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* Replicate abilities - fixed that AI can freeze the game after play card with replicate (AI don't use it now);

This commit is contained in:
Oleg Agafonov 2020-01-04 20:22:49 +04:00
parent a249dcffd8
commit 1ae9fc883e
4 changed files with 74 additions and 23 deletions
Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords
Mage/src/main/java/mage/abilities

View file

@ -1,14 +1,12 @@
package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class ReplicateTest extends CardTestPlayerBase {
@ -32,7 +30,6 @@ public class ReplicateTest extends CardTestPlayerBase {
* Sorcery, 1U (2)
* Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
* Draw a card.
*
*/
@Test
@ -49,7 +46,6 @@ public class ReplicateTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 2);
}
@Test
@ -67,7 +63,6 @@ public class ReplicateTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 3);
}
@Test
@ -83,7 +78,55 @@ public class ReplicateTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Train of Thought", 1);
assertHandCount(playerA, 1);
}
@Test
public void testReplicate_User() {
// Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
// Pyromatics deals 1 damage to any target.
addCard(Zone.HAND, playerA, "Pyromatics", 1); // {1}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pyromatics");
addTarget(playerA, playerB);
setChoice(playerA, "Yes"); // replicate 1
setChoice(playerA, "Yes"); // replicate 2
setChoice(playerA, "No"); // stop
//
setChoice(playerA, "No"); // don't change target 1
setChoice(playerA, "No"); // don't change target 2
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 3); // 1 + 2 replicates
}
@Test
@Ignore // TODO: enable test after replicate ability will be supported by AI
public void testReplicate_AI() {
// Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
// Pyromatics deals 1 damage to any target.
addCard(Zone.HAND, playerA, "Pyromatics", 1); // {1}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pyromatics");
addTarget(playerA, playerB);
//setChoice(playerA, "Yes"); // replicate 1 - AI must choice max possible
//setChoice(playerA, "Yes"); // replicate 2 - AI must choice max possible
//setChoice(playerA, "No"); // stop - AI must choice max possible
//
//setChoice(playerA, "No"); // don't change target 1
//setChoice(playerA, "No"); // don't change target 2
//setStrictChooseMode(true); - AI must choice
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 3); // 1 + 2 replicates
}
}

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@ -1,12 +1,12 @@
package mage.abilities.costs;
import java.io.Serializable;
import java.util.UUID;
import mage.abilities.Ability;
import mage.game.Game;
import mage.target.Targets;
import java.io.Serializable;
import java.util.UUID;
public interface Cost extends Serializable {
UUID getId();
@ -15,6 +15,10 @@ public interface Cost extends Serializable {
void setText(String text);
/**
* Check is it possible to pay
* For mana it checks only single color and amount available, not total mana cost
*/
boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game);
boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana);

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@ -1,4 +1,3 @@
package mage.abilities.costs;
import mage.abilities.Ability;
@ -6,7 +5,7 @@ import mage.game.Game;
/**
* Interface for abilities that add additional costs to the source.
*
* <p>
* Example of such additional source costs:
* {@link mage.abilities.keyword.KickerAbility}
*
@ -14,6 +13,7 @@ import mage.game.Game;
*/
public interface OptionalAdditionalSourceCosts {
// TODO: add AI support to use buyback, replicate and other additional costs (current version can't calc available mana before buyback use)
void addOptionalAdditionalCosts(Ability ability, Game game);
String getCastMessageSuffix();

View file

@ -88,8 +88,12 @@ public class ReplicateAbility extends StaticAbility implements OptionalAdditiona
int numActivations = additionalCost.getActivateCount();
times = (numActivations + 1) + (numActivations == 0 ? " time " : " times ");
}
// test costs
// TODO: add AI support to find max number of possible activations (from available mana)
// canPay checks only single mana available, not total mana usage
if (additionalCost.canPay(ability, sourceId, controllerId, game)
&& player.chooseUse(Outcome.Benefit, new StringBuilder("Pay ").append(times).append(additionalCost.getText(false)).append(" ?").toString(), ability, game)) {
&& player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt, new StringBuilder("Pay ").append(times).append(additionalCost.getText(false)).append(" ?").toString(), ability, game)) {
additionalCost.activate();
for (Iterator it = ((Costs) additionalCost).iterator(); it.hasNext(); ) {
Cost cost = (Cost) it.next();