfAkoumDelayedTriggeredAbility() {
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MoraugFuryOfAkoumDelayedTriggeredAbility(UUID connectedTurnMod) {
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super(new UntapAllControllerEffect(
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StaticFilters.FILTER_CONTROLLED_CREATURES
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), Duration.EndOfTurn, true, false);
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this.connectedTurnMod = connectedTurnMod;
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}
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private MoraugFuryOfAkoumDelayedTriggeredAbility(MoraugFuryOfAkoumDelayedTriggeredAbility ability) {
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@ -151,28 +148,24 @@ class MoraugFuryOfAkoumDelayedTriggeredAbility extends DelayedTriggeredAbility {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.PHASE_CHANGED || event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE;
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return event.getType() == GameEvent.EventType.PHASE_CHANGED
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|| event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.PHASE_CHANGED && this.connectedTurnMod.equals(event.getSourceId())) {
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if (event.getType() == GameEvent.EventType.PHASE_CHANGED
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&& this.connectedTurnMod.equals(event.getSourceId())) {
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enabled = true;
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return false;
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}
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if (event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE && enabled) {
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// add additional post combat phase after that
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game.getState().getTurnMods().add(new TurnMod(getControllerId(), TurnPhase.POSTCOMBAT_MAIN, TurnPhase.COMBAT, false));
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enabled = false;
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return true;
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}
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return false;
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}
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public void setConnectedTurnMod(UUID connectedTurnMod) {
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this.connectedTurnMod = connectedTurnMod;
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}
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@Override
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public String getRule() {
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return "At the beginning of that combat, untap all creatures you control";
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@ -1,15 +1,10 @@
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.TurnPhase;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import java.util.EnumSet;
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import java.util.Set;
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/**
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* @author LevelX2
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*/
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@ -17,14 +12,11 @@ import java.util.Set;
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public enum AddendumCondition implements Condition {
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instance;
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private static final Set<TurnPhase> turnPhases = EnumSet.of(
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TurnPhase.PRECOMBAT_MAIN, TurnPhase.POSTCOMBAT_MAIN
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);
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@Override
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public boolean apply(Game game, Ability source) {
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if (!game.isActivePlayer(source.getControllerId()) ||
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!turnPhases.contains(game.getTurn().getPhase().getType())) {
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!game.getPhase().getType().isMain()) {
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return false;
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}
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if (CastFromEverywhereSourceCondition.instance.apply(game, source)) {
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@ -1,15 +1,14 @@
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package mage.constants;
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/**
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*
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* @author North
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*/
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public enum TurnPhase {
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BEGINNING ("Beginning"),
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PRECOMBAT_MAIN ("Precombat Main"),
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COMBAT ("Combat"),
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POSTCOMBAT_MAIN ("Postcombat Main"),
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END ("End");
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BEGINNING("Beginning"),
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PRECOMBAT_MAIN("Precombat Main"),
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COMBAT("Combat"),
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POSTCOMBAT_MAIN("Postcombat Main"),
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END("End");
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private final String text;
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@ -22,4 +21,7 @@ public enum TurnPhase {
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return text;
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}
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public boolean isMain() {
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return this == PRECOMBAT_MAIN || this == POSTCOMBAT_MAIN;
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}
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}
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