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* Ior Ruin Expedition - Fixed that the sacrifice effect let you draw 3 instead of 2 cards.
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1 changed files with 7 additions and 6 deletions
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@ -27,8 +27,7 @@
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*/
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package mage.sets.zendikar;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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@ -37,11 +36,11 @@ import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import java.util.UUID;
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/**
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*
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* @author Loki
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@ -52,9 +51,11 @@ public class IorRuinExpedition extends CardImpl {
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super(ownerId, 49, "Ior Ruin Expedition", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
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this.expansionSetCode = "ZEN";
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// Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
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this.addAbility(new LandfallAbility(new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(3), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
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// Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(2), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
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ability.addCost(new SacrificeSourceCost());
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this.addAbility(ability);
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}
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